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Apple Pay on the iPhone can be used for making PlayStation purchases on the PS4 and PS5, Sony confirmed today. The feature has been rolling out to PlayStation 5 users over the course of the last few weeks, but it is now available more widely and also on the PS4.

apple-play-playstation.jpg

The option to use Apple Pay is notable because it is a feature that works when you're making PlayStation Store purchases directly on a PS4 or PS5 from the television interface. To do so, add a game to your cart and then go to checkout.

In the checkout interface, select Apple Pay. From there, the PlayStation will display an Apple payment code (essentially an Apple-designed QR code) that can be scanned with an iPhone or an iPad, with payment confirmed through biometric authentication.

Apple implemented support for this type of payment with iOS 18 last year. It also works for purchases on third-party browsers like Chrome and Firefox.

Apple Pay is available alongside PayPal and traditional debit and credit card payment options on Sony's consoles, and using Apple Pay may be more secure and convenient than entering in a credit or debit card number.

Article Link: PlayStation Adds Apple Pay Support for PS4 and PS5 Store Purchases
 
Cool. Hate dealing with payment info on a TV.

FYI Playstation takes 15%-30% from all software released for PS5, including what you buy from Best Buy stores.

But it's not Apple, so no one is going to complain about lack of sideloading, including Tim Sweeney for some reason.
 
Cool. Hate dealing with payment info on a TV.

FYI Playstation takes 15%-30% from all software released for PS5, including what you buy from Best Buy stores.

But it's not Apple, so no one is going to complain about lack of sideloading, including Tim Sweeney for some reason.
That is because the cost required to host games/apps on PSN,XBL or Steam are way higher because of their size. Today average game size is around 35-40gb it costs far less than selling the game with UHD-BluRay disc. If you are trying to point out a scam take a look at Nintendo.
 
That is because the cost required to host games/apps on PSN,XBL or Steam are way higher because of their size. Today average game size is around 35-40gb it costs far less than selling the game with UHD-BluRay disc. If you are trying to point out a scam take a look at Nintendo.
doubt it.
every single app developer on the iOS app store can distribute 70GB of resources per app.
if you took a look at every single app distributed since the inception of the App Store + their updates, it'll far exceed the total bandwidth of all playstation games distributed online across all generations. 1.8 million apps on the iOS app store + over a billion people + size of diffed updates.
 
That is because the cost required to host games/apps on PSN,XBL or Steam are way higher because of their size. Today average game size is around 35-40gb it costs far less than selling the game with UHD-BluRay disc. If you are trying to point out a scam take a look at Nintendo.
A 15-30% cut isn’t solely funding that incidental cost. It’s a straight revenue share, but each respective company’s costs are not an argument for specific treatment on one entity and not the other.
 
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Apple Pay on the iPhone can be used for making PlayStation purchases on the PS4 and PS5, Sony confirmed today. The feature has been rolling out to PlayStation 5 users over the course of the last few weeks, but it is now available more widely and also on the PS4.

apple-play-playstation.jpg

The option to use Apple Pay is notable because it is a feature that works when you're making PlayStation Store purchases directly on a PS4 or PS5 from the television interface. To do so, add a game to your cart and then go to checkout.

In the checkout interface, select Apple Pay. From there, the PlayStation will display an Apple payment code (essentially an Apple-designed QR code) that can be scanned with an iPhone or an iPad, with payment confirmed through biometric authentication.

Apple implemented support for this type of payment with iOS 18 last year. It also works for purchases on third-party browsers like Chrome and Firefox.

Apple Pay is available alongside PayPal and traditional debit and credit card payment options on Sony's consoles, and using Apple Pay may be more secure and convenient than entering in a credit or debit card number.

Article Link: PlayStation Adds Apple Pay Support for PS4 and PS5 Store Purchases
This additional option is great!
 
Bit late with this, they started doing it in April I think it was. But Sony have stepped up their security game with Apple Pay and Pass Keys.
 
Cool. Hate dealing with payment info on a TV.

FYI Playstation takes 15%-30% from all software released for PS5, including what you buy from Best Buy stores.

But it's not Apple, so no one is going to complain about lack of sideloading, including Tim Sweeney for some reason.
It’s been discussed before and Microsoft, Sony and Nintendo will stay safe for now since they are stores on single-purpose devices. Phones are much more widely used and thus important devices. Basically, you don’t need a console while a phone is a necessity today - thus the need for regulation.

Anyhow, this is excellent. One less place to have to rely on PayPal.
 
This is a bit of a niche question, but do we know if region restrictions apply to Apple Pay payments?

Due to an international move I have an account with many trophies in a different country than I live in, so if I could use Apple Pay to bypass the country restriction on PayPal, that would be great.
 
It’s been discussed before and Microsoft, Sony and Nintendo will stay safe for now since they are stores on single-purpose devices.
Single purpose? Streaming TV/movies, social/voice chatting (now that Switch has a dedicated button), gaming, etc...

