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sevoneone

macrumors 65816
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May 16, 2010
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I was playing Nintendo Switch with my 6 year old tonight and it got me thinking…

Despite the marketing efforts to sell the “collaborative” features, for all intents and purposes, Vision is a single-player experience.

Enabling a shared experience would be a critical feature that would make me actually consider the platform.

It seems the most critical component to have in the actual headset is the R1 chip to process input from the sensors with minimum latency. Could the CPU/processing be offloaded to an external device and the headset basically function as a receiver/controller?

You might be able to have a MacMini sized box with an M2/M3 Pro chip functioning like a terminal server able to drive multiple headsets at once. Allowing multiple people to experience the same space and, hopefully, reducing the costs of having multiple headsets.

What are other features you’d like to see?
 
For any consumer device to succeed it has to be cheaper, lighter and consolidate other devices into it.

The $3499 2024 Vision Pro has that runway to that potential

For that to occur a die shrink smaller than 3nm (2022's N3) needs to occur.

H3YgU2WqwLUH59BXUYVZd9-970-80.png.webp


vjYJCM9naRGyrtMFvDZZKH-970-80.png.webp


Source: https://www.tomshardware.com/news/imec-reveals-sub-1nm-transistor-roadmap-3d-stacked-cmos-20-plans

So say 2023 M2 Ultra's raw performance has to translate to the power consumption of an iPhone chip by around 2033. By then a "0.5nm" (A5) or "0.3nm" (A3) will likely to occur
 
Passthrough vision/actual AR plus all day life. Until I can see the real world camera/screen free, someone else can see my face clearly, and the device can be worn even while "off" or "asleep," VisionOS remains a tool for 1-2 hour work or play sessions. A great tool, but it can't replace other displays or devices until it works all day like glasses and doesn't restrict your interaction with reality when not in active use. I'm still planning to get a VisionPro, but I know it won't be what I really want it to be until I can throw out my collection of glasses and never look back, wearing a VisionAir device for corrective lenses while driving, sun protection at the beach, movie watching on the couch, texting on the go, or working at the office. We carry smartphones all day because they are easy to switch attention to and from and last all day of average use. VisionPro is much closer to a laptop, desktop, or large TV, something you use in dedicated, focused bursts. It will be popular and useful at that. But so much more popular and useful when it replaces the smartphone, not the TV or external monitor. Based on Apple's own footage, they understand VisionOS takes off when it's an all day thing, but VisionPro, while extremely cool and useful, isn't that all day glasses and smartphone replacement device.
 
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It seems the most critical component to have in the actual headset is the R1 chip to process input from the sensors with minimum latency. Could the CPU/processing be offloaded to an external device and the headset basically function as a receiver/controller?
It will always have an M SoC. It requires one.

However, heavy processing can be offloaded to the Mac. For example, if you're going to play a very demanding AAA game, you will just start it on your Mac, put on a Vision Pro, look at your Mac, and see the game through your Vision Pro.
 
I was playing Nintendo Switch with my 6 year old tonight and it got me thinking…

Despite the marketing efforts to sell the “collaborative” features, for all intents and purposes, Vision is a single-player experience.

Enabling a shared experience would be a critical feature that would make me actually consider the platform.

It seems the most critical component to have in the actual headset is the R1 chip to process input from the sensors with minimum latency. Could the CPU/processing be offloaded to an external device and the headset basically function as a receiver/controller?

You might be able to have a MacMini sized box with an M2/M3 Pro chip functioning like a terminal server able to drive multiple headsets at once. Allowing multiple people to experience the same space and, hopefully, reducing the costs of having multiple headsets.

What are other features you’d like to see?
More affordable price, as this is still 1st release. Lot of enthusiasts will buy and test it if the price going lower.
 
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well maybe a few things here:
1. Its on the heavy side from folks that have demoed it. I think we will see a non-pro version without the eyesight thing (no glass front, no screen for external viewers to see your eyes, etc). This should lower the cost too.
2. Ability to use a mouse and do 'desktop' work with it like on a plane or in a hotel room. man think, three giant monitors and you are xcoding by a lake but physically in a crappy middle seat near the back of the plane ;) I don't know if mice are integrated, but this could be done as a sw update.
3. M3 / more power for gaming. They never really got into gaming at all and thats a disappointment. I would expect the M3 to give it a big GPU bump and maybe in the fanless enclosure be more capable of gaming.
4. No haptics. I think you would want glove accessories to give you haptics as you interact with the environment. I get you would not want to require them, but this is something that would require OS integration and help with interactive immersions.
 
More than one virtual display when using it with a Mac. I'd like it to work like that demo video floating around where multiple AR displays appear when using a headset with a laptop.
 
I think it's pretty clear that Apple is keen to natively support gaming on the device, even thought they didn't advertise that angle. They're gearing up with the Mac and various frameworks. So it's one thing to want an 'input', ie to plug in a PS5, but I think Apple's end game here is more games natively on VisionOS. It's their TV, and console all in one.
Way to go all in, rather than as a seperate peripheral to something else.

I think for what it is, at the niche it currently exists in, the narrow market, and for all the features it delivers, the price is reasonable. Nothing has to really change except for the price to come down for more people to adopt. It's comparable in price to a higher spec'd 16" MacBook Pro, which many folks are happy to pay for, as they are XDR displays. That's the current target market - folks who buy and can afford those products.

The device can only get better from here, and it's such a well thought out, svelte and high quality device, it's mind blowing to think where it could be in 5 years. It's just crazy to see what Apple can do when they decide to go all in on something. Incredible launch model and can't wait to check one out in person.
 
For any consumer device to succeed it has to be cheaper, lighter and consolidate other devices into it.

The $3499 2024 Vision Pro has that runway to that potential

For that to occur a die shrink smaller than 3nm (2022's N3) needs to occur.

H3YgU2WqwLUH59BXUYVZd9-970-80.png.webp


vjYJCM9naRGyrtMFvDZZKH-970-80.png.webp


Source: https://www.tomshardware.com/news/imec-reveals-sub-1nm-transistor-roadmap-3d-stacked-cmos-20-plans

So say 2023 M2 Ultra's raw performance has to translate to the power consumption of an iPhone chip by around 2033. By then a "0.5nm" (A5) or "0.3nm" (A3) will likely to occur
Why? So it can be worn all day powered by battery?
 
well maybe a few things here:
1. Its on the heavy side from folks that have demoed it. I think we will see a non-pro version without the eyesight thing (no glass front, no screen for external viewers to see your eyes, etc). This should lower the cost too.
2. Ability to use a mouse and do 'desktop' work with it like on a plane or in a hotel room. man think, three giant monitors and you are xcoding by a lake but physically in a crappy middle seat near the back of the plane ;) I don't know if mice are integrated, but this could be done as a sw update.
3. M3 / more power for gaming. They never really got into gaming at all and thats a disappointment. I would expect the M3 to give it a big GPU bump and maybe in the fanless enclosure be more capable of gaming.
4. No haptics. I think you would want glove accessories to give you haptics as you interact with the environment. I get you would not want to require them, but this is something that would require OS integration and help with interactive immersions.
2- you can use a touch pad so assume you can use mouse.
3 - the M2 is easily capable of doing graphics better than any existing AR headset not hooked up to a high end gaming computer. But more power never hurts.
4 Haptics are a gaming thing and I am sure you will be able to use gaming controllers with haptics since they showed the PS5. You don’t need haptics for AR which they are emphasizing.
 
Mac Apps and Citrix so it can replace
my laptop. If I can get those…it’s workable as a business expense. Without…No dice unless cost dramatically comes down.
 
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