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Vimeo today announced it has released a native app for Apple's Vision Pro headset, allowing users to view, upload, and share spatial videos.

Vimeo-Vision-Pro-Large.jpeg

Spatial videos offer three-dimensional depth, making scenes look more immersive and life-like. Spatial videos can be watched on the Vision Pro, and recorded on the Vision Pro, all iPhone 16 models, and iPhone 15 Pro models. You can upload spatial videos to your Vimeo library from the Vimeo app on iOS and visionOS, and on Vimeo.com.

"This kind of spatial content is the future of storytelling, and we're proud to be at the forefront of this revolution," said Philip Moyer, CEO at Vimeo.


Vimeo's announcement also reiterates that Apple plans to update Final Cut Pro later this year to enable users to edit spatial videos on their Mac.

Vimeo embracing the Vision Pro comes after YouTube shunned the headset. Earlier this year, it was reported that YouTube had no plans to release an app for the Vision Pro, and it has not allowed its iPad app to be used on the headset. And earlier this month, developer Christian Selig removed his third-party YouTube app Juno from the visionOS App Store after YouTube's legal team told him the app violated the company's terms of service. Of course, YouTube's decisions regarding the Vision Pro could change in the future.

Cisco-Spatial-Meetings-Vision-Pro.jpg

In other Vision Pro app news, Cisco today announced it will soon release a Spatial Meetings app for the headset that works with the Cisco Room Bar Pro. The app will enable meetings with "stunning, life-like video and incredible depth."

Article Link: Vimeo Releases Vision Pro App With Spatial Video Support After YouTube Shuns Apple's Headset
 
Not releasing an app is kind of a departure from shunning the platform. The website works fine on the device. More clickbait 🥱

I get your point but it's hard to argue that Google is not shunning the platform. Apple is in kind of a hard spot with the Vision Pro considering their relationship with most developers these days. Either they are large and rivals like Google, or small and stomped on like @ChristianSelig.

The website only works fine because some idealistic hippies in the 80s/90s made it that way. You can rest assured that sort of Intellectual Property Circumvention would not be tolerated today.

They're already trying it through TOS. That's why something like Juno which essentially is a web browser was taken out.

And to keep it firmly on topic, of course Vimeo released an app. This is what any semblance of competition does. If Youtube says no, Vimeo sees an opportunity to say "hey remember us?!"

Which brings me back to my original point. It's not that hard for any company of decent resources to make a Vision Pro app. Google has not only chosen not to, but gone out of their way to make sure no one else does either.
 
I get your point but it's hard to argue that Google is not shunning the platform. Apple is in kind of a hard spot with the Vision Pro considering their relationship with most developers these days. Either they are large and rivals like Google, or small and stomped on like @ChristianSelig.

The website only works fine because some idealistic hippies in the 80s/90s made it that way. You can rest assured that sort of Intellectual Property Tampering would not be tolerated today.
That’s fair. Imagined Richard Stallman stroking his beard at that second point ✌️
 
Clickbait aside,

"This kind of spatial content is the future of storytelling"

It's not. It's a gimmick. It's about as useful to storytelling as 3DTV, LivePhotos, and 360 degree footage.

Turns out that none of these technologies actually add anything to the story and do nothing to affect the script, performances, production design or world building.
 
Clickbait aside,

"This kind of spatial content is the future of storytelling"

It's not. It's a gimmick. It's about as useful to storytelling as 3DTV, LivePhotos, and 360 degree footage.

Turns out that none of these technologies actually add anything to the story and do nothing to affect the script, performances, production design or world building.

It could be.

3DTV was a gimmick, that's true.

Live Photos was not a revolution but is a nice to have.

This basically is 360 degree footage we're talking about, with extra depth. It's hard to do right. But it does add the next dimension of information. It's not as generally useful as text, pictures, and 2D video. But it does seem like the next step.

Not sure Apple has managed to do much to move the needle on it, though.
 
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If it wasn't such a pain to use, immersive environments are not a gimmick at all and definitely have the ability to put you "in" the story. 360/720deg Omnimax theatres proved this 30+ years ago already. But there are many pitfalls along the way to delivering it in an at-home experience, and we've got a hundred products that have fallen in those pits. Hopefully Apple figures it out, and eventually figures out how to do it at $1k per unit, because that is still a truckload of cash to lay out for another way to passively watch what will always be a small selection of films in our lifetimes.
 
It could be.

3DTV was a gimmick, that's true.

Live Photos was not a revolution but is a nice to have.

This basically is 360 degree footage we're talking about, with extra depth. It's hard to do right. But it does add the next dimension of information. It's not as generally useful as text, pictures, and 2D video. But it does seem like the next step.

Not sure Apple has managed to do much to move the needle on it, though.

It won't change storytelling. 'It looks like it has depth' doesn't make a bad story better. 360 degree footage has been around for a long time, as has VR. It's not a useful tool for storytelling, since all you can do is 'look around' unless you are interacting using a controller to jump to other locations - and that is a video game.

