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Jul 29, 2011
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These issues keep coming up in questions about alternative displays, especially now that the option of a “cheap” 5k iMac has disappeared.

Apple presents screen modes like “1020x1080” under the heading “Resolution” in the Display Settings box - but on a 4k, 5k or “Retina” display these really aren’t the resolution you see on the screen. Seeing comments like “I’m running my display at 1280x1080” could be misleading - even if the poster knows what they are talking about.

To keep things simple, for the purposes of this post:
“4k” is shorthand for “‘4k’ UHD 3840x2160” - most issues about 4k are also relevant to 3840x2560 (3:2) and 5120x2160 (ultra wide) screens.
“5k” is shorthand for 5120x2880 (and not 5k ultra-wide which is usually something like 5120x2160 & raises the same issues as 4k)
“UI” size refers to the physical (I.e. take a ruler to the screen/count the pixels) size of system fonts, icons, buttons, menus, dialogues etc. and may also affect the meaning of things like “100%” scale in some apps.

(All of which can be nit-picked of course, but I’m trying to keep this shorter than War and Peace)

Unless stated otherwise, I’m talking about default modes and the initial, limited choice of “Scaled” modes. We’re not option-clicking, not running SwitchResX etc. to get at “hidden” modes.

I’ll put the Apple mode names in quotes (“1920x1080”) as a reminder that they don’t mean what they appear to mean.

====

1. You’re not “wasting” your 4k monitor by running in “1920x1080” mode.

The mode in displays settings describe the user interface size.
The most obvious effect of.changing the display mode on a 4k/5k/Retina is just that the MacOS user interface (UI) elements - system fonts, menus, icons, buttons, scroll bars etc. appear larger or smaller.

It’s a bit more complex than that - and some settings do give better image quality than others - but a 4k display is always running at 4k and giving more detail than you’d get on a regular 1920x1080 (1080p or “full HD”) display.

(Stop reading here if you’re happy with a slightly dumbed-down, TL:DNR, soundbite answer to everything).

Apple’s names for the modes actually just describe the UI size in terms of old, low res displays - so “2560x1440” just means that the system fonts, menus etc. on a 27” display are the same size as they would have been on an old-school 27” iMac or Cinema/TB display. In older OS versions this used to be described as “looks like 2560x1440”.

2. “1920x1080” or “3840x2160” both give “optimum” image quality for s 4k screen

What Apple calls “1920x1080” is still exactly 3840 pixels by 2160 - full 4k - but with the MacOS UI displayed at twice the size [0]. Also known as “HiDPI”, “2x” or “Retina” mode. The content in your application will be displayed at full 4k detail (but you may want to adjust the application’s zoom setting or the font size in a code editor to take advantage of it) [1].

(This is similar to the situation on 5k displays where the default mode - everybody’s “gold standard” - is actually described as “2560x1440” i.e. 5120x2880 with a 2x user interface).

Some people find that this makes the menu, dock, dialogue boxes etc. take up too much space or look too big and clunky on a 27” screen.

Choosing “3840x2160” doesn’t change the screen resolution, but doesn’t use the double-sized user interface. Most people find this too small and fiddly to be comfortable on a 27” or smaller display. That’s why it isn’t the default. Any content rendered by modern applications should have the same level of detail as in “1920x1080” (but you may have to adjust the zoom/font size within the App).


Confusingly, the Display Settings dialogue bunches these under “scaled” modes - but they are not the dreaded “fractionally scaled” modes you may have heard complaints about.

Apart from the UI size, the level of detail displayed is identical. The issue is with the physical UI size: on a 27” display, “1920x1080” looks too big, “3840x2160” looks too small. For many people the “Goldilocks zone” would be somewhere in between.

…but please remember, your eyesight may vary - and it also depends on what Apps you use, whether you work in full screen, or whether you have a multi-screen setup that lets you move tool palettes to a second screen etc. Be skeptical of anybody who claims either of these modes is “unusable”.

