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While the Apple Vision Pro supports Bluetooth, Apple said today in a support document that there is no guarantee that third-party Bluetooth accessories and devices will be compatible. Apple did, however, provide information on what will work for sure.

mac-magic-keyboard.jpg

AirPods/Beats

All current models of AirPods and Beats headphones are able to connect to the Vision Pro. Apple recommends the AirPods Pro 2 with USB-C Charging Case for the best experience because it supports Lossless Audio and ultra-low latency, while older AirPods models do not.

Keyboards

Most Bluetooth keyboards made by Apple and other manufacturers will work with the Vision Pro. The Vision Pro is not compatible with older Apple keyboards that use removable batteries.

The Vision Pro has a virtual keyboard that can be used, but for anything beyond entering a password or typing a quick message, users will want a Bluetooth keyboard.

Mice and Trackpads

The Apple Vision Pro does not work with Bluetooth mice at all. It does work with the Apple Magic Trackpad, but older Trackpads with removable batteries are not compatible, nor are trackpads from other manufacturers.

Controllers

All Made for iPhone Bluetooth controllers can connect to the Vision Pro, including Xbox and PlayStation controllers. Apple says that any controller that works with iPadOS will work with Vision Pro.

Hearing Devices

Made for iPhone hearing devices are able to connect to the Vision Pro. Some models by Phonak, IQBud, and Poco are also compatible with the headset.

Article Link: You Can Use These Bluetooth Accessories With Apple Vision Pro
 
I mean, like, all of them, right? Wouldn’t it be a shorter list of what you can’t?

Is there ever a guarantee that any third party Bluetooth device is compatible with anything? These days Bluetooth is almost the definition of a lowest common denominator technology. It always sucks, but it also almost always mostly works.

And I will say there is clearly a noticeable difference between Apple’s implementation and most others. They clearly do everything they can (in most cases) to make it suck as little as possible between Apple devices.
 
Attempting to use the few games that are in the App Store today, and I definitely feel the lack of native controllers . Would be great if I could use my questcontrollers . Hand tracking has no precision.
 
I did not know newer apple keyboards and trackpads etc. Did not have removable batteries.. that is a huge setback for consumers and environment. Huge disappointment.
1 step forward and 2 steps back.

Who cares about adding a game controller on an ios device?
Lack of steam and pc support is a huge step back.. 99% of VR fun is on steam VR.
I have been playing around with VR since beginning and for me no steam vr is a no buy for me… ios apps are simply not enough to justify an apple vision pro purchase even if price comes down to 1000$
They need to add vr controller support and steam/pc support 100%
 
I mean, like, all of them, right? Wouldn’t it be a shorter list of what you can’t?

Is there ever a guarantee that any third party Bluetooth device is compatible with anything? These days Bluetooth is almost the definition of a lowest common denominator technology. It always sucks, but it also almost always mostly works.

And I will say there is clearly a noticeable difference between Apple’s implementation and most others. They clearly do everything they can (in most cases) to make it suck as little as possible between Apple devices.
With the Apple keyboards, the article says that the older Apple Wireless Keyboard (with replaceable batteries and introduced in 2003) does not work but the next gen Apple Magic Keyboard (with rechargeable batteries and introduced in 2015) does.

Since the Wireless Keyboard used Bluetooth 2.0 and the Magic Keyboard uses Bluetooth 3.0, I suspect that you would want to check that any peripherals use at least Bluetooth 3.0.
 
Dumb question. What about a Bluetooth kb and mouse connected to Macbook. Since Mac connects to avp with mouse and kb.

Of course I’m thinking that’s obvious if you have a Mac mini. Disregard.
 
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You forgot Macs

your Mac must have macOS 14 Sonoma or later.

f you have a Mac with Apple silicon, it can appear in Apple Vision Pro at resolutions up to 4K. If your Mac has an Intel processor, it can appear at resolutions up to 3K.


Well Vision Pro supposed to have its own controller just like other VR/AR devices for gaming which is the main source for VR/AR consumer market. Without it, it will be limited by mobile games.

attempting to use the few games that are in the App Store today, and I definitely feel the lack of native controllers .

All Made for iPhone Bluetooth controllers can connect to the Vision Pro, including Xbox and PlayStation controllers. Apple says that any controller that works with iPadOS will work with Vision Pro.

Are you saying this statement is incorrect?
 
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your Mac must have macOS 14 Sonoma or later.

f you have a Mac with Apple silicon, it can appear in Apple Vision Pro at resolutions up to 4K. If your Mac has an Intel processor, it can appear at resolutions up to 3K.






