I have been running all the iOS 12 betas and had no issues until the GM version.
I have made some mobile games that rely in the accelerometer for controlling characters, i have always used the minimum updater intervals in my game and the controls have been fast and precise, no noticeable lag or anything weird.
With iOS 12 GM though you cant make small minute movements because the deadzone of the accelerometer is WAY of and seems to be dynamic, sometimes you need to tilt the phone quite a bit before the character moves, sometimes not at all. Tilting the phone for example 30 degrees gives you different accelerometer values every single time, often "freezes" its value during ramping up between 0-30 degrees making the character move all over the place.
Yeah, the accelerometer has become really annoying with iOS 12 (tested on iPhone 6 & iPhone XS).
Do you play games that are using the accelerometer and if so, have you noticed any issues?
I have made some mobile games that rely in the accelerometer for controlling characters, i have always used the minimum updater intervals in my game and the controls have been fast and precise, no noticeable lag or anything weird.
With iOS 12 GM though you cant make small minute movements because the deadzone of the accelerometer is WAY of and seems to be dynamic, sometimes you need to tilt the phone quite a bit before the character moves, sometimes not at all. Tilting the phone for example 30 degrees gives you different accelerometer values every single time, often "freezes" its value during ramping up between 0-30 degrees making the character move all over the place.
Yeah, the accelerometer has become really annoying with iOS 12 (tested on iPhone 6 & iPhone XS).
Do you play games that are using the accelerometer and if so, have you noticed any issues?