Illustration: here are 2 screen photographs of a 4k screen showing an Affinity Designer bitmap image with zoom set to “pixel size”. The two ‘grids’ are alternating black and white stripes exactly 1 pixel apart. The camera was at the same distance from the screen & zoom setting for both. First image is in what Apple describes as “1920x1280” [4], second is “3840x2560” mode. You can see that the UI text/icons shrink, but the individual pixels in the graphics are the same physical size and resolution.

mode1920.png
mode3840.png


NB: the “a” and the 2 squares, together, are about 1” wide on screen. From my normal viewing distance the two squares are just on the verge of appearing to merge into solid grey..

3. “2560x1440” and other “fractionally scaled” modes.

On a 4k display, what effectively happens in “2560x1440” mode is that everything is rendered to an internal “virtual” screen at 5k - I.e. 5120x2880 with a 2x user interface (convince yourself by taking a screen grab then loading it into a photo editor) which is then “downsampled” to 4k and displayed on your screen.

The first effect of this is that the UI (when seen on a 27” screen) is the same size as on a classic “2560x1440” iMac - which is widely regarded as “just right” (YMMV - it’s actually pretty small).

The downsides are:
(a) It places an extra load on the GPU, which is why a “using scaled modes may affect performance, This may be an issue on a machine with a weak GPU or limited VRAM - such as Intel integrated graphics - but a recent Intel machine with a discreet GPU, a M1 Pro or Max - and probably an M1 (unless you’re running out of RAM for other reasons) - should eat it for breakfast. Edit: there's some evidence that it can impact 3d workloads on regular M1 - which is probably pushing the envelope for M1 machines anyway (and remember that from the App's perspective it is running at 5k which is quite a big ask for 3D).

(b) One pixel on the real screen does not map to a whole number of pixels on the virtual screen. This results in a slight “soft focussed” effect, and makes moving an object 1 pixel at a time slightly imprecise, This really is a case of “your mileage may vary” - in most cases you won’t notice a difference from 20” away, but if you’re trying to do “pixel accurate” work at 1:1 scale by leaning in close or leveraging your better-than-average eyesight it will be a problem, unless you zoom in to 200%+ scale. However, remember, that it only takes a few seconds to change modes if you ever need 1:1 pixel rendering & the vast majority of creative applications have fully zoomable content.

Note that some MacBook models default to fractionally scaled modes. They’re not evil.

The other “intermediate” modes (3008x1692, 3360x1890) work in a similar way, but offer progressively smaller UI sizes that might be useful on larger displays.

I’m thinking of the best way to illustrate this - the 1 pixel stripes from the other images really are the worst possible case and look awful, but I’ll be honest and post what it looked like at “2560x1707” (the 3:2 equivalent of “2560x1440”) - note that in this case, Affinity thinks its on a 5k display so it gets the “Pixel Size” wrong and the image is physically smaller than before. Note the cm/mm scale - this image is tiny.and you probably wouldn’t see the issue from 20” away. Also note that while the 1px stripes have gone, the ‘a’ is still fairly smooth. But if working at this level (without zooming in) is your day job you probably don't want to use fractionally scaled modes.

mode2560.png


4. 4k is not 5k

5k is higher resolution than 4k. 5k is a “sweet spot” resolution for MacOS - for people with average eyesight. It will look better.

On the other hand, 5k displays are 2-3 times the price of a quite decent 4k display and there’s only really two 5k displays readily available on the market (and that’s stretching the meaning of “readily available”!) so you can afford a pretty good multi-4k-display setup for the cost of a 5k. There’s also a wide choice of extra-large, extra-wide displays, cheap OLED TVs (for HDR on a budget) to choose from. For many people, a 4k display is a very good compromise.

5. Retina

Retina display” is an Apple marketing term - but the idea is based on the definition of “20/20” or “6/6” vision (https://en.wikipedia.org/wiki/Visual_acuity#Definition) which boils down to being able to “separate contours” 1.75mm apart at a distance of 6m. That corresponds to an angular resolution of 1 arc minute (0.0003 radians) as the limit of human vision (also a common rule of thumb in physics/optics/astronomy).

If you make a shedload of reasonable - if debatable - assumptions, not least that being able to “separate contours” => being able to distinguish individual pixels[2] - that (0.0003 radians) corresponds to the ‘300ppi at 12”’ ( (1/300)//12 = 0.000277) threshold used by Apple. Note, that it depends on distance - which is why there are different “retina” PPI standards for different types of device. 12” assumes that you’re going to hold your iPhone like a book.

