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| TouchArcade.com - iPhone Game Reviews and News |
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#1 |
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macrumors bot
Join Date: Apr 2001
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iPhone App Store Sales for #1 Spot Revealed
![]() Apple's broadening of App Store acceptances has opened the door to a number of new novelty applications including InfoMedia's iFart Mobile [App Store]. The $0.99 humor application has rapidly seen success and has rocketed up to the #1 App Sales slot. Most interesting is that the developer of the app has been very transparent about his sales numbers during his app's climb in ranking. 12/14 - 841 units - #76 overall 12/15 - 1510 units - #39 overall 12/16 - 1797 units - #22 overall 12/17 - 2836 units - #15 overall 12/18 - 3086 units - #10 overall 12/19 - 3117 units - #9 overall 12/20 - 5497 units, - #4 overall He's since revealed to us the most recent sales numbers for the last couple of days which includes the coveted #1 spot on the App Store's Top 100 sales. 12/21 - 9760 units 12/22 - 13274 units, #1 overall After Apple's 30% cut, that means the iFart Mobile is generated $9198 in one day. These sales numbers are especially interesting to developers looking at the potential market for their iPhone apps. From what we've heard from developers, however, these targets do constantly change and have been growing. So app sales for the #1 spot will likely increase over time as the installed market of iPhones and iPod touches continue to increase. Article Link: iPhone App Store Sales for #1 Spot Revealed |
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#2 |
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macrumors 68020
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Wow... who would of thought an app like iFart mobile would be number one. Amazing.
Edited thanks.
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#3 | |
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macrumors Demi-God
Join Date: Nov 2007
Location: Georgia, USA
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Quote:
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Looks like I picked the wrong week to quit sniffing glue.
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| themoonisdown09 |
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#4 |
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macrumors 6502a
Join Date: Oct 2006
Location: Portsmouth, UK
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This seriously makes me want to get into iPhone app development.
$9198 in one day. Madness.
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#5 |
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macrumors 68000
Join Date: Oct 2003
Location: Munich, Germany
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Oh gosh. I wish I'd learnt how to program
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| SpaceMagic |
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#6 |
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macrumors 65816
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Localizing an application will also help increase sales. Not everyone speaks english :-p
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32 GB iPhone 3GS; 2.4 GHZ C2D iMac 4GB Ram; 2.53 GHZ C2D 13 inch macbookpro ; AppleTVindiefreak.net - indie music and movie discussion |
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#7 |
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macrumors 6502a
Join Date: Sep 2005
Location: Green Bay, WI
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I think I can say with great confidence that I never expected an Apple or third-party app centered around flatulence to ever hit #1 in sales.
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#8 |
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macrumors 6502
Join Date: Jun 2004
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#9 |
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macrumors Demi-God
Join Date: Nov 2007
Location: Georgia, USA
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At least we know that the application isn't crap.
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Looks like I picked the wrong week to quit sniffing glue.
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| themoonisdown09 |
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#10 |
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Contributor
Join Date: Mar 2003
Location: Boston, MA
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I weep for humanity.
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"If Jesus Himself came back to earth and turned water to wine, half of MacRumors would say 'meh, this is red. I wanted white.'"
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| QCassidy352 |
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#11 | |
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macrumors 6502a
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Quote:
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iPhone 3GS 32gb Black 24" Aluminum iMac, 2.8 GHz, 4gb RAM, 500gb HD 9" Dell Mini 9, 10.5.7 Leopard |
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#12 |
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macrumors 68020
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I am hoping it does pass sooner then later...
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#13 |
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macrumors newbie
Join Date: Aug 2008
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A little less thank 29k in a week, that is a pretty good pull. Maybe that $99 developers license is worth something. Perhaps it is time to ebay for a Macbook.
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#14 |
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macrumors 68000
Join Date: Jan 2007
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I let a squeaker for humanity.
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| Big-TDI-Guy |
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#15 |
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macrumors 601
Join Date: Jan 2006
Location: Redondo Beach, California
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While $10,000 in one day may sound like a lot. it isn't because it will not continue at that rate for long. The problem here is that with Apps selling for $0.99 there is no budget for "serious" software. "real" software is very expensive to make. It takes a team of people months and years to write and all the while you are paying them a middle class wage. and payroll taxes and insurance and rent of the office and so on. In fact you don't get much software written for $1,000,000.
I don't see any way that a developer would invest multiple man years of labor in an iPhone app. |
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#16 |
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macrumors 6502a
Join Date: Jun 2007
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Not to beat a dead horse but this is what's wrong with the store...what incentive is there for anyone to create a quality app when people hack together stupid apps like this and they make number 1? I'm happy for the guy but honestly this is not helping the iPhone community, pretty soon the only apps on the store will be apps like this and then Apple will be hurting because they will have lost their "adult" base to more mature platforms.
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#17 |
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Demi-God (Moderator)
Join Date: Jan 2004
Location: Grand Rapids, MI, USA
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Mohan |
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#18 |
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macrumors member
Join Date: Dec 2007
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its not crap!
the phase of the app will pass soon...LOL![]()
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MacBook Pro 2.2Ghz, 2GB RAM, OSX 10.5.5 Final Cut Express 4, iPhone 8 GB www.funnyent.com |
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#19 |
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Banned
Join Date: Jan 2008
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That's so sad.
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| Firefly2002 |
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#20 |
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macrumors 6502a
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What an inspirational movie this guy's life would make. He overcomes initial obstacles (rejection from the app store) to eventually the good word spreads and the fruits of his labor climb the ladder and become number 1. It will inspire millions.
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#21 |
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macrumors 6502
Join Date: Jun 2006
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So SimCity, currently the number two app and selling for $9.99, is probably making, like, $120,000 a day then? That seems pretty decent to me!
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| MacTheSpoon |
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#22 |
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macrumors 6502a
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"No one ever went broke underestimating the taste of the American public." -- attributed to H. L. Mencken
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...saving up for next iPhone.
Flash on iPhone. |
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| rockosmodurnlif |
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#23 |
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macrumors 68000
Join Date: Jan 2008
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Trash sells, I guess.
Makes me sad.
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"If I wanted an Apple phone, would I be looking at an iPod touch? If I didn't want to pay a $2000 contract, would I be looking at an iPhone?" |
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#24 |
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macrumors 6502a
Join Date: Mar 2003
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I predict this transient success will soon run out of gas.
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#25 |
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macrumors regular
Join Date: Jul 2008
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| atticus18244fsa |
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