Given that iOS 11 will drop support for 32bit apps doesn't it make sense for apple to also drop 32bit compatibility in the next SoC? This is possible in the ARM architecture and lack of 32bit compatibility would reduce complexity and free die space for other rumored features.
Ars Technica touched on this a couple of months ago,
"The 64-bit ARM instruction set, also called AArch64, is unique in that it is totally separate from the 32-bit (and ARMv7-compatible) AArch32 instruction set. In the PC world, the x86-64 instruction set is an extension of the 32-bit and 16-bit instruction sets—it was designed that way on purpose, and its easy backward compatibility gave it a decisive advantage over Intel’s 64-bit-only Itanium architecture. As a side effect, it has drawn out the 64-bit transition on PCs for years. Even today, every x86 PC supports 32- and 16-bit code that it will only rarely need to run."
https://arstechnica.com/apple/2017/...-could-mean-for-apples-hardware-and-software/
Ars Technica touched on this a couple of months ago,
"The 64-bit ARM instruction set, also called AArch64, is unique in that it is totally separate from the 32-bit (and ARMv7-compatible) AArch32 instruction set. In the PC world, the x86-64 instruction set is an extension of the 32-bit and 16-bit instruction sets—it was designed that way on purpose, and its easy backward compatibility gave it a decisive advantage over Intel’s 64-bit-only Itanium architecture. As a side effect, it has drawn out the 64-bit transition on PCs for years. Even today, every x86 PC supports 32- and 16-bit code that it will only rarely need to run."
https://arstechnica.com/apple/2017/...-could-mean-for-apples-hardware-and-software/
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