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agreenster

macrumors 68000
Original poster
Dec 6, 2001
1,896
11
Sorry you guys, I couldnt resist. This is my first game so Im totally stoked about it coming out. Forgive me for the blatant self-promotion. I was an animator on this game

http://reviews.teamxbox.com/xbox/10...k-SuperSlam/p1/
http://www.totalplaystation.com/reviews.php?id=268
http://xbox.gamezone.com/gzreviews/r25783.htm


"Visually, the game is a marvel. The detail on the characters and excessive lighting, destruction and texture detail (save for when the camera’s pulled in close) is really something to behold. The fact that all that detail doesn’t dampen the framerate – especially when huge chunks of the environment are being ripped, blasted, bounced and torn from their moorings – it’s a testament to the talent of the Shaba crew.

Moreover, the characters are rife with smooth animations and each character feels different. They play wholly separate from one another, right down to the most simple and basic of moves. There are a few characters the upset the balance a bit, but all of them, each and every one plays differently, and a lot of that is due not just to the modeling, but the work that went into the animation"

"But if you’re like most of us, age ten to sixty, you’ll get a kick out of the slapstick and pop-culture humor at the same time you’re enjoying in-depth fighting mayhem. Don’t let the wrapper fool you: Shrek SuperSlam is a competent fighter at its core, with farting and battle gnomes as layers of this unique universe."

"The game is not overly complex, but it is graphically pleasing and is great fun for families and as a party game. The effects sparkle and the action is humorous. This is a light combat vehicle that can challenge and will likely tickle a few funny bones en route to pulling off some high-flying slams. The intent was to make a fun game that players of any age or skill level can enjoy. Mission accomplished."
 
agreenster said:
Sorry you guys, I couldnt resist. This is my first game so Im totally stoked about it coming out. Forgive me for the blatant self-promotion. I was an animator on this game

http://reviews.teamxbox.com/xbox/10...k-SuperSlam/p1/
http://www.totalplaystation.com/reviews.php?id=268
http://xbox.gamezone.com/gzreviews/r25783.htm


"Visually, the game is a marvel. The detail on the characters and excessive lighting, destruction and texture detail (save for when the camera’s pulled in close) is really something to behold. The fact that all that detail doesn’t dampen the framerate – especially when huge chunks of the environment are being ripped, blasted, bounced and torn from their moorings – it’s a testament to the talent of the Shaba crew.

Moreover, the characters are rife with smooth animations and each character feels different. They play wholly separate from one another, right down to the most simple and basic of moves. There are a few characters the upset the balance a bit, but all of them, each and every one plays differently, and a lot of that is due not just to the modeling, but the work that went into the animation"

"But if you’re like most of us, age ten to sixty, you’ll get a kick out of the slapstick and pop-culture humor at the same time you’re enjoying in-depth fighting mayhem. Don’t let the wrapper fool you: Shrek SuperSlam is a competent fighter at its core, with farting and battle gnomes as layers of this unique universe."

"The game is not overly complex, but it is graphically pleasing and is great fun for families and as a party game. The effects sparkle and the action is humorous. This is a light combat vehicle that can challenge and will likely tickle a few funny bones en route to pulling off some high-flying slams. The intent was to make a fun game that players of any age or skill level can enjoy. Mission accomplished."

"Mission accomplished."

Well done!!

What role did you play in the development?
 
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