If you expand that to a desktop display, a 27” 4k monitor has 163 PPI giving a retina distance of 21” - which is pretty much how far I sit from a desktop display. So a 27” 4k display is retina.

…but let’s be realistic about that: the definition isn’t unscientific but it contains a lot of simplifying assumptions: and 20/20 is normal vision - not perfect vision. So it’s certainly not saying that you, personally, can’t see the difference between 4k and 5k - my vision (maybe except when I’ve just got new glasses) isn’t even 20/20 and I can see that 5k looks “crisper”[3]. Also, if you go to a larger 4k display - e.g. 32” - the “retina” distance gets longer. Some people will move the display further away to compensate, others won’t…

I think the best thing to say is that once you get past 4k@27” you’ll see diminishing returns from improving the PPI, and that many people won’t notice pixel-sized artefacts (such as the effect of fractional scaling) unless they lean in to the display.

(edit) 6. Is a regular 1440p (or other low res) display an option?

This post assumes you want/need a high-def (4k, 5k or better) display. Nothing else will give quite the same level of sharpness - but there are other measures of quality and practicality that might make a regular 2560x1440 (2k) display the best price/performance compromise for your particular workflow. E.g. particular colour gamut or calibration features for photo work, perhaps you spend most of your time working at "actual pixels" zoom, or maybe your Mac struggles to render 3D at 4k (scaling or none). There are several comments about this below. Otherwise, this is "beyond the scope of this post" and just point out that a few short years ago we were all drooling over Apple Cinema/Thunderbolt displays and their super-high 1440p resolution, before we were all seduced by the luxury of "cheap" 5k iMacs...

====

Hope this is useful.

====

[0] I.e. twice the horizontal and vertical size, or 4x the number of pixels, - so 8x8 becomes 16x16.
[1] A few, old/sloppy apps may not support “retina” mode, and will appear fuzzy, but that is increasingly rare. The majority of current MacOS software will include images for high res icons and scale things properly,
[2] More realistically, it’s being able to see a 1 pixel gap between two lines - which seems like a fair approximate correspondence with being able to notice 1 pixel ‘jaggies’ on text etc.
[3] …although Apple panels also have very good optical coatings and high brightness that gives nice, high contrast text - which helps.
[4] Note - this was actually a Mateview with a 28.3” 3:2 screen hence 1920x1080/3840x2560 - but the width of the screen and pixel density is exactly the same as a 27” 3840x2160 screen - it’s basically a 3840x2160 screen with 400 extra vertical pixels glued on the bottom.
 
Last edited:
These issues keep coming up in questions about alternative displays, especially now that the option of a “cheap” 5k iMac has disappeared.

Apple presents screen modes like “1020x1080” under the heading “Resolution” in the Display Settings box - but on a 4k, 5k or “Retina” display these really aren’t the resolution you see on the screen. Seeing comments like “I’m running my display at 1280x1080” could be misleading - even if the poster knows what they are talking about.

To keep things simple, for the purposes of this post:
“4k” is shorthand for “‘4k’ UHD 3840x2160” - most issues about 4k are also relevant to 3840x2560 (3:2) and 5120x2160 (ultra wide) screens.
“5k” is shorthand for 5120x2880 (and not 5k ultra-wide which is usually something like 5120x2160 & raises the same issues as 4k)
“UI” size refers to the physical (I.e. take a ruler to the screen/count the pixels) size of system fonts, icons, buttons, menus, dialogues etc. and may also affect the meaning of things like “100%” scale in some apps.

(All of which can be nit-picked of course, but I’m trying to keep this shorter than War and Peace)

Unless stated otherwise, I’m talking about default modes and the initial, limited choice of “Scaled” modes. We’re not option-clicking, not running SwitchResX etc. to get at “hidden” modes.

I’ll put the Apple mode names in quotes (“1920x1080”) as a reminder that they don’t mean what they appear to mean.

