I can’t believe it took me 2 years to notice, but literally all the renders of Apple’s upcoming headset (including the “beloved” render from Ian Zelbo used in every article) are based on a fundamental misunderstanding of the headband as it’s depicted in the original sketch from The Information.
In the sketch (made by someone who had a chance to look at ACTUAL photos of a late stage prototype) the headband is ASYMMETRICAL, namely:
- uninterrupted on the right side
- open on the left side
The left side looks like it can be opened to strap on the headset like a watchband. But the opening should ONLY be on the left side! It makes no sense to have that watchband-like system on BOTH sides! Yet all the renders contain that mistake.
The uninterrupted right side of the headband could host the power cable to the round magnetic connector for the external battery. So it could be pretty important functionally for it to be uninterrupted, it’s not just aesthetics.
tldr: stop looking at flawed renders (symmetrical headband) and take an harder look at the original sketch from The Information (asymmetrical headband). And if a render artist is reading this, please make the next render right!
In the sketch (made by someone who had a chance to look at ACTUAL photos of a late stage prototype) the headband is ASYMMETRICAL, namely:
- uninterrupted on the right side
- open on the left side
The left side looks like it can be opened to strap on the headset like a watchband. But the opening should ONLY be on the left side! It makes no sense to have that watchband-like system on BOTH sides! Yet all the renders contain that mistake.
The uninterrupted right side of the headband could host the power cable to the round magnetic connector for the external battery. So it could be pretty important functionally for it to be uninterrupted, it’s not just aesthetics.
tldr: stop looking at flawed renders (symmetrical headband) and take an harder look at the original sketch from The Information (asymmetrical headband). And if a render artist is reading this, please make the next render right!