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kas23

macrumors 603
Oct 28, 2007
5,629
288
But it's not as easy as ripping one out.

I'm sure someone in this thread could squeeze one out in no time. It probably wouldn't cause such a stink if they know what they're doing.
 

kas23

macrumors 603
Oct 28, 2007
5,629
288
Absolute madness, I might invest in the iPhone Dev License if that much money can be made, even with a small time app that doesn't get high in the charts, it's still a bit of money coming in :)

I don't know if it's a good thing or bad thing, but there was a small segment on the local 11 o'clock news last week (when this article hit the stands: http://www.newsweek.com/id/174266) about the people making a quick buck through the App Store. Who would have ever knew this would have so quickly become so ingrained into our culture.
 

Xian Zhu Xuande

macrumors 6502a
Jul 30, 2008
941
128
While $10,000 in one day may sound like a lot. it isn't because it will not continue at that rate for long. The problem here is that with Apps selling for $0.99 there is no budget for "serious" software. "real" software is very expensive to make. It takes a team of people months and years to write and all the while you are paying them a middle class wage. and payroll taxes and insurance and rent of the office and so on. In fact you don't get much software written for $1,000,000.

I don't see any way that a developer would invest multiple man years of labor in an iPhone app.
Spare us, please. With games like SimCity ranking at #2 this complaint has grown old and quickly. There is more than enough demand for high-quality iPhone apps that produce high-level sales, and if these numbers hold true, just think what games like Spore have made. EA isn't complaining about how little money they're making on the App Store—they're shoveling in new games, and other major companies are coming in to join them.
 

DavidLeblond

macrumors 68020
Jan 6, 2004
2,323
600
Raleigh, NC
Absolute madness, I might invest in the iPhone Dev License if that much money can be made, even with a small time app that doesn't get high in the charts, it's still a bit of money coming in :)

I never made close to the amount of money iFart did, but my app LifeTimer paid 2 mortgage payments (therefore paying for the dev license AND the iPhone.)

My suggestion is to download the SDK first, play with it, and if you get a good start on an app then pay the $100.
 

Zimmer62943

macrumors member
Aug 7, 2008
83
1
Pathetic idiots buying these stupid apps rocketing that developer to #1, there are so many better and more useful ones out there.
 

goofy166

macrumors newbie
Dec 23, 2008
11
0
Doesn't have to be 99 cents

I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.

Here is my question -

Why is the number of reviews for app shown in the list of apps so much larger than the number of reviews shown on the apps product page?
 

sushi

Moderator emeritus
Jul 19, 2002
15,639
3
キャンプスワ&#
At least we know that the application isn't crap.
Well, not really considering where farts are generated. :p

A fart is the same in every language :D
True.

I predict this transient success will soon run out of gas.
Snort!

Combine this with Koi Pond for a new app named iBubble.
Fish farts. Cool.

I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.
What apps?
 

kdarling

macrumors P6
Is this tax free?

Death and taxes, man. Count on them. :)

Looks like up to now, he's grossed a little over $30,000. That's a 25% tax bracket, so he owes about $7500 in taxes. (If he keeps up the sales, he'll soon be in the 33+% brackets.)

But wait, there's more. It's his own business, so he owes 12% (another ~$3600) in self-employment tax for social security, for a total of $11K in taxes so far. (Rough calculation)

The good news is he can take half the S-E tax off his original gross income for calculating the original tax.
 

junior

macrumors 6502a
Mar 25, 2003
553
67
If I could, I would rip a page out of this guy's book and develop my own fart app.

I wonder, what distinguishes this fart app from the other 50? Probably not much, so the other 50 or so apps must be selling similarly well. Oh, Lord.

Maybe Apple should make the minimal price of an app $5. This would deter people buying crap like this and as a result, people will stop making them. Developers will then decide to put some time and effort into their apps. If I was a serious developer, I would be pissed that my product is being killed by crap like this.

If these brilliant developers had any brains, they'd create a ton of 'crap' apps that will allow them to rake in 20k per day, giving them plenty of funding for the more complex apps they'll want to release.
I'd say that's far better than just sulking and passing up opportunities.
 

alexbates

macrumors 65816
Nov 24, 2008
1,082
0
Georgia, USA
I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.

Here is my question -

Why is the number of reviews for app shown in the list of apps so much larger than the number of reviews shown on the apps product page?

Wow, thats pretty impressive.

It is definitely not supposed to be that way. It has been that way since the App Store came out. I don't know why Apple won't fix it. At some times, I have seen some of the free Apps say they have 15,000 reviews when they really only have 1,000.
 

evands

macrumors member
Oct 23, 2001
90
1
Decatur, GA
I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.
Mind sharing which apps are yours, or at least which category? Those are impressive figures! I have 3 apps in the store and 2 in review... it'd be great to be seeing half that much :)

Why is the number of reviews for app shown in the list of apps so much larger than the number of reviews shown on the apps product page?
I think it is from the anonymous, no-text reviews people leave when they delete your app and are prompted for a review. I partially draw this conclusion because the star figure is almost always lower when you're seeing the larger number... and people who are deleting your app are almost certain to leave a lower-star review than those who keep it and choose to write a review in the app store.