====

1. You’re not “wasting” your 4k monitor by running in “1920x1080” mode.

The mode in displays settings describe the user interface size.
The most obvious effect of.changing the display mode on a 4k/5k/Retina is just that the MacOS user interface (UI) elements - system fonts, menus, icons, buttons, scroll bars etc. appear larger or smaller.

It’s a bit more complex than that - and some settings do give better image quality than others - but a 4k display is always running at 4k and giving more detail than you’d get on a regular 1920x1080 (1080p or “full HD”) display.

(Stop reading here if you’re happy with a slightly dumbed-down, TL:DNR, soundbite answer to everything).

Apple’s names for the modes actually just describe the UI size in terms of old, low res displays - so “2560x1440” just means that the system fonts, menus etc. on a 27” display are the same size as they would have been on an old-school 27” iMac or Cinema/TB display. In older OS versions this used to be described as “looks like 2560x1440”.

2. “1920x1080” or “3840x2160” both give “optimum” image quality for s 4k screen

What Apple calls “1920x1080” is still exactly 3840 pixels by 2160 - full 4k - but with the MacOS UI displayed at twice the size [0]. Also known as “HiDPI”, “2x” or “Retina” mode. The content in your application will be displayed at full 4k detail (but you may want to adjust the application’s zoom setting or the font size in a code editor to take advantage of it) [1].

(This is similar to the situation on 5k displays where the default mode - everybody’s “gold standard” - is actually described as “2560x1440” i.e. 5120x2880 with a 2x user interface).

Some people find that this makes the menu, dock, dialogue boxes etc. take up too much space or look too big and clunky on a 27” screen.

Choosing “3840x2160” doesn’t change the screen resolution, but doesn’t use the double-sized user interface. Most people find this too small and fiddly to be comfortable on a 27” or smaller display. That’s why it isn’t the default. Any content rendered by modern applications should have the same level of detail as in “1920x1080” (but you may have to adjust the zoom/font size within the App).


Confusingly, the Display Settings dialogue bunches these under “scaled” modes - but they are not the dreaded “fractionally scaled” modes you may have heard complaints about.

Apart from the UI size, the level of detail displayed is identical. The issue is with the physical UI size: on a 27” display, “1920x1080” looks too big, “3840x2160” looks too small. For many people the “Goldilocks zone” would be somewhere in between.

…but please remember, your eyesight may vary - and it also depends on what Apps you use, whether you work in full screen, or whether you have a multi-screen setup that lets you move tool palettes to a second screen etc. Be skeptical of anybody who claims either of these modes is “unusable”.

Illustration: here are 2 screen photographs of a 4k screen showing an Affinity Designer bitmap image with zoom set to “pixel size”. The two ‘grids’ are alternating black and white stripes exactly 1 pixel apart. The camera was at the same distance from the screen & zoom setting for both. First image is in what Apple describes as “1920x1280” [4], second is “3840x2560” mode. You can see that the UI text/icons shrink, but the individual pixels in the graphics are the same physical size and resolution.

View attachment 2009834View attachment 2009835

NB: the “a” and the 2 squares, together, are about 1” wide on screen. From my normal viewing distance the two squares are just on the verge of appearing to merge into solid grey..

3. “2560x1440” and other “fractionally scaled” modes.

On a 4k display, what effectively happens in “2560x1440” mode is that everything is rendered to an internal “virtual” screen at 5k - I.e. 5120x2880 with a 2x user interface (convince yourself by taking a screen grab then loading it into a photo editor) which is then “downsampled” to 4k and displayed on your screen.

The first effect of this is that the UI (when seen on a 27” screen) is the same size as on a classic “2560x1440” iMac - which is widely regarded as “just right” (YMMV - it’s actually pretty small).

The downsides are:
(a) It places an extra load on the GPU, which is why a “using scaled modes may affect performance, This may be an issue on a machine with a weak GPU or limited VRAM - such as Intel integrated graphics - but a recent Intel machine with a discreet GPU, a M1 Pro or Max - and probably an M1 (unless you’re running out of RAM for other reasons) - should eat it for breakfast.

