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Apple devices have a high resale value. If I decide to buy one, I'll go ahead and pay the full price (assuming that I can't get a discount through my company), and sell it around the time the next version comes out.
 
Apple devices have a high resale value. If I decide to buy one, I'll go ahead and pay the full price (assuming that I can't get a discount through my company), and sell it around the time the next version comes out.
I wonder how good the Vision Pro’s resale value would be. For some reason I don’t think the wearables hold their value as well, but I don’t have empirical data to back that up.
 
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I wonder how good the Vision Pro’s resale value would be. For some reason I don’t think the wearables hold their value as well, but I don’t have empirical data to back that up.
Especially as this one is going to get sweaty. Hmmm.
 
How about creating AR content to use with the device?? What is the point of a sub, or the device as a whole if there is nothing to do with it. 🤷‍♂️
It will be interesting to see if this is where Apple ”jumped the shark”. There are a lot of issues with this headset. First, it isn’t easy to take on and off (like a pair of glasses). The battery life is only 2 hours—and that is with a cable. The whole experience practically is kind of clunky.

The software experience seems good, but I wonder over time if it will seem increasingly shallow due to the App limitations. Ergonomically speaking, is it good to have apps all around someone? It may not matter in your twenties, but by your fifties?

I mean, the second I saw the iPod (as were we all), I was smitten. It solved such an awful problem we all had. Same with the iPhone! It was so many devices in one. iPad, somewhat….now this? We will see.
 
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I mean, the second I saw the iPod (as were we all), I was smitten. It solved such an awful problem we all had. Same with the iPhone! It was so many devices in one. iPad, somewhat….now this? We will see.
Yes this exactly. VP makes absolute no sense to me. It's solves no problems I have in tech, in actuality it creates some. I don't want to wear something to interact with computer stuff. That interaction probably has limitations

agreed we'll see.
 
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It will be interesting to see if this is where Apple ”jumped the shark”. There are a lot of issues with this headset. First, it isn’t easy to take on and off (like a pair of glasses). The battery life is only 2 hours—and that is with a cable. The whole experience practically is kind of clunky.

The software experience seems good, but I wonder over time if it will seem increasingly shallow due to the App limitations. Ergonomically speaking, is it good to have apps all around someone? It may not matter in your twenties, but by your fifties?

I mean, the second I saw the iPod (as were we all), I was smitten. It solved such an awful problem we all had. Same with the iPhone! It was so many devices in one. iPad, somewhat….now this? We will see.
If the Vision Pro uses an industry standard USB-C port, what's stopping third parties from creating better batteries for it? I'd like to see a lightweight backpack that could offer eight hours or more of battery life.

Also, if it does use a USB-C port, could that also be used for something like PC VR, fast enough to support the full resolution of the display?
 
If the Vision Pro uses an industry standard USB-C port, what's stopping third parties from creating better batteries for it? I'd like to see a lightweight backpack that could offer eight hours or more of battery life.

Also, if it does use a USB-C port, could that also be used for something like PC VR, fast enough to support the full resolution of the display?
Good questions, but again, I think it wasn't ready for release yet as far as an Apple product. An Apple product would have come up with a new battery technology--similar to when they used custom shaped batteries to make the Macbook Air thinner.

And this isn't a mac-based product, but rather an offshoot of iOS, so what level of integration will there even be with the PC world? And will it be better than Windows equivalents that are much cheaper (and less in terms of components).

And, finally, what problem is the whole setup (hardware and software) really solving?
 
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If the Vision Pro uses an industry standard USB-C port, what's stopping third parties from creating better batteries for it? I'd like to see a lightweight backpack that could offer eight hours or more of battery life.
You realize this is an Apple product, Apple will stop anyone from doing this.

Now you want to wear a backpack plus the head gear, this is spiralling to absurdity.
 
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If the Vision Pro uses an industry standard USB-C port, what's stopping third parties from creating better batteries for it? I'd like to see a lightweight backpack that could offer eight hours or more of battery life.

Also, if it does use a USB-C port, could that also be used for something like PC VR, fast enough to support the full resolution of the display?
The connector at the headset's end is proprietary. The battery pack has USB-C for charging it, but probably does not pass anything to the headset.

Someone did spot an adapter of some kind that attached to the right side of the headset (the charging port is on the left side), but its function is not currently known. Whatever it attaches to wasn't apparent in the keynote presentation so there's probably different versions of the headset around. Could be a dev unit.
 
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And this isn't a mac-based product, but rather an offshoot of iOS, so what level of integration will there even be with the PC world? And will it be better than Windows equivalents that are much cheaper (and less in terms of components).
This is a very good point, haven't seen this mentioned before. If they don't this becomes an even more limited device and customer base.
The iphone at least has a somewhat universal appeal and doesn't depend on other hardware.
 
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Offer a subscription model where you pay monthly and exchange for new ones as they release. Similar to iPhone only more per month, obviously.
I'd probably do that if my telco were to offer it with a phone plan.

$145.79/month on a 24 month contract.

Would suck to have a use time of 2hrs though as everyone's thinking Apple will not do a free chip bump to M3.
 
Apple still has to play its cards right, but the big war and killer feature will probably be fought over something hinted in the journalist demo: sports streaming. Hardcore sports enthusiasts will throw stupid amounts of money at something that can give them a 3D, in-your-face viewing experience from prime locations. And, yes, it will be a war:

  • Apple announced this too early and said this will ship in “early 2024”. I really hope I’m wrong but, given Apple’s recent track record, this probably means April-May. That gives the competition far too much time to pivot.

  • if nothing else, I can see big competitors buying up broadcasting rights just to deny them to Apple. Also buys them more time to develop a competing product.

  • Venues may try to obstruct this (viewing from multiple prime viewing locations) because it’ll likely cheapen the VIP seat viewing experience.
 
Apple still has to play its cards right, but the big war and killer feature will probably be fought over something hinted in the journalist demo: sports streaming. Hardcore sports enthusiasts will throw stupid amounts of money at something that can give them a 3D, in-your-face viewing experience from prime locations. And, yes, it will be a war:

  • Apple announced this too early and said this will ship in “early 2024”. I really hope I’m wrong but, given Apple’s recent track record, this probably means April-May. That gives the competition far too much time to pivot.

  • if nothing else, I can see big competitors buying up broadcasting rights just to deny them to Apple. Also buys them more time to develop a competing product.

  • Venues may try to obstruct this (viewing from multiple prime viewing locations) because it’ll likely cheapen the VIP seat viewing experience.
Except they didn't get the NFL, and we will have to see what the limits of the device are.

Eventually, though, you are correct, but I think we would need to make the leap from AR to VR for that to be great.

Maybe in later generations.
 
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