All Made for iPhone Bluetooth controllers can connect to the Vision Pro, including Xbox and PlayStation controllers. Apple says that any controller that works with iPadOS will work with Vision Pro.


Are you saying this statement is incorrect?

41EsCMy6qfL._AC_UF1000,1000_QL80_.jpgScreenshot 2024-02-02 at 10.37.55 PM.jpgimages.jpeghtc_vive_focus_3_controller_01.jpg

These are remote controllers dedicated for VR/AR devices. Vision Pro mainly relies on eye tracking and gesture which is not that great. Beside, Vision Pro lack gaming features and it doesn't even have major VR/AR game platforms such as Steam. The consumer AR/VR market is dominated by gaming and yet Vision Pro have no such things. For example, are you gonna play Half Life-Alyx with xbox or PS console controller?
 
With the Apple keyboards, the article says that the older Apple Wireless Keyboard (with replaceable batteries and introduced in 2003) does not work but the next gen Apple Magic Keyboard (with rechargeable batteries and introduced in 2015) does.

Since the Wireless Keyboard used Bluetooth 2.0 and the Magic Keyboard uses Bluetooth 3.0, I suspect that you would want to check that any peripherals use at least Bluetooth 3.0.

Yeah but that’s pretty much in line with what I said. That’s a 20 year old keyboard vs a 9 year old one. And most people are not using even 9 year old keyboards with their $4000 Apple Vision Pro, I would guess.

We’re on Bluetooth 5.3 or so, and I said Bluetooth sucks. So yeah, anything older than 5 is gonna extra suck.
 
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I want to use my AirPods Max with the Vision Pro. Yes weight is a thing, but using an app like "Posture Pal" uses the giros in the AirPods Max to help you achieve good posture. Then I never feel the APM at all.

Venture to say that even with the Vision Pro with AirPods Max it would be very immersive. The new firmware has made the AirPods Max totally silent, more so than the Pro gen 2. The Pro get 2 can wobble in and out of my ear when I talk, yawn, or move my mouth. Requiring turning them to Transparency and back to ANC to get them to "recalibrate" the ANC, which has been a recent firmware issue. I prefer the APMax because they envelop the ear and seal silent.
 
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These are remote controllers dedicated for VR/AR devices. Beside, Vision Pro lack gaming features and it doesn't even have major VR/AR game platforms such as Steam. The consumer AR/VR market is dominated by gaming and yet Vision Pro have no such things. For example, are you gonna play Half Life-Alyx with xbox or PS console controller?

To be honest if you want games you’ll need a quest.

It’s like buying a pc for games and a Mac for other stuff.
 
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To be honest if you want games you’ll need a quest.

It’s like buying a pc for games and a Mac for other stuff.
Then what can you do with AR/VR? The major market for consumer AR/VR is the gaming, nothing else. Otherwise, it has to be B2B with specific uses but Vision Pro is a consumer device. Right now, Vision Pro has limited uses. If you want to attract customers, you really need games, nothing else. If you really think Vision Pro is only for watching movies, view apps, using Mac's screen, and more, then that's a huge limitation.

For AR/VR market, gaming is extremely important which you can not ignore. Otherwise, Vision Pro will ends up as failure since almost all consumer AR/VR devices failed at the consumer market. That's why many of them changed its target from consumer to B2B such as MS Holo lens 2. Even Meta with 20 million sales was NOT successful.
 
Dumb question. What about a Bluetooth kb and mouse connected to Macbook. Since Mac connects to avp with mouse and kb.

Of course I’m thinking that’s obvious if you have a Mac mini. Disregard.

A pointer on a Mac connected to a Vision Pro can move its cursor, so regardless of which mouse or keyboard you have on the Mac, it will work... since the Mac is hosting those devices.

Kind of bizarre that mouse support isn't directly supported on the Vision Pro, but that's probably because your hands are busy already, so it doesn't make much sense for them to be on a mouse.

I'm particularly curious to see what Apple comes up with in terms of accessibility for Blind users. Spatial-Audio Soundscape? 🤓
 
A pointer on a Mac connected to a Vision Pro can move its cursor, so regardless of which mouse or keyboard you have on the Mac, it will work... since the Mac is hosting those devices.

Kind of bizarre that mouse support isn't directly supported on the Vision Pro, but that's probably because your hands are busy already, so it doesn't make much sense for them to be on a mouse.

I'm particularly curious to see what Apple comes up with in terms of accessibility for Blind users. Spatial-Audio Soundscape? 🤓
Mouse no, but the Trackpad is. I’ve heard that the cursor is a little like the iPad cursor and will jump from window to window. It doesn’t exist in the space between windows which I suppose makes sense. It would be easy to “lose” the cursor in a 3D space.
 
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