So I've never owned any other Red Faction games, but today I downloaded the PS3 demo (via Qore) and wow, I'm impressed.
Remember that little disappointment called Mercenaries 2 and how it promised open world destruction? Well Red Faction manages to do that the right way.
The mission in the demo is pretty simple, you need to retrieve this stolen walker for some miners. You start out with a sledgehammer, some remote blasts, and an automatic weapon. I also found a shotgun and a pistol laying around. Any building came be destroyed; you can break a hole in the wall with the sledgehammer or just lay some explosives around or inside it. Some buildings are targets that count as an optional objective. You can also just ram a truck right into the building. Pieces fly everywhere and it looks pretty impressive. Back to the mission.... you steal the walker, ride it back to a truck (while smashing stuff), and then you have to man the turret on the truck as someone else drives you to escape.
Pretty fun game, and the controls are pretty solid. But I did have trouble taking cover on some objects. The demo seems pretty solid, I just hope that the full game doesn't get boring like some open world games do.
With a quick google search I found this article from last year.
Some quotes:
Edit: Gametrailers has some gameplay from the demo: http://www.gametrailers.com/player/47646.html
Edit 2: And it comes out the same month as inFamous and Prototype. How many open world games do we need!?
Remember that little disappointment called Mercenaries 2 and how it promised open world destruction? Well Red Faction manages to do that the right way.
The mission in the demo is pretty simple, you need to retrieve this stolen walker for some miners. You start out with a sledgehammer, some remote blasts, and an automatic weapon. I also found a shotgun and a pistol laying around. Any building came be destroyed; you can break a hole in the wall with the sledgehammer or just lay some explosives around or inside it. Some buildings are targets that count as an optional objective. You can also just ram a truck right into the building. Pieces fly everywhere and it looks pretty impressive. Back to the mission.... you steal the walker, ride it back to a truck (while smashing stuff), and then you have to man the turret on the truck as someone else drives you to escape.
Pretty fun game, and the controls are pretty solid. But I did have trouble taking cover on some objects. The demo seems pretty solid, I just hope that the full game doesn't get boring like some open world games do.
With a quick google search I found this article from last year.
Some quotes:
There are no 3D model swaps here, and you won’t find any kind of script trickery; everything is rendered in real-time with realistic physics, and it makes a huge difference on how the world feels and reacts.
Early on in development, when the engine was first presented to the design team, they were having a frustrating time keeping their buildings standing; simply tossing slabs together was not cutting it, and structures were crumbling to the ground in a matter of seconds because of improper support. The team had to actually go back to the drawing board and learn real-world architecture in order to build structurally sound buildings for the game’s world.
With that in mind, simply firing a rocket at a building won’t make it collapse in a pile of rubble if you’re not hitting the right spots. The key is to figure out what it is that is keeping the building structurally sound and then take those points out.
If the game were nothing more than a “playground of destruction” (a reference to Pandemic’s Mercenaries, which Guerilla makes look antiquated)...
Edit: Gametrailers has some gameplay from the demo: http://www.gametrailers.com/player/47646.html
Edit 2: And it comes out the same month as inFamous and Prototype. How many open world games do we need!?