And that's just an arbitrary line that's been drawn which sounds to me like it's not out of principle.
 
Cool. Hate dealing with payment info on a TV.
FYI Playstation takes 15%-30% from all software released for PS5, including what you buy from Best Buy stores.
But it's not Apple, so no one is going to complain about lack of sideloading, including Tim Sweeney for some reason.
YET! :) The appeal has to play out and, if the law stands that companies that don’t sell through a platform don’t have to pay that platform a commission (for the creation of the hardware, development tools, support + access to their customers), those other commissions are going to be challenged. Fortnite on Steam paying zero for access to Steam’s customers is what he wants. And anyone thinking, “Oh he’s a nice guy, he wouldn’t do anything to anyone else that accepts commissions,” hasn’t been paying attention to his arguments. :) “He doesn’t mind paying Sony 30% even if he doesn’t use Sony’s purchasing options!” Suuuure!
 
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Yeah I bought doom dark ages when it came out and noticed Apple Pay was an option. Was like huh. Wonder how that works. Clicked it and it pops up a QR code you can with your phone which spawns the Apple Pay prompt. Whole thing took 2 seconds. Super seamless
 
Using this next time. Like getting extra cash back with Apple Pay.
 
This is a bit of a niche question, but do we know if region restrictions apply to Apple Pay payments?

Due to an international move I have an account with many trophies in a different country than I live in, so if I could use Apple Pay to bypass the country restriction on PayPal, that would be great.
They don't :)

I've bought items in US PSN store using European debit card via Apple Pay, worked like a charm.
 
But it's not Apple, so no one is going to complain about lack of sideloading, including Tim Sweeney for some reason.
This reason is called common sense:
  • Sony sells tons of computing power to customers at a reasonably affordable price (potentially at a loss)
  • They have an incredible relationship with dev teams, which includes providing developers with state-of-the-art tools, sending dev kits in advance, deploying their own engineers to help games studios with optimisation efforts, etc.
  • They have a great relationship with publishers, thanks to providing access to very loyal and active audience, plus shared promotions in PS Store, PS Plus, etc.
  • They’re not holding customers hostage. If you don’t like PlayStation, you can always sell it and switch to an Xbox, with minimal losses if you’re buying physical games.
  • PlayStation is not essential to people's lives, like smartphone is.
And Apple… is just taxing random web services 30% of their income from a platform that’s like Android but worse.

Also Apple arguably provides negative value to developers. They fully deserve what's coming.
 
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This reason is called common sense:

[*]Sony sells tons of computing power to customers at a reasonably affordable price (potentially at a loss)

Nintendo sells switch 1 at a profit since day one. Sony and Microsoft are profitable after a few years of production of consoles

Also Sony sells accessories at wildly inflated price. Dualsense Edge controller is $200, or almost the price of a nintendo switch 1 console
[*]They have an incredible relationship with dev teams, which includes providing developers with state-of-the-art tools, sending dev kits in advance, deploying their own engineers to help games studios with optimisation efforts, etc.
Unless you have data to show otherwise, Apple dev relationship is possibly good. Just because a few devs are outspoken doesn't mean it represents the entire dev community.

If you asked the dev community if you'd like Apple to take less than 30%, of course the majority would say yes. But that doesn't mean devs are unhappy.

[*]They have a great relationship with publishers, thanks to providing access to very loyal and active audience, plus shared promotions in PS Store, PS Plus, etc.

Apple gives access to loyal and active audience (500million foot traffic a week). Apple promoted well made apps.
[*]They’re not holding customers hostage. If you don’t like PlayStation, you can always sell it and switch to an Xbox, with minimal losses if you’re buying physical games.


PS5 digital and Xbox Series S don't allow you to sell games. Future consoles are rumored to do away with physical media.

You can switch to Android
[*]PlayStation is not essential to people's lives, like smartphone is.

Arbitrary distinction. If something is screwing people over, laws should be applied to everyone equally. Does this mean a game can misrepresent the contents of the product? No, we have laws to prevent fraud even in non essential industries. So why should a nonessential product be treated with less restrictions when arguably people could be spending more time and more
money on it than an essential product?

And Apple… is just taxing random web services 30% of their income from a platform that’s like Android but worse.

If Apple converted a user through the app store, they deserve compensation. If your web service converted a user outside the app store, Apple doesn't deserve compensation. That's how it always worked
Also Apple arguably provides negative value to developers. They fully deserve what's coming.
Apple gives me 2 petabytes of user storage, terrabytes of database storage, push notification service, Apple maps, distribution to even in China, unlimited human app review so that customers feel comfortable using my unknown app, unlimited online hosting, developer tools, game match making services, and etc...all for $99/year. Apple is losing money from my apps if I collect all of my money outside the app store. I don't see how that's negative value. That's a huge positive value

Please explain the common sense you claim to have
 
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