I've recently become interested in motion graphics and began trying my hand at After Effects. I believe I have some of the basics down but the one thing I'm struggling with is getting smooth, fluid camera movements. When I create a complex camera movement through a 3D scene, I end up having to move the camera around many times to get the right look (obviously). When I go ahead and preview it, though, it comes out a bit wobbly. I'm wondering if this problem could be avoided by animating a null object and parenting the camera to it?... Or is it just my inexperience with the camera that is causing it to come out wobbly?
Thanks in advance!
Edit: I think I have a better way to explain what is happening. Basically, I make a new keyframe and play with the XYZ values until I put the camera into the position I would like it to be in at that keyframe. When I play the animation, it plays each part of the animation in the exact order the XYZ values were edited. For example, I make a keyframe for the camera at 0 seconds and another at 5 seconds. When I play it, it first adjusts the camera's X position, followed by the Z and Y (or whatever order I edited them in) to reach the final camera position I intended at 5 seconds. Basically, I would like it to mix all of those together into one smooth, fluid animation.
Thanks in advance!
Edit: I think I have a better way to explain what is happening. Basically, I make a new keyframe and play with the XYZ values until I put the camera into the position I would like it to be in at that keyframe. When I play the animation, it plays each part of the animation in the exact order the XYZ values were edited. For example, I make a keyframe for the camera at 0 seconds and another at 5 seconds. When I play it, it first adjusts the camera's X position, followed by the Z and Y (or whatever order I edited them in) to reach the final camera position I intended at 5 seconds. Basically, I would like it to mix all of those together into one smooth, fluid animation.