Hey Guys,
Our 40th update will be here on Wednesday. This is quite the milestone for us, neither Allan or I thought we would actually be working on the same game over 2 and a half years. Although, now that we are here, I know we will hit 50 updates and likely go well beyond that.
Allan and I just got back from San Diego Comic Con a couple weeks ago, and I highly suggest checking it out of you get the chance. It's very cool, you get to meet the people that make your favorite comics, video games, tv shows and movies. Most of the booths have really cool exclusive stuff that you can't find in stores and our booth was no exception. While we were there to support the comic since Ape Entertainment owned the booth we were located at, we were giving away posters, figures, and our new t-shirts for free or a very low price as long as you purchased the comic. We got to meet a lot of fans which is always fun for us. If you plan on going next year, make your reservations super early, it sells out incredibly quick. Also, in the next month or so we should be adding our new t-shirts and posters to the Pocket Shop.
So, this update is basically a continuation of the God Island saga. Now that you unlocked all your idols, you get to do battle with them. The main game is single player, each god has their own 4 idols that they battle with and you have to beat each god to unlock the Deva idol. We are checking into the new Game Center turn based multiplayer and hopefully we will be able to sneak a multiplayer version of the game in one of the next couple updates.
The basic game is based on Rock Paper Scissors. Each idol has an attack type (Strong, Fast, Counter) which is the main RPS battle that determines who causes damage in the turn but idols also have a Realm type (Aeris, Oceanus, Infernis, Pax, Animus) which is a 5 way RPS battle that determines whether that idol's realm power is activated. Realm powers can do various things, they can reduce the damage that an enemy does to you, give you a bonus on your attack, give you healing or even freeze a random opponent's idol for a number of turns. You need to choose your idols carefully so you don't expose yourself to certain types of attacks or realm powers and Idols that might be weak at attacks probably have really strong realm powers.
This game is a bit of a curve ball for Pocket God but our app has always been a way for Allan and I to experiment with things that interest us and I always wanted to code a turn based fighting game. I think it turned out really well, there is definitely a strategy to it and you have to think through how to approach different bad guys. It will be interesting once we get the multiplayer version of the game running because I think it will be fun to try and out think someone else's attacks.
The skin pack for this update is the mafia pack. It turned out really well. You can change the moon into a pizza pie and the outhouse is a jail. I think everyone will really like it.
Other than that, this week we are restructuring a bit in order make sure we don't kill ourselves with our Christmas deadlines. We are starting a new Pocket God project (that will hopefully be complete by the holidays) and will have 2 good updates for both PG and PGU by then as well. The new project will be in secret mode for a while, maybe I'll give more hints in the next SOTI. Although I think some people here might be able to figure it out.
Our 40th update will be here on Wednesday. This is quite the milestone for us, neither Allan or I thought we would actually be working on the same game over 2 and a half years. Although, now that we are here, I know we will hit 50 updates and likely go well beyond that.
Allan and I just got back from San Diego Comic Con a couple weeks ago, and I highly suggest checking it out of you get the chance. It's very cool, you get to meet the people that make your favorite comics, video games, tv shows and movies. Most of the booths have really cool exclusive stuff that you can't find in stores and our booth was no exception. While we were there to support the comic since Ape Entertainment owned the booth we were located at, we were giving away posters, figures, and our new t-shirts for free or a very low price as long as you purchased the comic. We got to meet a lot of fans which is always fun for us. If you plan on going next year, make your reservations super early, it sells out incredibly quick. Also, in the next month or so we should be adding our new t-shirts and posters to the Pocket Shop.
So, this update is basically a continuation of the God Island saga. Now that you unlocked all your idols, you get to do battle with them. The main game is single player, each god has their own 4 idols that they battle with and you have to beat each god to unlock the Deva idol. We are checking into the new Game Center turn based multiplayer and hopefully we will be able to sneak a multiplayer version of the game in one of the next couple updates.
The basic game is based on Rock Paper Scissors. Each idol has an attack type (Strong, Fast, Counter) which is the main RPS battle that determines who causes damage in the turn but idols also have a Realm type (Aeris, Oceanus, Infernis, Pax, Animus) which is a 5 way RPS battle that determines whether that idol's realm power is activated. Realm powers can do various things, they can reduce the damage that an enemy does to you, give you a bonus on your attack, give you healing or even freeze a random opponent's idol for a number of turns. You need to choose your idols carefully so you don't expose yourself to certain types of attacks or realm powers and Idols that might be weak at attacks probably have really strong realm powers.
This game is a bit of a curve ball for Pocket God but our app has always been a way for Allan and I to experiment with things that interest us and I always wanted to code a turn based fighting game. I think it turned out really well, there is definitely a strategy to it and you have to think through how to approach different bad guys. It will be interesting once we get the multiplayer version of the game running because I think it will be fun to try and out think someone else's attacks.
The skin pack for this update is the mafia pack. It turned out really well. You can change the moon into a pizza pie and the outhouse is a jail. I think everyone will really like it.
Other than that, this week we are restructuring a bit in order make sure we don't kill ourselves with our Christmas deadlines. We are starting a new Pocket God project (that will hopefully be complete by the holidays) and will have 2 good updates for both PG and PGU by then as well. The new project will be in secret mode for a while, maybe I'll give more hints in the next SOTI. Although I think some people here might be able to figure it out.

