I probably don't have to introduce this issue as it has been widespread and widely documented, but holy moly is it bad.
I've been extensively testing over the past few days, and tested further on the M2 today vs. a 60 HZ screen side by side. The difference is really night and day when it comes to gaming: every finger move, every character or map movement stutters like crazy on 120 HZ due to the messed up adaptive refresh rates that go haywire and are perpetually out of sync with in-app settings.
Limiting the iPad to 60 HZ minimises the problem somewhat but doesn't fix it outright since it now continues to vary between 10-60 instead of flat 60 HZ (or 120 HZ, if playing 120 FPS), and consequently even that isn't as smooth as simple native 60 HZ (which it's supposed to be when 60 FPS settings are being requested by an app).
Just thought I'd put a PSA on the iPad forums here as well, for those who don't follow the ongoing bug threads over on the iPhone ones. As it stands, all the hardware firepower in these iPhones and iPads serves no purpose for games at all because the screen completely precludes the intended smooth end result.
Also, fwiw - it isn't reproducible through recordings because recording forces a constant 120 FPS (which almost serves as a cynical reminder that Apple is completely capable of providing a consistent frame rate to a process if they want to).
I've been extensively testing over the past few days, and tested further on the M2 today vs. a 60 HZ screen side by side. The difference is really night and day when it comes to gaming: every finger move, every character or map movement stutters like crazy on 120 HZ due to the messed up adaptive refresh rates that go haywire and are perpetually out of sync with in-app settings.
Limiting the iPad to 60 HZ minimises the problem somewhat but doesn't fix it outright since it now continues to vary between 10-60 instead of flat 60 HZ (or 120 HZ, if playing 120 FPS), and consequently even that isn't as smooth as simple native 60 HZ (which it's supposed to be when 60 FPS settings are being requested by an app).
Just thought I'd put a PSA on the iPad forums here as well, for those who don't follow the ongoing bug threads over on the iPhone ones. As it stands, all the hardware firepower in these iPhones and iPads serves no purpose for games at all because the screen completely precludes the intended smooth end result.
Also, fwiw - it isn't reproducible through recordings because recording forces a constant 120 FPS (which almost serves as a cynical reminder that Apple is completely capable of providing a consistent frame rate to a process if they want to).