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Epic Games has released Unreal Engine 4.9 with several new features that developers can implement in iPhone and iPad games on the App Store, including efficient dynamic shadows, movable lights and decals, improved in-app purchase functionality, remote push notifications and CloudKit support.

iPad-Unreal-Engine-4.9.jpg

Unreal Engine 4.9 supports dynamic modulated character shadows from directional lights on iOS and Android, while up to four dynamic point lights are supported on each object being illuminated. Unreal Engine 4.9 also ships with a Flurry mobile analytics plugin for iOS out of the box for advertising.

Unreal Engine 4.9 also includes VR motion controller support and performance improvements, experimental DirectX 12 support for Windows 10, a new plugin wizard, improved HTML5 and other deep graphical improvements. The full changelog details other new features for developers.

Article Link: Unreal Engine 4.9 Released With Improved Graphics, Remote Push Notifications and CloudKit Support
 
This, on the 6s, with the A9 chip with 2GB of RAM and (possibly) two additional GPU cores, would mean an amazing gaming experience.

Unreal engine is truly unreal. Glad they're pushing it to mobile.
 
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This is amazing and makes me wish—even more—that Epic would release another Epic Citadel like exploration game.
 
Technology these days is so cool. I remember when Return to Castle Wolfenstein - and after that, Doom 3 - were cutting edge in terms of graphics. And I mean cutting edge, where people were saying games aren't likely to ever look much better. Yet we get visuals better than both of those in something that can fit in our pocket. It's easy to lose significance of how amazing stuff is because we lived during the curve/incremental advancements. But when you really take a step back and consider the advance … wow.
 
Nice. I'm a Unity user but always an Unreal fan as well.

Don't overlook the 8/24/15 release of Unreal Tournament, either! Runs on Mac, costs zero. A step towards more UT goodness.
 
See image (screen shot from within the article) it talks about motion tracking controllers.

Weird that they fail to mention the WiiMote, WiiMote Plus, Nunchuck, or GamePad (although the GamePad would be kind of weird to have in that abstraction layer... people handle the GamePad more like you would an iOS or Android device, or maybe a headmounted VR like the Oculus Rift.)
 
MacRumors said:
Unreal Engine 4.9 also ships with a Flurry mobile analytics plugin for iOS out of the box for advertising.

Yay, ads and analytics spyware is already built it: "Try the new McFlurry - now with Unreal topping!"
 
why would a figure throw a fuzzy, fading shadow that doesn't fall on the bottom of the collumn but then gets darker and more defined farther up?

unreal engine rocks, but that's just...unreal.
 
*includes VR motion controller support*

Could this be getting ready for the new AppleTV? With its motion sensing remote.
Or, to support all the consoles and VR tech coming out now (if not already out) for PC.
 
Or, to support all the consoles and VR tech coming out now (if not already out) for PC.

Well of course, but Epic being a supporter of apple's Metal, the timing of this and the very soon to be announced AppleTV where one of the main features will be games seems to line up. But yes you're right, obviously not JUST for AppleTV. (And iOS/OS X)
 
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