(b) One pixel on the real screen does not map to a whole number of pixels on the virtual screen. This results in a slight “soft focussed” effect, and makes moving an object 1 pixel at a time slightly imprecise, This really is a case of “your mileage may vary” - in most cases you won’t notice a difference from 20” away, but if you’re trying to do “pixel accurate” work at 1:1 scale by leaning in close or leveraging your better-than-average eyesight it will be a problem, unless you zoom in to 200%+ scale. However, remember, that it only takes a few seconds to change modes if you ever need 1:1 pixel rendering & the vast majority of creative applications have fully zoomable content.

Note that some MacBook models default to fractionally scaled modes. They’re not evil.

The other “intermediate” modes (3008x1692, 3360x1890) work in a similar way, but offer progressively smaller UI sizes that might be useful on larger displays.

I’m thinking of the best way to illustrate this - the 1 pixel stripes from the other images really are the worst possible case and look awful, but I’ll be honest and post what it looked like at “2560x1707” (the 3:2 equivalent of “2560x1440”) - note that in this case, Affinity thinks its on a 5k display so it gets the “Pixel Size” wrong and the image is physically smaller than before. Note the cm/mm scale - this image is tiny.and you probably wouldn’t see the issue from 20” away. Also note that while the 1px stripes have gone, the ‘a’ is still fairly smooth. But if working at this level (without zooming in) is your day job you probably don't want to use fractionally scaled modes.

View attachment 2009837

4. 4k is not 5k

5k is higher resolution than 4k. 5k is a “sweet spot” resolution for MacOS - for people with average eyesight. It will look better.

On the other hand, 5k displays are 2-3 times the price of a quite decent 4k display and there’s only really two 5k displays readily available on the market (and that’s stretching the meaning of “readily available”!) so you can afford a pretty good multi-4k-display setup for the cost of a 5k. There’s also a wide choice of extra-large, extra-wide displays, cheap OLED TVs (for HDR on a budget) to choose from. For many people, a 4k display is a very good compromise.

5. Retina

Retina display” is an Apple marketing term - but the idea is based on the definition of “20/20” or “6/6” vision (https://en.wikipedia.org/wiki/Visual_acuity#Definition) which boils down to being able to “separate contours” 1.75mm apart at a distance of 6m. That corresponds to an angular resolution of 1 arc minute (0.0003 radians) as the limit of human vision (also a common rule of thumb in physics/optics/astronomy).

If you make a shedload of reasonable - if debatable - assumptions, not least that being able to “separate contours” => being able to distinguish individual pixels[2] - that (0.0003 radians) corresponds to the ‘300ppi at 12”’ ( (1/300)//12 = 0.000277) threshold used by Apple. Note, that it depends on distance - which is why there are different “retina” PPI standards for different types of device. 12” assumes that you’re going to hold your iPhone like a book.

If you expand that to a desktop display, a 27” 4k monitor has 163 PPI giving a retina distance of 21” - which is pretty much how far I sit from a desktop display. So a 27” 4k display is retina.

…but let’s be realistic about that: the definition isn’t unscientific but it contains a lot of simplifying assumptions: and 20/20 is normal vision - not perfect vision. So it’s certainly not saying that you, personally, can’t see the difference between 4k and 5k - my vision (maybe except when I’ve just got new glasses) isn’t even 20/20 and I can see that 5k looks “crisper”[3]. Also, if you go to a larger 4k display - e.g. 32” - the “retina” distance gets longer. Some people will move the display further away to compensate, others won’t…

I think the best thing to say is that once you get past 4k@27” you’ll see diminishing returns from improving the PPI, and that many people won’t notice pixel-sized artefacts (such as the effect of fractional scaling) unless they lean in to the display.

====

Hope this is useful.

