Temple Run 2 is lagging and stuttering horribly on my iPod Touch 4 Gen. Anybody else have any feedback?
Temple Run 2 is a very graphic-intensive game, there's no wonder it will lag on A4 devices, especially with it's meagre 256MB of RAM.
Temple Run 1 works fine on my iPod touch 4G though.![]()
Temple Run 1 runs fine on the same iPod touch. TR 2 , on the other hand, is unplayable.
I have the same issue, but it's sporadic. I clear out the multi-tasking tray and restart the iPod, but the stuttering and lack of responding to input returns sporadically. It's not often enough that I'm not enjoying the game, but I do yell at it when the character dies due to locking up. One thing I try doing is not playing the game as soon as the app opens to give it "breathing space." It takes Game Center a while to show up, which I wait for, as well.
The weak, recycled graphics chip from the 3GS (that came out in 2009), which now has to push twice the pixels as the 3GS, and the 256mb of RAM are likely to blame for not being able to play a graphic intensive game released in 2013. All of the 4th gens internals are essentially 2009 specs. Same processor as the 3GS just 200Mhz faster, same graphics chip, which like I said before, now has to drive twice the pixels, and the 256mb of ram which is 8 times less what current devices are coming out (2gb) with and 4 times less than what the iPhone 5 has (1gb). Add all that together and you get a stuttery mess. The 4th gen touch's gaming days are pretty much over. A5 and A6 are where it's at now for iOS.
Apple is really doing its customers a disservice by keeping the 4th gen on sale. Most people won't spend the extra 100 for the 5th gen. I've even heard people say that the only difference between the iphone 4 and 4s is siri. People flat out don't know what they are buying. Not to mention no one should still be selling cortex a8 single cores (with an ancient sgx535 no less) at that price point when there are quad core a9's in the competion.
Apple doesn't care. Think of the profits they're making by selling a device with almost 4 year old components for $200. $350 for an unlocked iPhone 4.
The weak, recycled graphics chip from the 3GS (that came out in 2009), which now has to push twice the pixels as the 3GS, and the 256mb of RAM are likely to blame for not being able to play a graphic intensive game released in 2013. All of the 4th gens internals are essentially 2009 specs. Same processor as the 3GS just 200Mhz faster, same graphics chip, which like I said before, now has to drive twice the pixels, and the 256mb of ram which is 8 times less what current devices are coming out (2gb) with and 4 times less than what the iPhone 5 has (1gb). Add all that together and you get a stuttery mess. The 4th gen touch's gaming days are pretty much over. A5 and A6 are where it's at now for iOS.
There are alot of things wrong here. The retina screen of the iPT 4 has 4 as many pixels as the 3GS. Secondly, iOS devices definately do not have 2 GB RAM The most ram an iOS device has is 1 GB. If the current devices you are referring to are android devices, then although that is correct, I don't feel like that a device such as the Samsung Galaxy Note 2 can compare with any type of iPod touch.
The 3GS was 320x480 and the 4th gen touch is 640x960. looks like 2x to me. defintely not 4x. and re read what I said about the ram. Nowhere did I say iOS devices had 2gb of ram.
320x480=153600
640x960=614400
614400/153600=4
It is 4 times as many pixels.
i read reviews that it also lags on the ipod touch 5G. can anyone confirm this?
it runs great on the IP 4S and 5.
Runs great on my galaxy nexus and nexus 7 as well. Must be something specific to the ios version or the specific users application setup.
Runs great on my galaxy nexus and nexus 7 as well. Must be something specific to the ios version or the specific users application setup.
Runs great on my galaxy nexus and nexus 7 as well. Must be something specific to the ios version or the specific users application setup.
I have a Viewsonic GTablet which was probably the first Android tablet ever, from 2010. It has a discontinued version of the Tegra 2 chip, has 512 mb of RAM and runs Android 2.2.
Not many newer games run well on it. But TR2 actually runs very well on it. This leads me to wonder if the TR2 developers have not optimized it for older iOS devices.
Temple Run 2 lags on my IPad 3. Plays fine on my iPhone 5.
Both have 1 GB of Ram, iPhone has twice the power of the iPad, which has twice the power of the iPod touch 4.
You should delete everything from the multitasking bar before you play, but it seems like its the processor along with lack of ram thats causing it to lag. I think your best bet is to wait and see if the developer releases a update that's more optimized for your ipod.