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that it will run doesn't mean it'll be well optimised, and that can be make or break for the experience of a game. By far and away, if you're wanting anything but the lightest most occasional gaming sessions, you're better off running windows on a purpose built gaming machine - and nothing is going to change that anytime soon...
 
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Valve has stated they currently have no plans to bring this addition to Steam Play to MacOS.

Nothing to see here for us iOS/macOS fans. Hopefully it will work well, then be ported over to Apple’s ecosystem, but like the poster said above this was done before with Cider with mixed results.
 
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that it will run doesn't mean it'll be well optimised, and that can be make or break for the experience of a game. By far and away, if you're wanting anything but the lightest most occasional gaming sessions, you're better off running windows on a purpose built gaming machine - and nothing is going to change that anytime soon...

Frankly, I think you're better off using a console - truly a purpose built gaming machine.

I used to be very anti-console. I used to be a PC gamer. Back in the day, this was the right choice I think. In 2000, a PC would blow any contemporary console out of the water easily. Look at Half-Life, came out in 1998 on PC and didn't come to consoles for 3 years later, in a worse version imo. Sometime around the PS3 and XBox360 era the difference became less meaningful, and the hassle of PCs became less worthwhile.
 
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With Xbox that's basically the same thing anyway ;)

Yea, but less distractions and Windows BS. On Xbox there's no messing with drivers and adjusting settings to fit your hardware. Just download and go. The software updates are pretty much idiot-proof.
 
Yea, but less distractions and Windows BS. On Xbox there's no messing with drivers and adjusting settings to fit your hardware. Just download and go. The software updates are pretty much idiot-proof.
I maintain an entry Windows gaming laptop for games like Civ V & VI, and the Total War series and being honest it's a pretty painless experience. Nvidia GeForce Experience and Steam pretty well make sure everything is up to date anyway. I barely use it besides that, and the system holds back other updates while you're in game so you can just let it run through when you're done. If you're more heavily into it you might need to dig a little deeper, but then you'll probably know what you're doing better anyway. As far as cost effectiveness and absolute compatibility go console is always going to be best, but for games that don't translate well to console Windows machines are still the best bet.
 
I maintain an entry Windows gaming laptop for games like Civ V & VI, and the Total War series and being honest it's a pretty painless experience. Nvidia GeForce Experience and Steam pretty well make sure everything is up to date anyway. I barely use it besides that, and the system holds back other updates while you're in game so you can just let it run through when you're done. If you're more heavily into it you might need to dig a little deeper, but then you'll probably know what you're doing better anyway. As far as cost effectiveness and absolute compatibility go console is always going to be best, but for games that don't translate well to console Windows machines are still the best bet.

Oh yea, for sure. If you're into TBS or RTS games, PC is really the only choice.
 
I guess because there is no official macOS support and no plans for it.
But it is big news, and I think they will probably support macOS soon as there is a much bigger market for this than SteamVR. What's also exciting is that I think it will still count as a macOS purchase, which could give them a much better indication of demand.
 
We had Cider on the Mac, we know how it ended.

True but things are very different now.
- Proton is open sourced, unlike Cider.
- It's supported by the World largest desktop digital store and Valve with it's own very strong reasons to keep it flourish.
- Wine evolved over the years and many games will just work without making special "ciderized" versions.
[doublepost=1535048888][/doublepost]
Frankly, I think you're better off using a console - truly a purpose built gaming machine.

I used to be very anti-console. I used to be a PC gamer. Back in the day, this was the right choice I think. In 2000, a PC would blow any contemporary console out of the water easily. Look at Half-Life, came out in 1998 on PC and didn't come to consoles for 3 years later, in a worse version imo. Sometime around the PS3 and XBox360 era the difference became less meaningful, and the hassle of PCs became less worthwhile.

Consoles for the easygoing all the way but it requires free room with large tv while the Mac and Macos is usually main working machine and we want to game on it in the free time.
Also, many type of games (strategy!?) just don't feel comfortable with consoles.
 
True but things are very different now.
- Proton is open sourced, unlike Cider.
- It's supported by the World largest desktop digital store and Valve with it's own very strong reasons to keep it flourish.
- Wine evolved over the years and many games will just work without making special "ciderized" versions.
[doublepost=1535048888][/doublepost]

Consoles for the easygoing all the way but it requires free room with large tv while the Mac and Macos is usually main working machine and we want to game on it in the free time.
Also, many type of games (strategy!?) just don't feel comfortable with consoles.

Yea, I agree with you there. I load up good old C&C Generals on my Mac from time to time. Games like that don't work on a console.

For the right types of games (FPS, racing arcade, fighting, etc.), I prefer playing on the big TV. I have this huge screen, might as well use it!
 
It's even on Forbes
https://www.forbes.com/sites/jasone...ames-now-run-on-steam-for-linux/#14aea496e3fa

And if You think it's unrelated to Mac gaming, remember that Wine and even Proton runs on MacOs, although unsupported and only for older games regarding deficiency in MacOs GPU drivers.

Whether that really changes much remains to be seen, as the list of (officially) supported games so far is quite unimpressive:

  • Beat Saber
  • Bejeweled 2 Deluxe
  • Doki Doki Literature Club!
  • DOOM
  • DOOM II: Hell on Earth
  • DOOM VFR
  • Fallout Shelter
  • FATE
  • FINAL FANTASY VI
  • Geometry Dash
  • Google Earth VR
  • Into The Breach
  • Magic: The Gathering - Duels of the Planeswalkers 2012
  • Magic: The Gathering - Duels of the Planeswalkers 2013
  • Mount & Blade
  • Mount & Blade: With Fire & Sword
  • NieR: Automata
  • PAYDAY: The Heist
  • QUAKE
  • S.T.A.L.K.E.R.: Shadow of Chernobyl
  • Star Wars: Battlefront 2
  • Tekken 7
  • The Last Remnant
  • Tropico 4
  • Ultimate Doom
  • Warhammer® 40,000: Dawn of War® - Dark Crusade
  • Warhammer® 40,000: Dawn of War® - Soulstorm
There are a bunch of indie games (many of which have native Mac versions), and lots of fairly old games (which have been running without issues with Wine for years – even under macOS). Only three (maybe three and a half) of these are somewhat recent – DOOM (2016) and its VR spin-off, NieR: Automata, and Tekken 7 –, and one of these (DOOM) already runs with the most recent version of Wine under Linux, since they added Vulkan support.

And Valve already has pointed out that many games that use certain types of DRM won't be able to run under their version of Wine, which will rule out significant portions of recent games.
 
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