And this is very very wrong. You are confusing multisampling and supersampling.
I am neither incorrect nor confused, nor are you, with the exception of you having imagined me saying something I didn't. I didn't think it was prudent to go into detail about edge versus sample, FSAA, SSAA, versus MSAA, and actually made a reference of the these exceptions in my statement: "yes, there are many corner cases, exceptions, different types of AA with varying efficiency gains, etc, but the point should ultimately stand".
My point is: For what performance you lose by going to a higher resolution, you can make up for a great deal of it by disabling antialiasing.
Unfortunately, there are other things that add onto the performance cost of a higher resolution (any post-processing, including many HDR implementations) that you won't magically get back.
Because 4K desktop would require lots of texture RAM
A 512kx512k texture consumes the same amount of memory when displayed on a 4k screen as it does a 1k screen. If you're saying that the gaming industry is going to react to retina by releasing HQ textures (4096x4096 for example), then I'll concede the point. You're going to need more texture memory.
In addition, you seem to imply that a higher resolution will increase the triangle count. A 20k poly scene is a 20k poly scene regardless of the resolution. It's the same as texturing. As you said, filtrate would be the main bottleneck, and that's not a problem with today's hardware.
So when gaming on a super-high-rez screen, you WILL be forced to use lower resolution.
You will be forced to use a resolution that is immersive-at-best and playable-at worst. For some games this means you will have to run it back at 1080p, which will look exactly the same as it would on a 1080p monitor. For others, 4k will do just fine.
I get the feeling I'm arguing with a Californian. You know, one of those guys that, when you say it's "quarter of four", will chime in with "
Actually, it's 3:43". It's not that you're wrong, it's just that I hate you, and it is better for me to concede the argument to spare myself the embarrassment of playing "who can be the bigger jerk" in a public forum. The only way to win is not to play.