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ZOMG

macrumors newbie
Original poster
Jul 22, 2008
29
0
I am going to buy star wars the force unleashed, but for what consol? I have a ps2 and a wii; which one should I get it for? I like the controls on the ps2 better but someone told me you can do more on the wii version. Does it have better graphics? multiplayer?
 
The graphics are slightly improved on the Wii, BUT they're are essentially the same, because the PS2 and Wii version were developed with "shared" assets, by the same developer. hurray.

I would get the Wii version.

Unless the developer is completely inept -- which I don't think they are -- there should be absolutely no slow-down and visually things should look much crisper. Basically the Wii version will have the low polygon models from the PS2 with Wii level texturing in "some" places.

Blah, I welcome the day when developers can no longer get away with producing low-budget WiiS2 titles and expecting them to sell well on the Wii.

*****
Oh, I forgot, the same developer that's making the Wii and PS2 version, are also making a PSP version. GREAT!

Anyways, the controls are supposed to be fun, but I'll have to try it and see if I like them. This game would be a rental, if I rented video games.

*****

<]=)
 
Well, this says it all;

"Well, the lead development has been done in Brisbane on the PS2, and that is the first point of call with all workings between Lucas Arts and Krome. So what we’re doing here is taking the PS2 development, putting it on the Wii, and making all the Wii specific stuff here. So, lead point is PS2 in Brisbane, to make that clear."
-Mark from Krome.

:rolleyes:

http://www.australiangamer.com/inte..._kurt_busch_from_krome_studios_melbourne.html


<]=)
 
From what i saw in the movies from the site, in the wii version you will use the wiimote to swing the lightsaber, and the nunchuck (is that spelled right?) for the force powers. If i had a wii, i'd buy that version
 
MILD SPOILERS






Oh come on, the Leia thing wasn't that bad. At least she wasn't dressed up in some nut job getup with 10 lbs of makeup on (what was with Episode 1 and everyone looking like a clown).

The games is fine but unpolished. The story is arguably better than the prequels even with the love story being fairly tacked on (the love interest is barely developed because she is a disembodied voice 90% of the time). To give them credit, they do a very good job developing her character while she is a disembodied voice. Her tone and chatter noticeably changes over the course of the game. This isn't like Jan from Jedi Knight II where you are thrown in the middle of a marriage and just have to go along for the ride. I'll forgive them for the overall cardboard cutout of a character even though it was used as a primary reason for Starkillers redemption because hey, at least it wasn't as creepy as Padame and Anakin (really, think about that relationship for a second *shudders*). That being said, a few Star Wars characters were actually developed better in this game than in the movies. This really helps you make sense of the III to IV transition if you care about that.

The story complaint that was given for this game in some reviews was how it wasn't branching (and even one ranking it lower than Jedi Academy). This is somewhat amusing. I really would like to know what game these guys were playing. In Jedi Knight II you had the same disembodied voice love interest who didn't develop at all because she was presumed dead 90% of the game. The game also had no branching what so ever. I won't say The Force Unleashed is a better game than Jedi Knight II (lets admit it, both games suffered from repetitive enemies with "harder" ones thrown in where you had to be somewhat cheap), but I won't say that one story is superior or more engrossing than the other. Now then, on to stealing candy from a baby. The Force Unleashed makes Jedi Academy really look like an after school special now. Your motive for going light or dark side at the end is real. Your choice is telegraphed to you through the entire game and you really do see Starkiller come to grips with this during that time. That in mind, this isn't Mass Effect. There are no dialogue trees yet they manage to setup the choice without making it contrived (hey Rosh, I think you're a jerk so I'm going to shove this lightsaber into your back and then go kill a bunch of Jedi for kicks). You won't really feel conflicted like some of the choices in Mass Effect may have made you feel (no executing an unarmed person by shooting them in the back of the head moment) but then again, this is Star Wars where everything is black and white.

Moving on to stuff more specific to the Xbox 360/PS3 version, the quick time events were not that bad. Some of them were difficult because of the lack of prompt in the beginning of the event but otherwise there is a slight slow down of time that you will notice before a button prompt. That being said the event where you pull down the star destroyer is horrible and they honestly should have just made that a cut scene instead of make us live that god awful moment in game. Starkiller is not an X-wing.

Other than that, the game mechanics were fun if not a little trial and error based. There are prompts given in the beginning of the game but they don't really prompt you in any meaningful way other than "this thing is glowing blue." The prompts get worse and worse as time goes on. I don't know if this was meant to increase the difficulty of the game as a physics puzzle solver or if they just ran out of time. Either way it isn't really that great as a puzzle solver as the DMM is used so sparingly it might as well have been "faked" physics. This is a technical limitation, obviously, and hopefully the next generation solves this problem. That being said, they definitely left a couple loose threads for a sequel (more major spoiler if you think hard: who is left standing at the end kind of leaves a huge opening for a sequel to happen a few years down the line).
 
I bought the game for the wii and it SUCKS. I played it on the 360 and the ps3 and its amazing but on the wii not only are the graphics and the controls a lot worse but the actual game and storyline changed for the worse when star wars came to the wii. I am going to return it soon

Dont buy it for the wii
 
Yep, nothing beats a PS2 game shoved onto the Wii as an afterthought. Well, they added a bit of bump-mapping, a somewhat better lighting system, and some per-pixel lighting. But these are things the Cube could have done.

I read that they added more levels to the Wii version, but they send you off on a different path. Maybe it's the casual route. :\


Most of the feedback I've read from both reviewers and users still favors the Wii's controls over the other consoles, because they offer "more" control. Why didn't you like them?


Every console is getting a C with this game. The PS3 and 360 are tech demos with gameplay tacked on, the Wii is just a tacked on version, if you know what I mean...

The game is only 5 hours to beat according to some, so it's definately not getting my money.

Anyways, typical 3rd party vomit. Treat the Wii like a console that's only a fraction of the power to get a quick cash-in out the door. Its sad that Resident Evil 4 on the Cube looks way better than this game, because it shouldn't.

<]=)
 
As a heads up, the 360 version of this is $20 at amazon right now. No guarantee on duration.

edit: Nevermind, the deal died like 15 minutes after I got in. Sorry :( It may come back though. It was up for a full three days apparently.
 
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