Combine this with Koi Pond for a new app named iBubble.tirerim said:Not sure I have any ideas that could be that popular, though.
Combine this with Koi Pond for a new app named iBubble.tirerim said:Not sure I have any ideas that could be that popular, though.
But it's not as easy as ripping one out.
Absolute madness, I might invest in the iPhone Dev License if that much money can be made, even with a small time app that doesn't get high in the charts, it's still a bit of money coming in
Spare us, please. With games like SimCity ranking at #2 this complaint has grown old and quickly. There is more than enough demand for high-quality iPhone apps that produce high-level sales, and if these numbers hold true, just think what games like Spore have made. EA isn't complaining about how little money they're making on the App Storethey're shoveling in new games, and other major companies are coming in to join them.While $10,000 in one day may sound like a lot. it isn't because it will not continue at that rate for long. The problem here is that with Apps selling for $0.99 there is no budget for "serious" software. "real" software is very expensive to make. It takes a team of people months and years to write and all the while you are paying them a middle class wage. and payroll taxes and insurance and rent of the office and so on. In fact you don't get much software written for $1,000,000.
I don't see any way that a developer would invest multiple man years of labor in an iPhone app.
Absolute madness, I might invest in the iPhone Dev License if that much money can be made, even with a small time app that doesn't get high in the charts, it's still a bit of money coming in
Well, not really considering where farts are generated.At least we know that the application isn't crap.
True.A fart is the same in every language
Snort!I predict this transient success will soon run out of gas.
Fish farts. Cool.Combine this with Koi Pond for a new app named iBubble.
What apps?I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.
Is this tax free?
If I could, I would rip a page out of this guy's book and develop my own fart app.
I wonder, what distinguishes this fart app from the other 50? Probably not much, so the other 50 or so apps must be selling similarly well. Oh, Lord.
Maybe Apple should make the minimal price of an app $5. This would deter people buying crap like this and as a result, people will stop making them. Developers will then decide to put some time and effort into their apps. If I was a serious developer, I would be pissed that my product is being killed by crap like this.
I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.
Here is my question -
Why is the number of reviews for app shown in the list of apps so much larger than the number of reviews shown on the apps product page?
Mind sharing which apps are yours, or at least which category? Those are impressive figures! I have 3 apps in the store and 2 in review... it'd be great to be seeing half that muchI have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.
I think it is from the anonymous, no-text reviews people leave when they delete your app and are prompted for a review. I partially draw this conclusion because the star figure is almost always lower when you're seeing the larger number... and people who are deleting your app are almost certain to leave a lower-star review than those who keep it and choose to write a review in the app store.Why is the number of reviews for app shown in the list of apps so much larger than the number of reviews shown on the apps product page?
It is definitely not supposed to be that way. It has been that way since the App Store came out. I don't know why Apple won't fix it. At some times, I have seen some of the free Apps say they have 15,000 reviews when they really only have 1,000.
I have 41 cheap and simple (but useful) apps on the App Store right now and have been growing my catalog since late July. Each app took my less than a day to do. Some days I've cranked out five apps (and no, they are not the stupid "Countdown till Easter, Countdown till Christmas" apps). I easily have pulled $10k/month for the last 6 months in a row, quit my day job, and now do iPhone stuff full time. I have no employees, no costs (besides tax), minimal no-cost marketing, and no time schedule. I work MAYBE five to ten hours per week on this stuff.
Lately I have starting working more towards full-time on developing. I'm starting to develop some apps that will probably make me a lot more money and be even more useful to people, I've hired my brother as a contract employee for some basic work, and I expect to triple my monthly earnings by the end of 2009, especially with the sales of iPhones increasing daily worldwide.
It can be done. And the apps can be simple but useful and still make you great money.
I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.
I have 41 cheap and simple (but useful) apps on the App Store right now and have been growing my catalog since late July. Each app took my less than a day to do. Some days I've cranked out five apps (and no, they are not the stupid "Countdown till Easter, Countdown till Christmas" apps). I easily have pulled $10k/month for the last 6 months in a row, quit my day job, and now do iPhone stuff full time. I have no employees, no costs (besides tax), minimal no-cost marketing, and no time schedule. I work MAYBE five to ten hours per week on this stuff.
Lately I have starting working more towards full-time on developing. I'm starting to develop some apps that will probably make me a lot more money and be even more useful to people, I've hired my brother as a contract employee for some basic work, and I expect to triple my monthly earnings by the end of 2009, especially with the sales of iPhones increasing daily worldwide. I'll have so many apps on the store that if one tanks, I have a catalog of others to back me up.
It can be done. And the apps can be simple but useful and still make you great money.
I'm just wondering if it is possible for absolute beginners to "hop on the bandwagon", but somehow it must be harder than it looks.
Death and taxes, man. Count on them.
Looks like up to now, he's grossed a little over $30,000. That's a 25% tax bracket, so he owes about $7500 in taxes. (If he keeps up the sales, he'll soon be in the 33+% brackets.)
But wait, there's more. It's his own business, so he owes 12% (another ~$3600) in self-employment tax for social security, for a total of $11K in taxes so far. (Rough calculation)
The good news is he can take half the S-E tax off his original gross income for calculating the original tax.
This is what the free market is all about. If people are going to spend $0.99 on a fart app, then people should be producing fart apps. Does it reflect poorly on today's society, maybe, maybe not. How much can you get for a buck these days? Not much. Why not have something sophomoric? Do we really need to be THAT serious ALL the time?
I have been doing software development for almost 10 years now and have worked on some small, several thousand dollar projects and some large, several million dollar projects. If you can pump out some code that farts and make 30K in 8 days, do it. That is a pretty good ROI. Do 3 of those a year and you are making 90k, not a bad salary.