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mark28

macrumors 68000
Original poster
Jan 29, 2010
1,632
2
I just got Starcraft 2 today. So I finally see where this 512 vs 256 mb is paying off.

256 mb users are forced to use texture quality on medium while the others can set it on high. However, I don't see any difference between medium and high texture quality though.

Now here is the interesting part. I get the same fps with texture quality on medium or on high. So texture quality is not taxing the GPU that much. Meaning, with 1 Gb of VRAM, this 330 can run texture quality on Ultra.
 
I just got Starcraft 2 today. So I finally see where this 512 vs 256 mb is paying off.

256 mb users are forced to use texture quality on medium while the others can set it on high. However, I don't see any difference between medium and high texture quality though.

Now here is the interesting part. I get the same fps with texture quality on medium or on high. So texture quality is not taxing the GPU that much. Meaning, with 1 Gb of VRAM, this 330 can run texture quality on Ultra.

thats not true, thats not how vram works, it stores textures but it wont be able to process it.
 
Game developers should remove these lousy limitations with VRAM and let people choose the settings they like, no matter it will run or not. I'm sure SC2 with high textures would run smoothly with 256MB 330M GT.
 
Game developers should remove these lousy limitations with VRAM and let people choose the settings they like, no matter it will run or not. I'm sure SC2 with high textures would run smoothly with 256MB 330M GT.

yup, it definitely does.
 
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