====

[0] I.e. twice the horizontal and vertical size, or 4x the number of pixels, - so 8x8 becomes 16x16.
[1] A few, old/sloppy apps may not support “retina” mode, and will appear fuzzy, but that is increasingly rare. The majority of current MacOS software will include images for high res icons and scale things properly,
[2] More realistically, it’s being able to see a 1 pixel gap between two lines - which seems like a fair approximate correspondence with being able to notice 1 pixel ‘jaggies’ on text etc.
[3] …although Apple panels also have very good optical coatings and high brightness that gives nice, high contrast text - which helps.
[4] Note - this was actually a Mateview with a 28.3” 3:2 screen hence 1920x1080/3840x2560 - but the width of the screen and pixel density is exactly the same as a 27” 3840x2160 screen - it’s basically a 3840x2160 screen with 400 extra vertical pixels glued on the bottom.
Thank you for this post. I don' t understand everything yet, so I' ll read again...and again...
Eizo Netherlands advices to stick to native resolution. For them it probably means best results. Don' t know, if your information fits into that advice (yes....I have to read again and again)
 
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Thank you for this post. I don' t understand everything yet, so I' ll read again...and again...
Thanks. I'm sure my explanation could be improved upon, but I'm afraid some of it comes down to "complicated thing is complicated".

Eizo Netherlands advices to stick to native resolution. For them it probably means best results.
The important point is that "looks like 1920x1080" on a 4k display is "native resolution" in terms of the quality of displayed content. One confusion is that Apple includes it with the "scaled resolutions" (we could have a long, pedantic argument over what "scaled" means - but the image quality issues arise from fractional scaled modes).

For actual comparison very popular among most widespread 27" screens "looks like 1440p" scaling for the same screen crop would be nice here
I agree - if there's sustained interest in this I'll re-do all the pictures more methodically with the ruler in each one for scale.

However, there's a wrinkle: with "looks like 1080" vs "looks like 2160" and Affinity set to "Pixel size" zoom are comparing like with like. The point was to show that the two modes had the same resolution - hence the use of 1 pixel stripes and an extreme closeup that let you see which individual screen pixels were lit up.

Also, with 1440p "Pixel size" in Affinity "sees" a 5k screen and sizes the image accordingly. So the image is 20% smaller, physically, and even native mode would not be able to resolve the stripes at that size. (I did include one photo of 1440p at extreme close up - really out of "honesty" of not suppressing a negative result. I'd point out that although the 1 pixel grids are destroyed, the text is still perfectly clear, just slightly "soft").

So do I adjust the zoom in the software until it's the same size - in that case why don't I just zoom in until I can resolve the lines clearly (which is what I'd do if I needed to wrangle individual pixels)? I'm not sure what a useful comparison would be.

Bottom line: those images are a "torture test" and will show scaled mode at its absolute worst. If that's genuinely representative of your primary workflow you'll need to use looks-like-1080p or 2160p, or lay out for a 5k display.

...or use a multi-display setup (which is way cheaper with 4k).

A fair test of scaled mode would be something like a photography test target, shown full screen and viewed from a more realistic distance from which you'd barely see pixel-sized artefacts. Then, the problem is getting a good photo of the whole screen which genuinely reflects the quality of the display & nit just your photography skills. I'll leave that to someone with a really good camera and tripod to hand...
 
For actual comparison very popular among most widespread 27" screens "looks like 1440p" scaling for the same screen crop would be nice here :)
It's not that easy (as mentioned in the OP):
"looks like 1440p" actually renders the whole UI in 5K and then scales the output down to 4K.
A screenshot of "looks like 1440p" on a 4K screen is actually 5120x2880 pixels (5K).
Dependent on the scaling algorithm macOS uses (for 5K to 4K), the actual sharpness may differ from the screnshots (I used bicubic smooth):
retina2.png


Edit: The image attempts to visualize the relative sharpness/size of each setting/monitor and how it would look like on a screen in real life. The “4K looks like 1440p“ screenshot is scaled down from 5K to 4K (like Apple does it to display the actual content on a 4K screen) to reflect the correct size. Although the most accurate would be to actually photograph the screen, it should be representative enough like this.
 
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27" 2560x1440 looks bad. And I just ordered a 27" 2560x1440 monitor.
I wonder how all this works with actual images....seeing noise/sharpness at 100%
 
It's not that easy:
"looks like 1440p" actually renders the whole UI in 5K and then scales the output down to 4K.
A screenshot of "looks like 1440p" on a 4K screen is actually 5120x2880 pixels (5K).
Dependent on the scaling algorithm macOS uses, the actual sharpness may differ from the screnshots:View attachment 2010174
Thanks! Looks like even "not-that-perfect" for MacOS 4k display is way sharper "pretending" 2k than actual 2k itself :cool: We can argue about details, but improvement is still huge to my 50-years old bare eyes :)
 
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27" 2560x1440 looks bad. And I just ordered a 27" 2560x1440 monitor.
It is not that bad actually (I have 27" 2k usb-c Dell monitor at office) until you compare it to 4K... And of course eyes will get fatigued more quickly with 2k due to less text sharpness.
 
