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Derrick Velasco

macrumors regular
Original poster
Aug 17, 2008
210
0
Source: http://arstechnica.com/journals/apple.ars/2007/08/22/speculating-on-the-iphone-memory-footprint-and-cpu-speed
According to that article provided, from what I understand the iPhone's ARM processor is 600MHz, but actually runs at 400MHz, (it's understandable when you incorporate battery life.) So anyways I want my iPhone to run at the speed it was built for, The battery isn't an issue for me, just because I have my plugged in a lot..
I always understand that it would overheat, I don't plan on doing too much graphical.
Thanks.
(iPhone running Halo...It's funny when people thought the Nintendo DS lite could do it..If the iPhone can't do it, THE DS CAN't! :D)
EDIT: OR DOES IT RUN ON 600MHz? Or is it underclocked the whole time?
 
There were early guesses that the CPU used was one rated for ~625MHz. No one knows for sure.

Seems doubtful, because higher ratings cost more money. Over ten million devices, a few extra bucks each is nothing to sneeze at. Why pay if it's not used?

Many other phones use cpus running at ~525MHz. There are clocking apps for WM that let you set low and high clock speeds for different situations. People overclock up to 700Mhz, but they get flaky.

Oddly, I think many people want to go the other direction: more battery life for the same visual results.
 
Wirelessly posted (iPhone 3G (16GB, 2.1 PWNed): Mozilla/5.0 (iPhone; U; CPU iPhone OS 2_1 like Mac OS X; en-us) AppleWebKit/525.18.1 (KHTML, like Gecko) Version/3.1.1 Mobile/5F136 Safari/525.20)

I think the processor speed is adequate. What the iPhone SORELY needs is more RAM. This would help apps launch faster, allow for background apps to be run, and would let us actually listen to music while using Safari (without all the annoying skipping) ...
 
Even WM phones are now coming with 192-256MB and it makes a world of difference.

Especially when you consider that what Apple is trying to do with the iPhone is cram OS X into the iPhone's 128MB *in addition* to all the apps you're trying to run on it...no wonder Safari crashes so easily so much.

-- Nathan
 
Wirelessly posted (iPhone 3G (16GB, 2.1 PWNed): Mozilla/5.0 (iPhone; U; CPU iPhone OS 2_1 like Mac OS X; en-us) AppleWebKit/525.18.1 (KHTML, like Gecko) Version/3.1.1 Mobile/5F136 Safari/525.20)

NathanA said:
Even WM phones are now coming with 192-256MB and it makes a world of difference.

Especially when you consider that what Apple is trying to do with the iPhone is cram OS X into the iPhone's 128MB *in addition* to all the apps you're trying to run on it...no wonder Safari crashes so easily so much.

-- Nathan

Exactly. Now that the iPhone officially supports third-party apps, Apple really needs to beef up the iPhone's specs a bit. It is woefully short of RAM, and I really hope they address this in future models.
 
...so someone write an app that overclocks the processor by 30% or reduces it's speed by 30% for those wanting to save battery life.

I would expect it to VERY popular but likely would only be for jailbroken phones as I'm pretty sure that's way against the app store tos.
 
Oh yeah I remember ocerclocking my old Palm PDA's. They were so much snappier that way.
 
Oh yeah I remember ocerclocking my old Palm PDA's. They were so much snappier that way.
It would certainly be very cool. I can imagine then we would have to install fans and watercooling systems to cool our iPhone then.
 
Definitely agree with everyone else the phone needs more RAM not a faster CPU, Safari crashes all the time. The only fix is too reboot the phone freeing up RAM.

It should not need a reboot to run smoothly.
 
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