Hello, I am Nick Raptis, an aspiring indie game developer. I am very excited to announce the release of Word Genie, my first iPhone title!
Briefly on the game:
Word Genie is a grid-based word game in which you must complete 'goals' to level up. As you advance, the goals become more difficult and somewhat complex, which keeps it interesting and challenging. There are quite a few meta achievements/medals that can be earned for the completion freaks and/or the bored, I plan on adding more of them on each update as well. One cool feature that was somewhat difficult to code is the magic lamp, which will find the longest (usually) word on the board for you as a hint. There are a few fun/easter egg type things as well, such as the genie remarking when you spell certain 'swear' words. There may be a slight learning curve to the game, but I tried to make it as intuitive as possible and even added a tutorial.
Link: http://itunes.apple.com/app/word-genie/id389062013?mt=8
Suggestions and achievement ideas are always welcome. Please feel free to contact me, admin@froggystudios.com.
Thank you for your time,
Nick
Briefly on the game:
Word Genie is a grid-based word game in which you must complete 'goals' to level up. As you advance, the goals become more difficult and somewhat complex, which keeps it interesting and challenging. There are quite a few meta achievements/medals that can be earned for the completion freaks and/or the bored, I plan on adding more of them on each update as well. One cool feature that was somewhat difficult to code is the magic lamp, which will find the longest (usually) word on the board for you as a hint. There are a few fun/easter egg type things as well, such as the genie remarking when you spell certain 'swear' words. There may be a slight learning curve to the game, but I tried to make it as intuitive as possible and even added a tutorial.
Link: http://itunes.apple.com/app/word-genie/id389062013?mt=8


Suggestions and achievement ideas are always welcome. Please feel free to contact me, admin@froggystudios.com.
Thank you for your time,
Nick