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27" 2560x1440 looks bad. And I just ordered a 27" 2560x1440 monitor.
It is not bad.
It is lower rez than 4k yes.
If your used to iPhone/iPad displays, then you will notice the difference.

But QHD displays are still very good.
It also depends how close you are to the screen.
 
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It is not bad.
It is lower rez than 4k yes.
If your used to iPhone/iPad displays, then you will notice the difference.

But QHD displays are still very good.
Thnxs for the heads up. Like I said before, maybe it could help help seeing noise/sharpness.... photo editing at 100% (and not zooming in further). I' m used to iMac displays for photo editing. Here everything looks good...always...exept that it' s not always very accurate. I print.
Interesting (and there are more articles on this subject)


 
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A factor that stopped me getting a 4k display years ago was I prefer matte screens.
And it's less strain on your gpu (depending on what your doing).
 
A screenshot of "looks like 1440p" on a 4K screen is actually 5120x2880 pixels (5K).
Yes - it has to be photos of the screen to prove anything. A screen grab will be indistinguishable from 5k.

27" 2560x1440 looks bad. And I just ordered a 27" 2560x1440 monitor.
I wonder how all this works with actual images....seeing noise/sharpness at 100%

I used a 1440p monitor at work for years, even when I had a 5k iMac at home, it's really no problem (and it was amazing ~2010 when I first got it). 4k/5k is just nicer.

In your case - based on what you've said on other threads - you've bought a 1440p because you want specific colour gamut and calibration features for your photo work. Not sure that's what I'd do but it is not an unreasonable decision. The resolution difference will be less noticeable on photos with "continuous" tones than on hard edges in text etc. and you won't get scaling artefacts if you work zoomed in to "Actual Pixels" size. But you can't have that and enjoy 4k sharpness.
 
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Yes - it has to be photos of the screen to prove anything. A screen grab will be indistinguishable from 5k.



I used a 1440p monitor at work for years, even when I had a 5k iMac at home, it's really no problem (and it was amazing ~2010 when I first got it). 4k/5k is just nicer.

In your case - based on what you've said on other threads - you've bought a 1440p because you want specific colour gamut and calibration features for your photo work. Not sure that's what I'd do but it is not an unreasonable decision. The resolution difference will be less noticeable on photos with "continuous" tones than on hard edges in text etc. and you won't get scaling artefacts if you work zoomed in to "Actual Pixels" size. But you can't have that and enjoy 4k sharpness.
I don' t know what kind of work you do/did....photography? Design? Working on images? For everyday computer work, the 5k retina is just about perfect. The best one can possibly wish for at the moment. Same for showing images/text/etc.

But.....for me colour accuracy is most important (I print too). Not getting any scaling effects is important when photo editing. It seems that images on my 5k iMac almost always look good. Even when they're not really (zooming in doesn't show accurate representation of noise/noise reduction and sharpness). Resolution accuracy (don' t think this word exists...just made it up), is very important as well; I want to see excactly what I do when editing, before printing. Now I have made beautiful A2 sized prints with the help of my 5k iMac. But never totally like my monitor image. I think I can get closer to that monitor image (and to what I' m doing), with an accurate wide gamut monitor (and 1440p seems the sweet spot for a 27" monitor).
Maybe I can have this AND 5k sharpness.....use my Eizo for photo editing....showing of on iMac:)
In no way am I concerned that a modern Mac cannot handle any monitor; no problems at all for a Mac to handle one or more 4k/5k monitors.
 
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A factor that stopped me getting a 4k display years ago was I prefer matte screens.
Not sure what you mean there - matte vs. glossy screen has nothing to do with 4k, just which model you buy.

The Huawei MateView, for instance, has a matte screen (but I know that's hard to get in the US) as does my old Dell S2817Q.

