So the iPhone 6 Plus has to render everything at 2208x1242 before downscaling to 1920x1080. Seems like a waste of computing resources. Why didn't Apple just have it render a 1920x1080 image and not have to bother with the downscaling? 1920x1080 @3x would result in 640x360 points, which would be close enough to the iPhone 6's point resolution of 667x375 points. So why would Apple force the iPhone 6 Plus to render more pixels than it can display?