The answer is that both Geohot (author of Limera1n) and the Chronic Dev Team (authors of Greenpois0n) have been working on tools using different exploits for some time. When Chronic Dev was almost ready to release its tool, Geohot contacted them and asked them to delay their release so that they could rewrite their tool to use his exploit, which he claimed was already known to Apple. When they said that they would not, he vowed to release his before theirs so that they would do "the right thing" and save their exploit for future uses.
Since Chronic Dev had put so much effort into making their tool, they were reluctant to delay its release. While they were discussing what to do, Geohot released a very rough beta of his Limera1n tool to force their hand. Since they did not want to waste an exploit but still wanted their hundreds of hours of hard work to see the light of day, they decided to rewrite their tool to use Geohot's exploit and released it as Greenpois0n, saving their SHAtter exploit for future use.