There are a few videos out in the wild comparing Xcode build times using command-line scripts and measuring temperature etc but nothing about the root cause of the increased temperatures when using the Xcode simulator. Everyone says the 16" by default has better thermals simply because the chassis is larger so that's why it is quieter than the 14" M1, but no one really talks about why the simulator has caused the fans to blow so much all these years (including on M1 MBPs).
What does the simulator desire more? CPU, RAM, or GPU? Why does the Xcode simulator cause the fans to blow more than any other pro Mac app?
I've noticed that the fans start up when we build something which triggers the simulator. So does that mean it's not really the simulator but the building of the project that triggers the fans? If so, that would mean CPU+RAM right? Or does the sim definitely require GPU to simulate a device?
I'd like to base my M1 purchasing decision on these factors.
What does the simulator desire more? CPU, RAM, or GPU? Why does the Xcode simulator cause the fans to blow more than any other pro Mac app?
I've noticed that the fans start up when we build something which triggers the simulator. So does that mean it's not really the simulator but the building of the project that triggers the fans? If so, that would mean CPU+RAM right? Or does the sim definitely require GPU to simulate a device?
I'd like to base my M1 purchasing decision on these factors.