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aforty

macrumors 65816
Original poster
Nov 27, 2007
1,496
781
Brooklyn, NY
Hi there,
So basically I'm looking for a way with easily dealing with textures in OpenGL ES 2.0.


Anyway, my 1.0 code:

Code:
	glBindTexture(GL_TEXTURE_2D, _name);
	glVertexPointer(3, GL_FLOAT, 0, vertices);
	glTexCoordPointer(2, GL_FLOAT, 0, coordinates);
	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

Now in OpenGL ES 2.0, glVertexPointer() is no longer implemented.

Could anyone point me in the right direction here? I tried a few google searches but seems 2.0 is still very new and tutorials don't seem to really exist yet.
 
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