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Parallels for Mac has announced Parallels Desktop 18, a new update that brings full support for the ProMotion displays in the 14-inch and 16-inch MacBook Pros, improved performance on the M1 Ultra chip, easier Windows 11 setup, and more.

Windows-11-Parallels-Feature-Blue.jpg

Parallels Desktop 18 is designed to take full advantage of the latest Mac hardware, including the highest-end M1 Ultra Apple silicon chip. With the M1 Ultra in the Mac Studio, Parallels Desktop 18 "delivers up to 96% faster Windows 11" performance compared to previous versions of Parallels.
Full support for Apple's ProMotion display with automatic refresh rate changes and unleashed Apple M1 Ultra performance allowing users to assign more resources and get up to 96% faster Windows 11.
Parallels Desktop 18 also brings with it an improved Windows 11 installation experience and the ability to use a game controller on Windows 11 on the Mac.
Enhanced Windows game-play experience on a Mac: Users can now simply connect a game controller to their Mac, switch to Windows, and start playing. Enjoy smooth Windows UI and video playback, a higher frame rate, and much more.
Ahead of release later this fall, Parallels Desktop 18 includes support for new macOS Ventura features and functionalities. Additional new features include improved USB 3.0 support, improved compatibility of Intel (x86) applications, and more.


The Standard Edition of Parallels 18 for Mac is priced at $99.99 per year or $129.99 for a one-time perpetual license to the current version, with students eligible for a discounted price of $49.99 per year. The Pro Edition is priced at $119.99 per year, while the Business Edition is priced at $149.99 per year.

Article Link: Parallels Desktop for Mac Updated With Support for ProMotion Displays and M1 Ultra Chip
 
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Wake me when I can actually customize the VM I install either Windows for ARM64 or macOS Monterey/newer onto when running on an Apple Silicon host. The fact that I can't do this on Parallels 17 is what makes me not enjoy using it.
 
Is it worth it for running windows games on a M1 Pro Macbook Pro? Do many games even run?
I'd say CodeWeavers CrossOver for Mac running with Rosetta 2 is probably the better solution. But, admittedly, the last time I tried to play a game on Windows for ARM64 running on a VM on an Apple Silicon Mac host, it was in the early days of trying to do so and most of my games wouldn't run. I think things have changed substantially since then.
 
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I'd rather wait for a native bootcamp solution.
Microsoft is finally pushing a bit for Windows 11 on Arm, especially with the announcement of their version of the mac mini.

Anyway this year for the first time I appreciated how much less I paid in electricity bills with apple silicon.
My previous workstation was 800w most of the time, while the mac studio stay mostly around 240w
 
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Is it worth it for running windows games on a M1 Pro Macbook Pro? Do many games even run?
I doubt many games will run on the ARM version of Windows but not sure. If you want to play games your best bet is cloud gaming if you really don’t want to buy a gaming laptop
 
In a quite odd move, when I pressed the "get the update" button inside Parallels, it downloaded and installed Parallels Desktop 16, so downgrading my installation. Had to go back to the website and download the update from there.
 
It seems to work pretty well. I already had an insider preview edition of Windows 11 ARM installed on Parallels 17. Upgrading to 18 had no issues. I tried out the easy install for Windows 11 just to see how it worked. Surprisingly, it worked pretty well. It downloads a version that seems older than the Insider Preview (not sure if there's a public release version) but it installed nicely.

There was a point where I thought the install froze, but it didn't. It's at the part where Windows shows Getting Ready and there's a rotating circle of dots. The rotating circle freezes. I couldn't get it to continue, so I killed it and the whole install vanished.

I tried the install again and it froze at the same spot. But instead of killing it, I kept clicking to free up the mouse and then clicked back into the install window and the install resumed. Odd. Apparently if the mouse isn't in the installer, it freezes until you click back into it.

I used my Windows 10 code that I've had for a long time and it worked great. Just remember to select which version of Windows 11 to install before you tell the install to start. I forgot the first time and started installing Home when my key is for Pro. There's a popup window to let you select the version.

So far, it seems to run great. I'm going to try to install some x64 apps and see how well they run. TBC...
 
It runs all the common Office apps just as well as any Intel tbh. My 'work' Windows 11 m/c has Office x64, Visio, Project etc. in it and it's all fine. Some specific industry stuff is a bit buggy but other than that I'd not know it wasn't a normal Intel machine.
 
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Can anyone who uses this software on m1 confirm if it can emulate standard x86 windoze? I need to run proprietary software that is windows only and it’s the reason I’m clinging to my Intel macbook for as long as I have.
 
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Did they actually -finally- add support for snapshots and templates in this version for Apple Silicon Macs? We've got an M1 runner that can't use Parallels Desktop for GitLab Runner/CI/CD, because it's not implementing snapshots.
 
Can anyone who uses this software on m1 confirm if it can emulate standard x86 windoze? I need to run proprietary software that is windows only and it’s the reason I’m clinging to my Intel macbook for as long as I have.
The other way round: Windows on ARM emulates x86 instructions (just like Rosetta 2 does on macOS for Apple Silicon).
I have successfully run even complex commercial software like Altium Designer (ECAD) and simulation software for engineering tasks.
 
Yes, im actually surprised how well windows 11 ARM handles x86 (32 and 64 bit) emulation
The other way round: Windows on ARM emulates x86 instructions (just like Rosetta 2 does on macOS for Apple Silicon).
I have successfully run even complex commercial software like Altium Designer (ECAD) and simulation software for engineering tasks.

THANK YOU BOTH! Exactly the answer I was looking for and my application is basically exactly what you describe Lars. Obscure proprietary engineering software that began life in the DOS era and updated once in the Pentium II era and later hacked together to sort it work on nt6/vista era apis.
 
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I'd say CodeWeavers CrossOver for Mac running with Rosetta 2 is probably the better solution. But, admittedly, the last time I tried to play a game on Windows for ARM64 running on a VM on an Apple Silicon Mac host, it was in the early days of trying to do so and most of my games wouldn't run. I think things have changed substantially since then.
not really, if it works it is the best option - but that is rather rare
 
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Can this (or any other virtualization solutions running on an Apple Silicon/Ventura host) actually pass through USB/Bluetooth/other devices to a macOS guest now? The almost complete isolation of macOS guests (at least under the Virtualization Framework as implemented by most solutions under Monetary, including Parallels 17) when running on Apple Silicon really limits what would otherwise be an incredibly useful feature.
 
n

not really, if it works it is the best option - but that is rather rare
Same experience here... Crossover is a nice idea, but lacks serious support for most commercial pieces of software. It´s more miss than hit with running old x86 stuff on a Mac, even an intel Mac...
Better try UTM if you are not too happy with the pricing of Parallels Desktop.
UTM is almost as perfomant, but integration into macOS UI is not as "magical" as PD´s.
 
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