Hi, I've noticed that when compiling and running the SpriteKit "Hello World" default template on my 2017 MacBook, the simulator is showing a fps of 1.0 (which is clearly not usable). The same project on my 2016 MacBook Pro is showing about 50 fps. Both are running current Xcode, but the MB OS is 10.13.2 and the MBP is 10.12.6.
Anyone else seen this? It's making the MacBook a little difficult to use for casual development out and about.
[doublepost=1513465224][/doublepost]OK, I've sorted it! The project on the MB had a product name starting with a digit. That does not work! All's well now.
Anyone else seen this? It's making the MacBook a little difficult to use for casual development out and about.
[doublepost=1513465224][/doublepost]OK, I've sorted it! The project on the MB had a product name starting with a digit. That does not work! All's well now.