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Chapter one of Steve Jackson's Sorcery! fantasy role-playing game is currently available for free for a limited time on the App Store.

Usually $4.99, the critically acclaimed interactive adventure by Inkle is the first in a four-part series loosely based on the mechanic so successfully employed in the popular Fighting Fantasy role-playing gamebooks of the 1980s.

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The fully interactive story allows players to make thousands of possible choices as they plot their journey across a hand-drawn 3D world map, with the narrative being rewritten in real-time based on what decisions gamers make.

Sorcery! also includes touch-based sword dueling battles and 48 magic spells to master. MacRumors' sister site TouchArcade had this to say in their original review of the game:
The journey through those hills is still a gamebook trip, no doubt about it. There are stats, interactive combat scenes and plenty of big decisions to be made. It's just that nothing feels restrained; nothing feels all that formulaic. Sorcery! goes big where needed, and the app shines for it.
The game features original illustrations by John Blanche, character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).

"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps" loads all of players' completed Part 1 games to continue their adventure. Sorcery! is available for iPhone and iPad. [Direct Link] Part 2, 3 and 4 are also available on the App Store.

Article Link: Steve Jackson's 'Sorcery!' Fantasy Role-Player is a Free Download on the App Store
 
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Reactions: BlueParadox
You find yourself in a huge walled garden, filled with a bizarre variety of objects all seemingly vying for your attention. Some of them need a tribute of gold to be offered before you can interact with them, while others tempt people towards them but secretly they hope to purloin travelers' gold once it is too late. Turning around, you forget how you got where you are, and wonder how anyone finds anything in such a place.

Do you:

• Use the search amulet
• Try to retrace your steps with the back button of chance
• Press forwards and hope to find an exit
• Go download immediately, cool free games are not to be sniffed at!
 
Beautiful game, played this and the sequel. A little frustrating at times; not always clear what the best path/action is.. and of course games like this have limited replayability. But it's very nicely put together!
 
Still remember my dad going nuts when I spent almost all of my birthday money on these four books and also some volumes of the Lone Wolf series!
 
You find yourself in a huge walled garden, filled with a bizarre variety of objects all seemingly vying for your attention. Some of them need a tribute of gold to be offered before you can interact with them, while others tempt people towards them but secretly they hope to purloin travelers' gold once it is too late. Turning around, you forget how you got where you are, and wonder how anyone finds anything in such a place.

Do you:

• Use the search amulet
• Try to retrace your steps with the back button of chance
• Press forwards and hope to find an exit
• Go download immediately, cool free games are not to be sniffed at!


Adorable! :D
 
  • Like
Reactions: RedTomato
Oh I remember playing this and the other books when I was a wee nipper! I would bookmark previous choices with my grubby fingers then quickly run out of fingers to insert between pages. Ah these were the days when the world was a simpler place :)

Someone did some amazing work mapping out the decision trees in these CYOA books:

http://samizdat.cc/cyoa/

chimney-rock.png
 
I paid $1 for the first chapter long ago. I enjoyed the story and I feel the app was very well made.

However, at the normal price of $5 per chapter and only about 45 minutes of gameplay per chapter, it is relatively expensive for such a short game/book.
 
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