Well, the PS3 has better graphics. Mostly because of the large space on Blu-ray disks and just the stronger CPU.
Most cross-platform games (GTA IV, for instance) look slightly better and run better on the Xbox 360,
The Xbox 360 and PlayStation 3 versions of the game are virtually identical in almost every regard. Minute differences can be spotted here and there, but the exercise of identifying them is tedious.
n short, don't buy either system for the graphics, they're already very good. Buy the one that has the games you want to play.
It's probably worth noting that all these big AAA games are much lower res than what you'd expect. GTA IV runs at 720p on a 360, but 630p (IIRC) on a PS3. COD4 (both platforms) is also a low res, alongside Halo 3 and MGS4 is also rumoured to be less than 720p. The PS3 exclusive Haze is 576p (IIRC).
Huh? Right, lol.
The 360 has a slightly faster GPU which controls these graphics the OP seems to want. BluRay has absolutely no effect on graphic quality at all. BluRay just means more storage space, it's not a magic plastic disc that somehow can render twice as many objects on screen compared to a DVD. That would be like painting a racing stripe down your car to make it go faster.
It's probably worth noting that all these big AAA games are much lower res than what you'd expect. GTA IV runs at 720p on a 360, but 630p (IIRC) on a PS3. COD4 (both platforms) is also a low res, alongside Halo 3 and MGS4 is also rumoured to be less than 720p. The PS3 exclusive Haze is 576p (IIRC).
as for the whole "ZOMG 576p! 640p! teh PS3/360 iS fAiL!!!
-EDIT-
BTW, don't listen to all this crap about resolution. Everyone likes to say this and that is better, but generally you wouldn't really notice any differences between multi-platform games. Like this junk about 360 looking better because it has a scaler built into the console, so it runs at 1080p, yada yada yada. It doesn't matter if the 360 has a built in scaler, because it's EXACTLY the same as passing the native signal to the TV, and then the TV does the scaling. The ONLY good thing about the 360 scaler is if you have an older HDTV from like 6-8 years ago, where there was only 1080i.
It allows for more, it doesn't allow for better (which is what the OP wanted to know). A 9gb game with uncompressed textures will not look any different be it stored on BluRay, DVD, a HDD or a NES cart.
Not really. The 360 scaler does a very good job, much better than most HDTV's I've seen (including our new Samsung). A TV cannot just magically create frames, it estimates and throws them onto the screen. The 360 scaler actually throws out a full progressive 1080p picture thanks to the scaler.
And of course resolution is important. It's half the friggin reason why people slam on the Wii ("oh no it's just 480p"...). Higher resolution=more detail. I mostly play FPS games and I had to lower my TF2 graphics quality so I can play it as a resolution that makes sniping even slightly useful.
Well a bit of my post was cut off after an edit. Boooo.
So Spyker, is this why games like Resistance, Uncharted, MGS4 et al have all the most unbelievably diverse settings than any other game?
Well, I knew this was a bit wrong and a bunch of people would be like "ZOMG WAHTSKTJAKJ!!!!!" but Blu-ray has some effect on graphics because it allows for more textures and models with 50GB of space.
i read in a magazine a while back (wired maybe?) that for COD4 the xbox360 is at 80% of its performance threshold, while the ps3 is at 20% of its performance threshold. is this true?
it seems like a lot of you are pulling statements out of your asses to support whichever system you have. are there any solid numbers anywhere?
i read in a magazine a while back (wired maybe?) that for COD4 the xbox360 is at 80% of its performance threshold, while the ps3 is at 20% of its performance threshold. is this true?
The above lol was also to the COD4 performance. Where on earth did you actually read that? If the PS3 version is at 20% performance then why didn't they take that opportunity to increase the resolution, use uncompressed textures and sound?
ROFL! Because it's not worth the extra time and effort to make use of the PS3's awesome architecture, even it it's only using 20% threshold.![]()