I was playing Nintendo Switch with my 6 year old tonight and it got me thinking…
Despite the marketing efforts to sell the “collaborative” features, for all intents and purposes, Vision is a single-player experience.
Enabling a shared experience would be a critical feature that would make me actually consider the platform.
It seems the most critical component to have in the actual headset is the R1 chip to process input from the sensors with minimum latency. Could the CPU/processing be offloaded to an external device and the headset basically function as a receiver/controller?
You might be able to have a MacMini sized box with an M2/M3 Pro chip functioning like a terminal server able to drive multiple headsets at once. Allowing multiple people to experience the same space and, hopefully, reducing the costs of having multiple headsets.
What are other features you’d like to see?
Despite the marketing efforts to sell the “collaborative” features, for all intents and purposes, Vision is a single-player experience.
Enabling a shared experience would be a critical feature that would make me actually consider the platform.
It seems the most critical component to have in the actual headset is the R1 chip to process input from the sensors with minimum latency. Could the CPU/processing be offloaded to an external device and the headset basically function as a receiver/controller?
You might be able to have a MacMini sized box with an M2/M3 Pro chip functioning like a terminal server able to drive multiple headsets at once. Allowing multiple people to experience the same space and, hopefully, reducing the costs of having multiple headsets.
What are other features you’d like to see?