So I have been reading up on CGRect, and have been trying to effectively scale a tapjoy ad so instead of encompassing 100% of the device's window, it encompasses (say) only 70%.
To that end, I have been trying to write a method within:
Setting the frame is the normal way to resize and position a view. It's possible that the showFullScreenAdWithURL:frame: method is changing the frame from what you set. If you just addSubview with a UIView that you alloc/initWithFrame: does that work the way you expect? (set its background color to blueColor or something so you can see where it is)
I don't know anything about that method you're using to create the view.
Setting the frame is the normal way to resize and position a view. It's possible that the showFullScreenAdWithURL:frame: method is changing the frame from what you set.
I don't know anything about that method you're using to create the view.
Another interesting thing I have found is that the additions I made to the showFeaturedAppFullScreenAd
had no effect.
As a reminder this was the addition I had made:
I could tell because when I commented that line of code out, and compiled the game, the ad still showed up in its usual placement like in the screenshot I posted above.
The REAL manipulating factor in this case was the method: