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MockT

macrumors member
Original poster
Jan 21, 2024
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Here's my list:

- Weight sub 300g
- Chip that doesn't need active cooling - waterproof device
- EyeSight twice as large, twice as bright
- Profiles
- Baked OS with full, seamless integration and reasonable app selection

Curious to know how aggressive or conservative those needs are compared to yours!
 
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Honestly I think they nailed it for the first one for me to keep it long time.

But if I had to force it, better cameras, brighter displays, lighter chassis

Mainly hardware, I have a lot of software gripes, but I feel like Apple may get greedy despite it running an M2 chip.
 
  • Much more comfortable
  • Far better pass through quality
  • Wider FOV
  • Open it up for normal gaming use, including with a cable and a controller of some kind -- could be a great Simulation device (flight, driving, etc)
  • Probably needs more resolution to fully satisfy those wanting to do normal browsing/work of any intensity
  • Oh - Cost needs to be sub $2k
 
Nothing needs to happen IMO. It’s the future or not. If it is then I have to buy it. For me it’s a need and not a want.
 
  • More comfortable / less heavy / possibly move battery back to back of head to balance
  • Get RID of Eyesight. I honestly don't think they need anything on the front. It doesn't need to look like a bad version of trying to look like your eyes / face.
  • Wider FOV / more immersive
  • More apps
  • More Apple integration, especially w iPhone
  • Oh - Cost needs to be sub $2k, or no more than $2,500.
 
Needs more of everything but ultimately no good matter how great the hardware is it just needs a killer app for me and be significantly cheaper.

I had the Quest which I sold on after a month as the novelty wore off and everything felt half baked.

Only the gaming kept me a bit longer, but stuff like BeatSaber as anything with lots of movement made me sick fast.

Killer app could be some immersive way to learn I’m thinking. Learning would suit the zoned in headset environment so think a push in that area might give headsets a breakthrough.
 
As some mentioned here, it needs to be around the $2k mark. But then again, the most important thing for me is the use case. Whether it costs 2 or 10k, I need to have a need for it and justify the purchase.

From what I've seen so far, it seems like a beautiful device, a brilliant piece of technology. But not a must have.
 
I've already bought one, but this is my wishlist for near-term improvements:
  • More comfortable (lighter)
  • Reduced internal glare
  • Wider FOV
  • Less distortion along the FOV edges
  • 120Hz refresh rate
  • Support for syncing content from a Mac
  • Higher resolution / less noise on passthrough
  • 2x battery life
I'd love an internal battery, too, but I don't think they'll be able to do that for a while.
 
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  • Much more comfortable
  • Far better pass through quality
  • Wider FOV
  • Open it up for normal gaming use, including with a cable and a controller of some kind -- could be a great Simulation device (flight, driving, etc)
  • Probably needs more resolution to fully satisfy those wanting to do normal browsing/work of any intensity
  • Oh - Cost needs to be sub $2k

Add in glare reduction and you've got my list. Oh and whatever technology (people are saying varifocal lenses) reduces eye strain or whatever issue I got with using gen 1 that made me never want to use it again.

For "normal gaming use" I would like to see some kind of 3rd party software that uses the developer strap to connect to my Windows. I don't want wireless because of latency which is a no no for some games and this is assuming the next gen dev strap and AVP are capable of speeds beyond the current USB 2.0. I'm not so much interested in VR games for Windows, I just want a giant beautiful virtual display to play traditional games. So more 'Virtual Display but Windows' less Valve Index style VR experiences.
 
Some quality of life improvements I'd like to see:
- Significantly reduce glare/lens reflections/introduce new environments to help limit it.
- Cut down on weight by at least 15%.
- Minimum of 30% improvement in passthrough video quality, especially in dark settings.

I'd happily upgrade from gen1 to gen2 if two out of the three are met. Honestly, reducing lens glare alone would push me to upgrade.
 
I think it’s too early for any of us to know.

I get that people bought it, and are returning it (probably were planning to the whole time), but the Use Cases and requirements list will be based on people that kept using it.

It’s a “You don’t know what needs fixed till the Everyman uses it”. It needs to be determined if it can be done via software update, or further hardware revision.

I don’t know if we’ll see a Vision Pro update till the M5, and what comes next after 3nm. Why? Because they could have pushed the delivery window to get an M3 in there and they didn’t. Thats not a dig, I don’t think I’ve heard anyway complain about it not being fast enough. It sounds like everything could be resolved with the next generation of sensors, and fabrication node.

So we’ll see smaller better sensors helping deliver better lighter body.

All of these things are obvious, at least to me. I’m waiting to see the software tweaks more than anything else.
 
Internal glare killed it for me given the price. Not sure I could live with the glare unless it was sub $1K. It also needs to be super easy to put on and use, specifically lighter and not have the external battery. Maybe by gen 10!
 
How much of the weight is in the frame that holds everything together, and how much can that be reduced? Unless the OLED screens and their related optics are especially heavy, I can't see where the weight is except in the parts holding everything together. Many of the components are also in an iPhone, with a couple of extra chips and more, but smaller cameras.The internal OLEDs are completely different (the EyeSight display is close enough to an iPhone display) - and, while the screens themselves shouldn't weigh anything, I can see how the optics might.

A Vision Pro weighs roughly three iPhones (very close to two iPhone 15 Pro Maxes and one iPhone 15 Pro), without the battery. Other than the OLEDs and the frame, I can't see it having more than 1.5 iPhones worth of electronics in it, and it has no battery included in the weight, while 1/3(???) of the weight of an iPhone is battery.

If all the extra weight is in the frame (and a lot of pieces do have to be held in precise alignment), that's going to be tough weight to shed...
 
Here's my list:

- Weight sub 300g
- Chip that doesn't need active cooling - waterproof device
- EyeSight twice as large, twice as bright
- Profiles
- Baked OS with full, seamless integration and reasonable app selection

Curious to know how aggressive or conservative those needs are compared to yours!

Things I need right away:

1. I could just go on about the comfort. If the dual loop band ran longitudinal and had an attachment point on the body of the device to lift it up like most other headsets, it would likely feel a lot lighter over extended use, since it's not relying on facial pressure through some relatively stiff and uncomfortable cushions. I am pretty sure they could keep the weight exactly where it is for several generations if the mounting solution were better. I even love the solo loop, it lets you pull the device on real fast for a quick session and not mess up your appearance.

2. PPI needs double once again, so that I can really use it as a computer. It's so hard to go back to a sub-retina display when all our Apple devices have such amazing screens.

3. Window management that helps ease eye strain. I'm guessing there are focal distances that are more comfortable, and automatically keeping windows at a more uniform focal distance would be likely a benefit. Basically I'm not sure if the ability to place windows anywhere is a good idea yet.

4. Some kind of combined portable keyboard+trackpad accessory from Apple, and a spot for it in the next carrying case. It would be nicer than trying to tie our magic keyboard and trackpad together with a magicbridge. I am sure this is coming, they did build a really great one for the iPad Pro already.

5. An alternative to pressing the Digital Crown or digging through Control Center for launching apps.

Things I'm not yet concerned about:

1. Limited app selection. We have the web, and there will be more apps.

2. Bugs and quality of life issues, like revealing hardware keyboards when in VR, and providing some distance between elements so that eye tracking is easier. It really bugged me that when I got to the last line of text in the Notes app, eyetracking thought I was looking at the Ornaments below. I know they'll get to it.

3. FOV/Lens issues. I got used to low FOV, and lens glare seem like a really hard problem. I think they could make movie watching more pleasant by adjusting background lighting conditions in theater mode because watching on the Moon makes glare negligible. Would be surprising but nice if they managed to cut it out fully.

4. Battery. This is the first user-replaceable battery in an Apple device in years! I love that! Doesn't bother me when I'm using the device sitting down. And if I'm sitting down, I have no problems with connecting it to power. It's also such a delicious piece of metal I want to bite it.

5. Price. This is priced like a mac with two bleeding-edge displays and a couple dozen new sensors, plus some insane soft material engineering thrown in. I think if they keep the price where it's at, at least for the Pro model, it will be good long term to enable advancement across the device family.

6. Personas and eyesight. These are admirable in how well they work now, and will only get better. As an introvert I like being able to be on camera without actually being on camera.
 
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Price. This thing cannot be priced more than an iPhone. Heck, even for something as integral as the iPhone, I'm already holding my iPhone 11 Pro for the 4th coming to 5th year just to stretch it's dollar. It's going to be a much tougher ask to have the masses try and spend $800 or more on something .. optional.
 
Absolutely on the price (and a more adaptable light seal). I see a lot of potential for this thing in education, but there is no educational institution on Earth that can afford it as it now stands - $3500 apiece and hard to pass around because it has seventeen different light seals.

Prior to Vision Pro, I was totally aghast at the possibilities for VR/AR in education, because it seemed like a way of slipping yet MORE screen time into curricula. Given what Vision Pro can do, I wonder about whether it could integrate with hands-on education (my field is ecology, and I'm thinking about whether it could be used before or after field trips, to look at things that can't be observed with the naked eye).

In order to do that, we'd need schools or universities to be able to afford it, which means less than half of its current price (much less than that if each student had to have their own). It would need to be shareable (maybe allowing people to store a profile under their Apple ID - a student picks up a random Vision Pro, signs in with their Apple ID, and it grabs their eye tracking data, etc. from the cloud - that all has to be stored in some sort of file, which I suspect is not enormous).

