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Feral Interactive has announced it is bringing ROME: Total War - Alexander to iPhone next month. The title is a standalone expansion pack to the critically acclaimed ROME: Total War, which was faithfully ported to iPhone late last year.


As with the previous Creative Assembly conversion, the iPhone release of Alexander promises a full port of the original desktop game, supplemented by intuitive touch controls, enhanced Retina graphics, and mid-battle autosaves.
A century before the events of ROME: Total War, Alexander ascends the Macedonian throne and embarks upon an audacious campaign to conquer the all-powerful Persian Empire. Players will lead their armies to unify the Greek city states, and then march across Central Asia, routing all enemies along the way, before establishing their legend as Alexander the Great, the most remarkable general of classical civilisation.
ROME: Total War - Alexander for iPhone 5S and later models, including the iPod touch (6th Generation), will be available exclusively via the App Store for $4.99. The game can be played without ROME: Total War, which is available on the App Store now for $9.99.

Article Link: 'Rome: Total War - Alexander' Coming to iPhone on October 24 for $4.99
 
I wished you released Total War 2 for iPad. I’m sure the newer ones can handle the graphics. Also, I’m hoping Paradox releases one of their titles from iPad (EU4) would be nice. Grand strategy games can work on iPad as we’ve seen with Civ 6
 
Arcade has only been out a couple days. Are you telling us that you've thoroughly played all the games Arcade has, to make the determination that none of them are good?

No. What he's implying is that none of the good AAA games, made by the superb Mac game porting houses like Feral and Aspyr long recognized for their excellent porting skills by the Mac gaming community….. none of them have enlisted onto the Apple Arcade bandwagon.

Personally I hope they eventually do bring some of their games to Apple Arcade. But historially, Apple is too moronic to realize what good games are, and which game companies/publishers are the good ones. Which is why the Mac Gaming Community moronically lost Bungie to Microsoft in to 90s, and Steve Jobs was legendarily furious at that.

Bungie in the 90s was the premier AAA Mac gaming producer, and even the PC gamers were jealous of Bungie's successful and attractive Mac games when it was solely a Mac games producer. Bill Gates was genius and he understood that, so Microsoft acquired Bungie and converted it into a Microsoft/PC/Xbox powerhouse, leaving Apple gaming in the dustbin.

In terms of gaming, Apple was stupid back then, it was terrible at identifying great games and great game producers. Apple was unable to turn gaming into a successful and marketable feature (for their hardware). It was terrible back then. And I see no signs that it's any better now.
 
Whats the point of Apple Arcade if all the GOOD games are separate buys

and what the point of Netflix when there are so many good films and shows out there? :rolleyes:
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No. What he's implying is that none of the good AAA games, made by the superb Mac game porting houses like Feral and Aspyr long recognized for their excellent porting skills by the Mac gaming community….. none of them have enlisted onto the Apple Arcade bandwagon.

Personally I hope they eventually do bring some of their games to Apple Arcade. But historially, Apple is too moronic to realize what good games are, and which game companies/publishers are the good ones. Which is why the Mac Gaming Community moronically lost Bungie to Microsoft in to 90s, and Steve Jobs was legendarily furious at that.

Bungie in the 90s was the premier AAA Mac gaming producer, and even the PC gamers were jealous of Bungie's successful and attractive Mac games when it was solely a Mac games producer. Bill Gates was genius and he understood that, so Microsoft acquired Bungie and converted it into a Microsoft/PC/Xbox powerhouse, leaving Apple gaming in the dustbin.

In terms of gaming, Apple was stupid back then, it was terrible at identifying great games and great game producers. Apple was unable to turn gaming into a successful and marketable feature (for their hardware). It was terrible back then. And I see no signs that it's any better now.

Let admit it, his point is moronic.
 
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And what about iPad ?
I can’t see me playing on a 5.8” display, but on my iPad...

I've been playing Barbarian Invasion on my 8 since it was released and it takes a little to get used to, but it is still good. The best feature, IMO, is the Cloud Sync. You can play on your phone then pick up the save and play on your iPad.

It is definitely better on the iPad, but you can't beat the ability to play it on the go with your iPhone.
 
What he's implying is that none of the good AAA games, made by the superb Mac game porting houses like Feral and Aspyr long recognized for their excellent porting skills by the Mac gaming community….. none of them have enlisted onto the Apple Arcade bandwagon.

There's nothing wrong with ports of quality games, especially when they're done well. That said, relying on ports to raise interest in gaming on Apple hardware isn't that effective. Just think of the Mac and how reliant on ports it's been in the past. It wasn't exactly a gold mine of opportunity for developers. And iOS is completely dominated by the freemium model, which doesn't really work with console/PC ports of premium games. What Apple is doing with Apple Arcade is a better approach...focus on new games, provide an alternative to freemium, and guarantee that every game released appears on all of Apple's platforms. If Apple Arcade is successful, IMO that's going to increase the odds that premium games will get released on the App Store, not decrease them.
 
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"My son ask for thyself another kingdom, for that which I leave is too small for thee"

I haven't played a Total War game in ages. Maybe this will get me into it again.
 
Whats the point of Apple Arcade if all the GOOD games are separate buys

Maybe it’s so people can play games that weren’t made before they were born. This thing was first released in 2006 and those graphics were probably considered lousy back then.
 
No. What he's implying is that none of the good AAA games, made by the superb Mac game porting houses like Feral and Aspyr long recognized for their excellent porting skills by the Mac gaming community….. none of them have enlisted onto the Apple Arcade bandwagon.
That's because riding the Apple Arcade bandwagon requires that the games are also playable on iPhones, which still requires a lof of compromises and huge amounts of extra development time.

For instance, Rome TW needed massive changes to the user interface to be playable, Civ VI has significantly downgraded graphics compared to the desktop version.

Also, iOS games still have a size limitation (4 GB, if I recall correctly), while many current desktop games easily take up ten times as much and more.
 
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That's because riding the Apple Arcade bandwagon requires that the games are also playable on iPhones, which still requires a lof of compromises and huge amounts of extra development time.

For instance, Rome TW needed massive changes to the user interface to be playable, Civ VI has significantly downgraded graphics compared to the desktop version.

Also, iOS games still have a size limitation (4 GB, if I recall correctly), while many current desktop games easily take up ten times as much and more.
While your point is valid, I should mention the other great Apple-friendly developers beyond Aspyr and Feral. Companies like Klei (Don't Starve) have made solid hit games which were made for iPhone from Day 1. Another to mention would be TellTale Games, who made the episodic "Walking Dead" adventure games for iOS/Mac/Windows/Android, and now they have a Game of Thrones title as well. These are considered highly-rated mobile games developers, going by their popularity at TouchArcade website, their titles have earned gazillions of paid downloads.

Again, someone wake me up when Apple can attract at least a few of these kinds of developers, these are the developers who can produce great games with top-notch graphics (worthy of consoles like Xbox and PS4) because they have the money and capital to pay for the best designers, programmers, level artists, etc. But something tells me that these developers, because they are already profitably successful, do not come cheap to enlist to Apple's service (i.e. they probably want a bigger cut than what Apple is willing to give).
 
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