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Ryan1524

macrumors 68020
Original poster
Apr 9, 2003
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I was just thinking...

Since the 6 is driving far less pixels than the 6+, will it be faster/more responsive than the 6+? Especially as apps get more and more demanding.

The 6+ supposedly renders over-resolution, and then scales back down to fit the display. This seems like a waste.

Or does Apple throttle down the A8 to save battery on the 6?
 
It's seems that way.

http://arstechnica.com/apple/2014/0...-and-6-plus-apples-first-crack-at-big-phones/

The 5.5-inch iPhone 6 Plus looks and feels much bigger, and it's harder to hold one-handed. It has a 1080p display, though sleuthing from developer Steve Troughton-Smith has already discovered that these images are actually being rendered at 2208×1242 and downscaled to 1080p. The phone uses a new “3x” graphics mode that calls for assets three times the resolution they would have been on a standard iPhone. Apple used the same method to avoid scaling problems when moving from standard displays to “Retina” displays (2x mode).

We didn’t see any visible blurriness as a result of this scaling, though some UI animations and transitions seemed to be a little choppier than they are on the iPhone 6 or our iPhone 5S—we’ll need to wait for our full review to see just how the A8 chip handles the resolution change. On-screen buttons and other elements on the 6 Plus are a little larger than they are on the 6.
 
The A8 alone means its going to be faster then the iPhone 5.
 
It'll be interesting to see how the A8 chip handles the resolution downscaling on the 6 Plus.

I'm pleased I went with the 6!
 
Ugh. They should've just made the resolution 2208×1242 and put that same res in the 4.7 while they're at it.

I'm a little surprised they didn't. I mean, if any company was going to use a non-standard resolution it would be Apple but I suppose a 2208 x 1242 display at 401+ PPI would be considerable more expensive than a 1920 x 1080...
 
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