Hi, I am developing an App with SpriteKit in Swift, I currently generate rectangle SKShapeNodes, all of different sizes, I'd like to fill these SKShapeNodes with a texture.
They are currently all the same width of the texture, however they are different heights. I need to make the texture stack until the whole shape has this texture.
How can I do this?
-Miles
They are currently all the same width of the texture, however they are different heights. I need to make the texture stack until the whole shape has this texture.
How can I do this?
-Miles