Hi all
Trying to find a bug.. seems like I am allocating something over and over.
When I run zombies it tells me..
but when I click on the History it says
which says to me that it is being released.. but my live memory keeps going up??
How can I tell what these are referring to I thought it was UIImages Animation but I've blocked that for now and
still I keep spilling memory everywhere..
any help appreciated..
thank
Ian
ps. sorry about the formatting..
Trying to find a bug.. seems like I am allocating something over and over.
When I run zombies it tells me..
Code:
# Address Category Timestamp Live Size Responsible Library Responsible Caller
185766 0xe452070 CFArray (mutable-variable) 00:28.909.069 32 GraphicsServices GSEventRunModal
185767 0xe455830 CFArray (store-deque) 00:28.909.076 32 GraphicsServices GSEventRunModal
185768 0xe4557b0 Malloc 128 Bytes 00:28.909.117 128 GraphicsServices GSEventRunModal
but when I click on the History it says
Code:
# Address Category Event Type RefCt Timestamp Size Responsible Library Responsible Caller
0 0xe452070 CFArray (mutable-variable) Malloc 1 00:28.909.069 32 GraphicsServices GSEventRunModal
1 0xe452070 CFArray (mutable-variable) CFRelease 0 00:28.909.115 0 GraphicsServices GSEventRunModal
which says to me that it is being released.. but my live memory keeps going up??
How can I tell what these are referring to I thought it was UIImages Animation but I've blocked that for now and
still I keep spilling memory everywhere..
any help appreciated..
thank
Ian
ps. sorry about the formatting..