It was already all set to the lowest bar the grass. Also as mentioned many times this issue has been on the Mac since they released the "game" alpha in December.
No sight of a fix yet.
The grass is the fix AFAIK. Seems Mac Unity struggles with this effect.
Also I feel that one should absolutely judge, and critique an Alpha and Beta. I already sent feedback, and I simply can't recommend anyone buys into this Early access or any early access.
Sure, but assuming an Alpha or a Beta will be a Release Candidate quality title is unrealistic. When I am working on an Alpha at Feral it means it will let you get into the first level anything after that is a bonus! Beta means it all loads but anything else is a bonus. Release Candidate means it's more or less ready but might have a few little items left to polish out.
People Paying to be testers is a mess, and just how many people actually do send back feedback? Very few I would say.
Based on feedback panels at SteamDevDays they get a LOT of feedback. Almost too much in most cases. The idea of a price was to keep the number of players down as only people willing to pay would play it. This means you get people more keen to play.
In Ireland under commercial and consumer rights law if a product or service is being sold it must be fit for its entered purpose or service.
It must meet the definition of what you are buying, as this is advertised as an alpha you are buying into the development process so it meets the definition. If they sold it as a final piece of software then you would be correct about it potentially breaching the law.
Rust is on the Front page of steam as ' Now Available ', and being sold commercially, mixed in with other full releases.
I'd say that is more down to how Steam market Early Access than any game specific issue. Also right next to the buy button is a big huge box explaining the status of the title.
Some quality control, and functions should be expected.
There's also the points that many early access games ever truly improve, and very rarely does the consumer/testers influence it. There are a few rare exceptions, but the majority do not.
Some do, some don't it's early days so I wouldn't plump either way as their is nowhere near enough data. It doesn't crash so it has some function and control, performance is something that usually comes in beta.
I believe it should be pointed out how terrible this 'game' runs at the moment. Which is what the OP wanted to know as well. I don't see how anyone can justify buying this at the moment.
Sure but there is a difference between saying "this game is really alpha right now and it runs badly on most Macs" and complaining about performance saying I was expecting more while in the same breath acknowledging it is an alpha.
As the developers say on the main page (right next to the buy button) "We are in very early development. Some things work, some things don't." That is a good indicator that performance might not be great right now.
I would not be as judging if they where not charging, and commercially selling the Alpha, and having it Advertised on the Steam front page as newly released game. Only when you go through the details do people see it's still in Alpha.
Right next to the buy button you get all this in HUGE text. So you have to be pretty slow to miss the warning!
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Early Access Game
Get instant access and start playing; get involved with this game as it develops.
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Learn more about Early Access. [LINK]
What the developers say:
“We are in very early development. Some things work, some things don't. We haven't totally decided where the game is headed - so things will change. Things will change a lot. We might even make changes that you think are wrong. But we have a plan. It's in our interest to make the game awesome - so please trust us.”
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Also the main page of Steam is not controlled by developers (if that was possible it would list all the games I worked on

) It is controlled by Steam/Valve, they list the games etc. Once you get to the game page it is very obvious it is an Early Access title.
Most consumers will simply see the game know about the hype, and buy it thinking it's out.
See above, the only people doing this are the kind who don't read anything on the page and buy games their Machine cannot run etc.
I do think Early Access needs a little finessing in some ways (and I agree with some of the commentary) but I disagree that it's easy to buy it thinking it is finished and ready to play unless you ignore all the big text boxes, comments and other reviews. And if you ignore all that you likely have issues with many other things not just Early Access.
What I guess I am trying to say is Early Access does what it says on the tin, you get early access to something in development, you might be able to play right now a lot, you might have issues, the game might even fail and never be completed. Usually this all happens before the game ships and customers never know about it. By getting early access you are like kickstarting the project and have the ability to leave feedback. It's a risk and you have to make the call if you want to take that risk. But if you do't go in with your eyes open its not like you aren't warned beforehand.
Customers are not used to what development really means and that might need better communication but in this new world of indy dev and kick-starters the line between funding and beta access is getting more and more blurred.
Edwin