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deuxani

macrumors 6502a
Original poster
Sep 2, 2010
726
787
An interesting test shows that the Reduce Transparency option actually uses more battery, because it’s not turning off Liquid Glass, but sort of increasing it:

And sadly, the “Reduce Transparency” option doesn’t help at all. “Reduce Transparency” makes it worse.
  • With Reduce Transparency = ON, most actions added ~+1W.
  • Control Center can hit ~10–11W. Feels like a brute-force path under the hood.”
For the full battery test of iOS 26 see:

IMG_4457.jpeg


 
Quite fascinated that people are shocked over a 17w screenshot power drain when no one has anything to compare it with. We are talking max brightness for a split second, quick access to storage, image processing, what is an acceptable wattage? What wattage do earlier versions consume?

Its obvious that there are issues to be fixed and this guy has done a good job of demonstrating some of them, prob helping towards a solution.
 
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I am pessimistic with Apple’s direction nowadays. I may hold the new hardware upgrade until it’s clear the critical bugs have been addressed.
 
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I'd be interested in seeing the direct comparison to a 15 Pro Max on iOS 18. I'd be even more interested to see if the Reduce Animation feature helps limit some of the power draw this guy found during his testing
 
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It's obvious iOS 26 was rushed. Seems they didn't even manage to complete the redesign seeing as there are more design changes in 26.1 beta.
 
This is actually pretty funny. One has to wonder how iOS 26 got this far in this state. Does nobody at Apple HQ ask questions? Look at analytics data?
 
This is actually pretty funny. One has to wonder how iOS 26 got this far in this state. Does nobody at Apple HQ ask questions? Look at analytics data?
I think they don’t care about maintaining quality of non-current iPhones.

They don’t allow downgrading and the practice of massive impact to battery life has been proven since pretty much the beginning.
 
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But if you check the reddit post, this massive battery drain was observed and measured on the current and latest iPhone, 17PM. Which to me would indicate they don't care about their current products either.
I wonder then how’s battery life with a regular usage pattern (that probably makes use of these animations far more than a simple app looping test like most like to run) on a 17 series on iOS 26 vs a comparable 16 series on iOS 18 (say, regular vs regular or 17 Pro Max vs 16 Pro Max/Plus, or 17 Pro vs 16 Pro).

That’s tougher to compare with a simple app looping test.
 
Thankfully, this Liquid Glass is a success, as now we have forgotten about that small AI problem. :)

All in all, this is sad when turning off a feature causes an increase in battery drain.
 
I wonder then how’s battery life with a regular usage pattern (that probably makes use of these animations far more than a simple app looping test like most like to run) on a 17 series on iOS 26 vs a comparable 16 series on iOS 18 (say, regular vs regular or 17 Pro Max vs 16 Pro Max/Plus, or 17 Pro vs 16 Pro).

That’s tougher to compare with a simple app looping test.
It’s not really indicative of anything not specific to me, but battery life on my 17PM, which I’ve been extensively using as is typical when getting a new device, has been outstanding. Now the Home Screen icons and folders, as well as the Safari start page, redrawing is a significant issue with iOS 26, and still a really bad issue on 26.1 on my iPad Pro, but battery life has not been. And the Calendar search issue was able to be fixed by the Reddit suggestion posted on MacRumors as well as elsewhere. It is unacceptable though, that, to get reasonable battery life out of a new software release, you have to purchase a new device. I understand it is somewhat understandable from a business point of view, more sales of your new device, but what a slap at even those who have recent devices.
 
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