I have always avoided 3D Béziers in my graphics work, and did everything directly with plain tri/quad meshes, booleans, and subdiv surfaces. But I really enjoy working with cubic Béziers in 2D and adjusting their tangents, and so I feel like I'd like to experiment in 3D with quadratic Bézier triangles and bicubic Bézier quads (not NURBS, but Béziers).
If we don't consider Blender, is there any (simple) mesh editor that lets you adjust the tangents nicely, in a similar way as with 2D Béziers? Perhaps something like Wings3D but with 3D Béziers instead of Subdiv surfaces?
I have searched and didn't find any (even Rhino is NURBS, not Béziers), so maybe I'm not the only one who avoided 3D Béziers for many years...
If we don't consider Blender, is there any (simple) mesh editor that lets you adjust the tangents nicely, in a similar way as with 2D Béziers? Perhaps something like Wings3D but with 3D Béziers instead of Subdiv surfaces?
I have searched and didn't find any (even Rhino is NURBS, not Béziers), so maybe I'm not the only one who avoided 3D Béziers for many years...