And it's less strain on your gpu (depending on what your doing).
True - but I would only worry on very old Macs or Intel Macs with integrated graphics.
 
I used a 27" Apple Thunderbolt Display for years and never noticed that it was blurry until I started using a Retina MacBook. All of a sudden, 2560x1440 at 110 PPI wasn't really acceptable any longer. If you have a desktop and a 2560x1440 monitor, don't buy a MacBook or you will have to go out and buy a 4K or 5K display. I don't think I would find even a 27" 4K display acceptable at 163 PPI. I use a 23.8" 4K at 185 PPI and I can see the difference with my MacBook Air sitting next to the monitor though I find it acceptable.
 
I used a 27" Apple Thunderbolt Display for years and never noticed that it was blurry until I started using a Retina MacBook. All of a sudden, 2560x1440 wasn't really acceptable any longer. If you have a desktop and a 2560x1440 monitor, don't buy a MacBook or you will have to go out and buy a 4K or 5K display. I don't think I would find even a 27" 4K display acceptable at 163 PPI. I use a 23.8" 4K at 185 PPI and I can see the difference with my MacBook Air sitting next to the monitor though I find it acceptable.
Depends on usage
 
Now I have made beautiful A2 sized prints with the help of my 5k iMac. But never totally like my monitor image.
Well, you're comparing an emissive RGB display with a reflective CMYK image so it's very, very difficult to get a match (you'd need to ask an expert on colour-calibrated printing to know how close it is possible to get).

Then, it depends on what sort of printer you are using - which is likely to introduce scaling artefacts all of its own. I'm not sure about the processes that scan continuous tone images onto actual photographic paper, but if it's an inkjet process (even a high-quality one) then it can't print continuous tones and everything will have to be converted to dither/halftone patterns of dots. Comparing screen resolution with print resolution is a whole can of worms. Generally, I would expect a continuous tone image to look better on a 5k display than printed at a similar size.
 
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I'm a developer so my usage is primarily text. And sharper text is something that you really do see with a HiDPI display.
Primarily text...definitely 5k retina. Best you can buy! And yes, it' s very much noticable.
 
Just a reminder for potential photo editing (as mentioned by OP in 3. “2560x1440” and other “fractionally scaled” modes.):
Apple did an amazing job with the scaling of “looks like 1440p“ on a 4K screen.
Unless you edit photos: it is technically impossible to properly assess sharpness. There is no even scaling factor as the „2560x1440“ screen estate is rendered in 5K (2x scaling, great) but then downscaled to 4K.
Only the “looks like 1080p“ on 4K and “looks like 1440p“ on 5K deliver HiDPI at 2x and therefore accurate results.
Only then makes a.e. zooming (to 200%) in your photo editing app any sense.
This is why I switched from 27“ 4K to 27“ 5K.
 
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Well, you're comparing an emissive RGB display with a reflective CMYK image so it's very, very difficult to get a match (you'd need to ask an expert on colour-calibrated printing to know how close it is possible to get).
I know...never matches 100%. Impossible because of emissive vs reflective. And then many more things come into play (like dynamic range is incomparable). Many things you have to keep in mind and account for if serious about printing. But it' s worth every effort !
Then, it depends on what sort of printer you are using - which is likely to introduce scaling artefacts all of its own. I'm not sure about the processes that scan continuous tone images onto actual photographic paper, but if it's an inkjet process (even a high-quality one) then it can't print continuous tones and everything will have to be converted to dither/halftone patterns of dots. Comparing screen resolution with print resolution is a whole can of worms. Generally, I would expect a continuous tone image to look better on a 5k display than printed at a similar size.
I use a Canon prograf1000. A2 printer (US measures different). I use Hahnemühle Fine Art papers. Only cotton paper and I prefer matte. Use an X-rite Display Pro colorimeter for my iMac (every 3 weeks). Very basic lowering luminosity of iMac is not very accurate. Software calibrated ofcourse. Many more things. I know it's a can of worms and that' s why it took quite some time to master. Screen resolution is important for pixel level acuity; (print)results need accurate editing...no over sharpening or softness. Still partly unknown territory, but I can recommend it to every photographer: print!

Funny and informative at the same time:

 
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