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Apr 12, 2001
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touchgrind_mac_play.jpg



Way back in January 2010, development firm Illusion Labs demoed a Mac version of its popular iPhone game Touchgrind, showing off how the sophisticated multi-touch trackpad included on Apple's notebook computers could be used in a novel way for controlling the skateboarding gameplay.

As noted by our sister site Touch Arcade, Illusion Labs has finally followed through and released Touchgrind for OS X [Mac App Store].

Currently available for free from the Mac App Store, Touchgrind can obviously also take advantage of Apple's Magic Trackpad that was released last year, several months after the Touchgrind demo was first created.
It may have taken a while, but Touchgrind has indeed launched in the Mac App Store, and it's currently completely free. The game controls well with the multi-touch trackpad, though it definitely feels different than the iOS touch screen and does take some getting used to. The view is nice and zoomed out, similar to the iPad version Touchgrind HD [$7.99], which makes it a whole lot easier to tell where you are going while cruising around the skatepark.
Illusion Labs has been aggressive in demoing ideas for moving its iOS games to other devices and platforms, having also shown off Touchgrind and another title, Sway, on a large multi-touch table several years ago.

Article Link: 'Touchgrind' Brings Multi-Touch Trackpad Gaming to OS X
 
These guys... Always the same game. Almost like Angry Birds. Just releasing it on different platforms slowly to try to squeeze as much publicity as they can out of the game.
 
it would be good if you could zoom out a bit and still control it, you can't see where the hell you're going and just crash in to everything.
 
Was this demoed a long time ago? I mean like 2005ish? I'm sure I remember seeing a touchpad game aimed at early Macbooks, possibly even PowerBooks.
 
Nice video. Not my kind of game tho. But I get the point.

I hope this control scheme won't turn out as a gimmick, like the Sudden Motion Sensor's apps. I think there are 3 or 4 apps who use that sensor, all more tech-demo's than real games.
  • One Star Wars light-saber app
  • LiquidMac
  • A game where you have to catch circles as I believe while avoiding others?
  • Maybe something I forgot...
 
I have both the iphone and ipad versions of this game and I love them both -- I was super excited to see this article and immediately downloaded the game to play on my new 2011 mb air...

The truth is though -- it's alot harder to play with the touch pad vs. the ipad \ iphone -- and I really don't like it at all. Just my opinion -- I don't have a magic trackpad, maybe that would be easier? I guess it's quite bigger than the built in touchpad on the air..
 
Looks like it is time for a color, real-time rendered, multi-touch version of Virtual Valerie. Just a matter of time IMO!
 
Is there a way to reset progress and scores?

I didn't find a Touchgrind folder or Illusionlabs folder in the library, but it might be because I haven't done anything but Warm Ups by now

EDIT: I found it, but which one do i delete? I see a "Board" "Calib" "Control" "Trickscore" and "Highscore"

From my experience I should delete everything, but I don't know about this time.
 
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i dunno, this is nice and all, but i still feel people shouldn't encourage apple in their mouse bashing. i will not be a part in your muricide, stevie!
 
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