I have a game I'm making right now that I expect will take about a year (or more?) to fully polish and finish, but I expect that I'll have a working demonstration within a month. I'm wondering, if I release the demonstration of the app for free and include a "Pre-Order Full Game" button that triggers an In-App purchase, including a message that makes it perfectly clear that the user will:
1.) Be charged now (for a price less than will be charged later.)
2.) Not receive anything now.
3.) Will be able to download the full game in the future at no additional cost.
Would Apple approve of it? I suspect #2 would violate Apple's terms of use for In-App Purchases, but I'm curious if anyone else knows whether Apple has traditionally approve of such promotions or not, or if anyone has any guidance or advice about it that they'd like to share.
1.) Be charged now (for a price less than will be charged later.)
2.) Not receive anything now.
3.) Will be able to download the full game in the future at no additional cost.
Would Apple approve of it? I suspect #2 would violate Apple's terms of use for In-App Purchases, but I'm curious if anyone else knows whether Apple has traditionally approve of such promotions or not, or if anyone has any guidance or advice about it that they'd like to share.