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Apple today started selling new accessories for its Vision Pro headset, including the Logitech Muse and Dual Knit Band, with more on the way.

Apple-Vision-Pro-Dual-Knit-Band.jpg

The Logitech Muse is a spatially-tracked stylus developed for use with the ‌Vision Pro‌. It was announced at WWDC earlier this year. The Muse is intended to support the next generation of spatial computing workflows enabled by visionOS 26. The device incorporates six degrees of freedom (6DoF) tracking, pressure-sensitive tips, and real-time haptic feedback to allow users to interact with digital environments through precise input and tactile realism.

Logitech Muse is a spatial accessory designed to enhance the way you work, create, and collaborate with Apple Vision Pro. Muse combines a familiar form factor with advanced technology, offering a precise, immersive workflow in both productivity and creativity apps.

Seamless motion tracking in six degrees of freedom with intuitive controls allows you to draw, annotate, and interact naturally in space. Real-time haptic responses add textural realism to create a truly engaging experience. A pressure-sensitive tip and force-sensing button allow you to vary line thickness whether drawing on a surface or in the air.

According to Logitech, Muse is intended for use across a wide range of spatial computing applications, including 3D design, collaborative workspaces, and immersive visualization tools. The device features both physical buttons and gesture controls. The Logitech Muse costs $129.95 and is now available from Apple.

logitech-muse.jpg

Apple's new Dual Knit Band for the Vision Pro is also now available for $99. It comes with the new Vision Pro with the M5 chip, but is available separately and compatible with the M2 Vision Pro.

Designed for Apple Vision Pro, the Dual Knit Band provides lasting comfort and stability — with soft, breathable upper and lower straps and a counterbalanced design. Its dual-function Fit Dial makes it easy to adjust each strap independently for a personalized fit. The Dual Knit Band attaches to the Audio Straps with a simple and secure mechanism, and release tabs allow you to quickly detach it when needed.

In addition, Apple today confirmed that the PlayStation VR2 Sense controller and Controller Charging Station will be available for $249.95 from the Apple Store online in the U.S. beginning Tuesday, November 11.

Article Link: Two New Accessories for Vision Pro Now Available, With More Coming
 
A new light seal that would let one still wear a CPAP mask would help for those that wear Vision Pro at night in their beds. They could fall asleep with it on after a night of working with the Mac OS virtual Remote Display..
 
I genuinely thought they might redesign the arms since they're somewhat detachable. Maybe turn them up for a 'halo' strap or something. All the weight pivoting off the temples and pushing down on the cheeks must be part of the discomfort for many.
 
Given Sony could do with another outlet for its VR software they really should have announced a port of Horizon Call of the Mountain to go with those controllers.
 
I want to see that Muse in action and its capabilities—for 3D art but also specifically wondering if it has any application to 2D art pipelines (for those who want a spatial computing environment while doing 2D work).
 
controllers seem pricey. You could get a like new psvr2 inc the the controllers for less than £250 from amazon warehouse a few months ago. (ofc we don’t have a time machine…)
Similar to other VR controllers:
A set of Index controllers is $279. A set of Meta Quest Pro controllers is $249. A set of standard Quest Touch controllers with a charging dock is $210

The price of the strap is high.
I expected it to be higher. It's the same price as the Solo Knit band. It looks more complex than, say, a $99 Apple Watch band. (Not saying it's cheap, but for Apple accessories, especially among accessories for their most expensive products, it doesn't seem out of line, and if anything, is a better value).
 
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I have no problem wearing it. I'll bet you never even tried it.
I'm referring to the new strap pictured. Most people are not gonna be keen on messing up their hair to put this huge ass thing of their face and isolate themselves from everyone around them. The whole idea of this device is fundamentally flawed. I understand they want to use it to beta test AR stuff in the real world, I get that, but I still think they should have skipped this version, and come out with something that people actually want to use and wear IRL. I don't think the price is the problem. If it were useful and attractive enough, people would buy it at the current price. The problem is we just have no good use for this thing. And it looks stupid.

EDIT: I should clarify. The device itself doesn't look stupid. I think it's actually very attractive for a headset device. But YOU the wearer, look stupid using it. That's the problem.
 
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I'm referring to the new strap pictured. Most people are not gonna be keen on messing up their hair to put this huge ass thing of their face and isolate themselves from everyone around them. The whole idea of this device is fundamentally flawed. I understand they want to use it to beta test AR stuff in the real world, I get that, but I still think they should have skipped this version, and come out with something that people actually want to use and wear IRL. I don't think the price is the problem. If it were useful and attractive enough, people would buy it at the current price. The problem is we just have no good use for this thing. And it looks stupid.

EDIT: I should clarify. The device itself doesn't look stupid. I think it's actually very attractive for a headset device. But YOU the wearer, look stupid using it. That's the problem.
Maybe one looks "stupid" wearing it, maybe not (it's only subjective opinion, not objective fact, regardless if it's popular opinion, which is always changing), but the VP is mainly a wear at home device due to the safety issues of being immersed in the go. So I question why looks would even be such a major concern. Are a lot of people concerned with how they look even at home?

As far as the isolation issue, I don't think it's fundamental. Breaking it down, isolation can exist if a user can't see the world, or if others can't see a user. But if passthrough quality and FOV is good enough, then a VP user can see everything/everyone and won't feel especially isolated. That already seems to be the case for most users, although many have said those still need to be improved. People can of course plainly see a VP user except their eyes, but the eyes are the most important part because they show the user's attention and attention is essential for communication. Eyes also show expression but expression can be shown many other ways, the crucial thing is attention. If there is a technology that can show a user's eyes adequately, then others won't feel especially isolated from the user. Some have said Eyesight is baseline good enough to show the user's attention, although it looks weird and blurry. Many others can't (or refuse to) get past the weirdness. In any case, Eyesight likely needs a lot of improvement, but in principle it or some tech like it can solve that half of isolation.

Some people say the VP is isolating because no one can see what the user is looking at, but then so is a privacy screen on one's computer or phone. As long as it's optional, that is a wanted type of isolation. And with the VP it is optional because one can choose to share their POV or virtual screen to another device. But the 3D "experience" can only be shared with another VP user. So it's very expensive, yes, but again, not fundamental.

I agree people will pay any price if the use case is killer enough, but that price applies to everything, not just money, which includes the price of comfort. Think high heels. I also agree it may not have that killer use case for most people. For the VP to become more popular, it needs to require less of people and/or give more to people. But that's obvious. And while it's also obvious Apple would love for that to happen, what's not obvious is what is actually possible and what Apple's plans are.
 
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