I've been playing around with UIImage. What I've done so far is use an UIImagePickerController to fetch a picture, enabling editing on that picker such that I can multitouch edit the picture.
Now that I have the picture (and can display it in an UIImage), I'd like to provide further control to the user to multi-touch that.
My questions are:
I have some sense that it involves using something like the editingInfo dictionary that comes with the picker (via UIImagePickerControllerDelegate's imagePickerController:didFinishPickingImage:editingInfo: method), but I guess I'm lost after this.
Is there a good example to look at in the Sample Code (MoveMe looks promising)? I'm more than willing to go away and try something, but I'm not going to turn down more direct code to handle these events
Thanks!
Ron C
Now that I have the picture (and can display it in an UIImage), I'd like to provide further control to the user to multi-touch that.
My questions are:
- What do I turn on where to enable receiving multi-touch events from the image? (I'm using InterfaceBuilder to create the interface, at least for now)
- Where do these events go?
- How do I move the image?
I have some sense that it involves using something like the editingInfo dictionary that comes with the picker (via UIImagePickerControllerDelegate's imagePickerController:didFinishPickingImage:editingInfo: method), but I guess I'm lost after this.
Is there a good example to look at in the Sample Code (MoveMe looks promising)? I'm more than willing to go away and try something, but I'm not going to turn down more direct code to handle these events
Thanks!
Ron C