It would also need to come in a much smaller number of fits. I suspect some institutions might be able to deal with three sizes or so(especially if the part that came in sizes was detachable, as it is now), but not seventeen. .
 
  • Much more comfortable
  • Far better pass through quality
  • Wider FOV
  • Open it up for normal gaming use, including with a cable and a controller of some kind -- could be a great Simulation device (flight, driving, etc)
  • Probably needs more resolution to fully satisfy those wanting to do normal browsing/work of any intensity
  • Oh - Cost needs to be sub $2k
I don't own one, but did try one at the Apple Store. I don't know if you listed these in any particular order of importance or not...but you putting "much more comfortable" at the top does stand out to me and I would definitely put it towards the top in terms of priorities. They could improve everything else you listed, but if it's not more comfortable...I could imagine that being a deal breaker for a lot of people.

It could be perfect in all of those ways, but if you still can't stand to put it on for any decent length of time, it won't matter.
 
As someone who draws digitally for work, I can’t even start to consider getting the VP until there’s a way to draw in 2D while using it. Everything I’ve seen says the pass-through is not good enough to use a physical drawing display while wearing the headset. So unfortunately it looks like I’m out of the VP game at least until the pass-through drastically improves or Apple can figure out a good way to incorporate 2D professional drawing into the VP software/hardware (not eg. air finger painting).
 
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In order to boost my interest in the Apple Vision Pro I think I'd need:

1. A far better gaming library with actual VR games. It seems like an oversight that this was in development for so long and Apple didn't push for at least a handful of games at launch.

2. It needs to be a stand alone Mac for this price and not an accessory that I need to connect to a Mac for work applications. The Vision Pro in its case is bulky and I don't want to have to bring a Mac and the Vision Pro when traveling.

3. The ability to move through experiences (and games in the future). This is a basic function of even cheap VR headsets but in the demo I was given I was stuck in one spot. It was still very impressive, but I want to move around.

Points one and three might be solved with updates and releases but it takes *years* to develop decent games and we might be at the second or third hardware version before any get released--if ever. Apple certainly doesn't care about gaming on the Mac and that could be the case with the Vision Pro as well.

The Vision Pro needs to be an "everything device" that entertains but also has practical useful applications. It's not there yet but excited to see what comes next.

Another thing to consider is if other companies will respond to the Vision Pro with their own improved hardware so maybe Meta will release an upgraded device that's more expensive than the Quest 3 but still a lot less than the AVP.
 
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I loved it and I’m really excited for the future iterations. That said, I returned mine this weekend - for me personally I think by the time my list is addressed I’ll want to upgrade so I’ll just wait. Here’s my wish list:

  • Multi-user support (I should be able to pass to my kids to play a game without too many hoops to jump through)
  • Better hand tracking
  • Wider FoV
  • Reduced glade
  • Substantially less weight and bulk. Honestly I’d favor putting the processing in the battery puck
 
#1. Double the Frame Rate Double the Resolution
#2. Reduce the Price by Half
#3. Make a “rugged” version
#4. 5 years from now
#5. Add in FaceID so I can track people like Mission Impossible
 
I owned and returned it last week. The main thing needs to be the convenience factor. It needs to be as easy for me to want to take off and on as it is for me to reach for my iPhone or macbook pro. Right now it's not and that's a big turn-off.
 
How much of the weight is in the frame that holds everything together, and how much can that be reduced? Unless the OLED screens and their related optics are especially heavy, I can't see where the weight is except in the parts holding everything together. Many of the components are also in an iPhone, with a couple of extra chips and more, but smaller cameras.The internal OLEDs are completely different (the EyeSight display is close enough to an iPhone display) - and, while the screens themselves shouldn't weigh anything, I can see how the optics might.

A Vision Pro weighs roughly three iPhones (very close to two iPhone 15 Pro Maxes and one iPhone 15 Pro), without the battery. Other than the OLEDs and the frame, I can't see it having more than 1.5 iPhones worth of electronics in it, and it has no battery included in the weight, while 1/3(???) of the weight of an iPhone is battery.

If all the extra weight is in the frame (and a lot of pieces do have to be held in precise alignment), that's going to be tough weight to shed...
A lot of the weight is in the framing and mechanicals for display alignment (motors, tracks, gears), heatpipes for the chips, the fan(s), and the chassis itself. Being a first gen product, it’s insanely over-engineered.

A lot of weight (and cost) can be shed with different optics and newer chips (that don’t exist yet). Instead of motorized alignment, I anticipate Apple switching to fixed optics and displays that are much larger and aligning the image with software instead. R2/R3 and M4 chips would likely have the same processing power at a lower wattage, allowing for lighter heat pipes and smaller fan(s), not to mention considerably longer battery life from the same battery pack.
 
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