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hystery

macrumors member
Original poster
Aug 9, 2010
69
0
Japan
So iPhone 6 plus uses virtual resolution 1242x2208 and then downsamples it into 1080p.

In this article he claims:

> It is important to note that there is no decrease in final physical
> size from the original UI rendering to the final down-sampled display.
> A status bar with height of 20pt will appear about the same inch size
> on iPhone 6 and iPhone 6+. It’s truly like comparison of iPhone 4 to
> iPhone 5 instead of iPad Air against iPad mini in respect of UI
> physical size. Downsampling is not the same with downscaling!! To
> prove my point, let’s take a look at 1080px by 1920px in 401ppi and
> 462ppi. Diagonal pixel of this resolution is 2202.9px. 2202.9px in
> 401ppi will yield 5.49", while 2202.9px in 462ppi will yield 4.77"
> display. Hence 1080px by 1920px in 401ppi is physically as large as
> 1242px by 2208px in 462ppi.
https://medium.com/@brucewangsg/the-curious-case-of-iphone-6-1080p-display-b33dac5bbcb6


I read again and again and still have no idea why he can claim that.

401ppi on 1080p in 5.5"
461ppi on 1242p in 5.5"

diagonal px of 1080p is 2202.9/401=5.49
diagonal px of 1242p is 2533.3/461=5.49

Is that the reason why he says that UI sizes will remain physically the same even if Apple used 1242p panel?
Thanks.
 
Last edited:
It would be the same because it would still be a 5.5" display. So a native resolution panel would have a greater pixel density, which would result in UI elements appearing to be the same size
 
I see... That was that simple...
So that's what downsampling was meant to be instead of downscaling? I mean, iPhone 6 plus' panel is downsampled and works as if it has 1242p workspace?
 
God now I can take some sleep now I understand. Thanks guys it really makes sense now.
 
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