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Milese3

macrumors 6502
Original poster
Aug 11, 2014
301
34
Southampton - United Kingdom
Hi, I am developing an App with SpriteKit in Swift, I currently generate rectangle SKShapeNodes, all of different sizes, I'd like to fill these SKShapeNodes with a texture.

They are currently all the same width of the texture, however they are different heights. I need to make the texture stack until the whole shape has this texture.

How can I do this?

-Miles
 
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