Spatial videos are just stereoscopic 3D videos. That has been tried many times over the years in films, TV and Nintendo devices.

People want to watch films and TV shows together - not in isolated $3500 wearable monitors with a 2 hour battery life that no one else can see. This is the real problem. If spatial videos could be recorded and experienced on an iPhone, they'd be huge. But if you need an Apple branded headset to view them, it's dead on arrival.
 
And earlier this month, developer Christian Selig removed his third-party YouTube app Juno from the visionOS App Store after YouTube's legal team told him the app violated the company's terms of service
Yeah… Google went from “do no evil” to “let’s get annoying and cringy and try to rewrite history via AI shady training and mess up searches that were working fine before and bother people with a fat slab of legalese that were doing useful things on platforms we don’t care about and won’t even bother”.

Every time I get the YouTube Premium Ad “you can get a this and that, but better just get YT premium” it just further reminds me to just close it, never ever pay for it and go touch some real life grass.

What a bunch of punks they have become.
 
Overall, this is a non-announcement. Vimeo didn’t do anything special, simply allowed the app to target vision os. It’s literally just the same thing as the existing mobile app, but all too happy to lap up whatever headlines they can get, I guess.

I find it interesting that Vimeo released an app for Vision Pro yet they stopped supporting their app for AppleTV.
Yeah I noticed that too. Of all platforms to actually care about…
 
Clickbait aside,

"This kind of spatial content is the future of storytelling"

It's not. It's a gimmick. It's about as useful to storytelling as 3DTV, LivePhotos, and 360 degree footage.

Turns out that none of these technologies actually add anything to the story and do nothing to affect the script, performances, production design or world building.
People said the same about TV.. about streaming.. about the personal computer.. and the iPhone.

I’m guessing you don’t have a Vision Pro or you’d realise your last sentence makes no sense after watching Submerged.
 
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It could be.

3DTV was a gimmick, that's true.

Live Photos was not a revolution but is a nice to have.

This basically is 360 degree footage we're talking about, with extra depth. It's hard to do right. But it does add the next dimension of information. It's not as generally useful as text, pictures, and 2D video. But it does seem like the next step.

Not sure Apple has managed to do much to move the needle on it, though.
So this is spatial video. Thats the main push of the update. 3D in the traditional movie sense is different to spatial that’s also different to immersive /180.

This Vimeo update allows users to share and view spatial videos shot in the Vision Pro and iPhone.
 
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Overall, this is a non-announcement. Vimeo didn’t do anything special, simply allowed the app to target vision os. It’s literally just the same thing as the existing mobile app, but all too happy to lap up whatever headlines they can get, I guess.


Yeah I noticed that too. Of all platforms to actually care about…
No it’s not. It supports spatial video now. Yesterday there was no platform where I could upload spatial video from my Vision Pro or iPhone and let someone else view it in Spatial 3D. Today you can do it on Vimeo.
 
There’s a lot of comments here from people who don’t understand what this update does, don’t have a Vision Pro or understand the difference between 3D, spatial and immersive video.
 
It won't change storytelling. 'It looks like it has depth' doesn't make a bad story better. 360 degree footage has been around for a long time, as has VR. It's not a useful tool for storytelling, since all you can do is 'look around' unless you are interacting using a controller to jump to other locations - and that is a video game.

Spatial videos are just stereoscopic 3D videos. That has been tried many times over the years in films, TV and Nintendo devices.

People want to watch films and TV shows together - not in isolated $3500 wearable monitors with a 2 hour battery life that no one else can see. This is the real problem. If spatial videos could be recorded and experienced on an iPhone, they'd be huge. But if you need an Apple branded headset to view them, it's dead on arrival.
You can view them in a quest too. Have been able to before the Vision Pro even shipped.
 
F

Working fine is a bit much. The touch targets are a bit small. Theres a reason Juno was popular.

It’s gotten better since launch. Real kicker would be ability to use cinema environment (even with all the lens glare). Very popular feature request that Apple could implement easily imo.

Juno… idk. He shipped a Metal FX upscaler that ran at 10fps.
 
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People said the same about TV.. about streaming.. about the personal computer.. and the iPhone.

I’m guessing you don’t have a Vision Pro or you’d realise your last sentence makes no sense after watching Submerged.

No one said that about any of those things. Everyone saw how revolutionary TV was from Day 1. Google paid $2Bn for YouTube in the mid 2000s and Netflix has always attracted heavy investment. Everyone saw the potential of the PC as soon as Windows 3.1 was released, and the iPhone was one of many smartphones hitting the market at that time.

But none of those were 'the future of storytelling'. They were a delivery system for existing stories that were already being told. The Vision Pro is a monitor. A $3500 monitor, with a 2 hour battery life that only one person can use.

Claiming that stereoscopic images are going to be the future of storytelling is exactly and literally what 3DTVs were doing. The Vision Pro is the new 3DTV system.
 
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