Oh, also, to the SimCity poster a while back: I think it was porntipsguzzardo, not pirntopsguzzardo... ;)
 

ethana

macrumors 6502a
Jul 17, 2008
836
0
Seattle, WA
I have 41 cheap and simple (but useful) apps on the App Store right now and have been growing my catalog since late July. Each app took me less than a day to do. Some days I've cranked out five apps (and no, they are not the stupid "Countdown till Easter, Countdown till Christmas" apps). I easily have pulled $10k/month for the last 6 months in a row, quit my day job, and now do iPhone stuff full time. I have no employees, no costs (besides tax), minimal no-cost marketing, and no time schedule. I work MAYBE five to ten hours per week on this stuff.

Lately I have starting working more towards full-time on developing. I'm starting to develop some apps that will probably make me a lot more money and be even more useful to people, I've hired my brother as a contract employee for some basic work, and I expect to triple my monthly earnings by the end of 2009, especially with the sales of iPhones increasing daily worldwide. I'll have so many apps on the store that if one tanks, I have a catalog of others to back me up.

It can be done. And the apps can be simple but useful and still make you great money.
 

Delirium39

macrumors regular
May 19, 2008
205
0
It is definitely not supposed to be that way. It has been that way since the App Store came out. I don't know why Apple won't fix it. At some times, I have seen some of the free Apps say they have 15,000 reviews when they really only have 1,000.

The larger review count includes the ratings people are asked to give when they delete an app. The smaller count is just the written reviews.
 

alexbates

macrumors 65816
Nov 24, 2008
1,082
0
Georgia, USA
I have 41 cheap and simple (but useful) apps on the App Store right now and have been growing my catalog since late July. Each app took my less than a day to do. Some days I've cranked out five apps (and no, they are not the stupid "Countdown till Easter, Countdown till Christmas" apps). I easily have pulled $10k/month for the last 6 months in a row, quit my day job, and now do iPhone stuff full time. I have no employees, no costs (besides tax), minimal no-cost marketing, and no time schedule. I work MAYBE five to ten hours per week on this stuff.

Lately I have starting working more towards full-time on developing. I'm starting to develop some apps that will probably make me a lot more money and be even more useful to people, I've hired my brother as a contract employee for some basic work, and I expect to triple my monthly earnings by the end of 2009, especially with the sales of iPhones increasing daily worldwide.

It can be done. And the apps can be simple but useful and still make you great money.

41! I have never seen a company with that many apps in the App Store. What is your company name in the App Store?
 

ethana

macrumors 6502a
Jul 17, 2008
836
0
Seattle, WA
I have 7 apps in the app store. Sales have been as high as $6500 a day and as low as $2000 a day. My apps are priced at $4.99, $9.99 and $19.99. The $20 app is generating 2/3 of the income so I don't buy the idea you can only make good money at 99 cents.

That's awesome, you are making good money. Question though... what is your plan once your $20 app rapidly drops in sales?

There is probably a relatively small market for people who want to spend $20 on a single app on the App Store, so although your numbers are high now, will they be 2 months from now when your market is dry and you're at the bottom of the release list?

I'd love to hear what you plan to do, especially if your next app doesn't take off like you may hope, because I've run into similar problems and it's partly why I stick developing the cheaper $0.99 apps myself.
 

dolbinau

macrumors member
Dec 3, 2006
88
33
Australia
I have 41 cheap and simple (but useful) apps on the App Store right now and have been growing my catalog since late July. Each app took my less than a day to do. Some days I've cranked out five apps (and no, they are not the stupid "Countdown till Easter, Countdown till Christmas" apps). I easily have pulled $10k/month for the last 6 months in a row, quit my day job, and now do iPhone stuff full time. I have no employees, no costs (besides tax), minimal no-cost marketing, and no time schedule. I work MAYBE five to ten hours per week on this stuff.

Lately I have starting working more towards full-time on developing. I'm starting to develop some apps that will probably make me a lot more money and be even more useful to people, I've hired my brother as a contract employee for some basic work, and I expect to triple my monthly earnings by the end of 2009, especially with the sales of iPhones increasing daily worldwide. I'll have so many apps on the store that if one tanks, I have a catalog of others to back me up.

It can be done. And the apps can be simple but useful and still make you great money.

Where did you learn to write Apps? Did you ever develop for OS X?

I'm just wondering if it is possible for absolute beginners to "hop on the bandwagon", but somehow it must be harder than it looks.
 

ethana

macrumors 6502a
Jul 17, 2008
836
0
Seattle, WA
I'm just wondering if it is possible for absolute beginners to "hop on the bandwagon", but somehow it must be harder than it looks.

I won't be revealing what my company name is on the App Store for competitive reasons.

As for beginners to hop on, probably not at the rate of apps I have been able to put out. I've been in programming for about 10 years prior to this, so it was a quick transition for me. I came from C# on the Windows side. Plus, if you have a day job that isn't related to this, it's going to make it even harder for you to pick up and run with it.

That being said, just grab a book, read, learn, and go. If you have a good idea, take a month or two and put out your first good app. After the first one if just gets easier. From there you can make the transition.
 

Moopy Sac

macrumors member
May 29, 2003
88
3
Death and taxes, man. Count on them. :)

Looks like up to now, he's grossed a little over $30,000. That's a 25% tax bracket, so he owes about $7500 in taxes. (If he keeps up the sales, he'll soon be in the 33+% brackets.)

But wait, there's more. It's his own business, so he owes 12% (another ~$3600) in self-employment tax for social security, for a total of $11K in taxes so far. (Rough calculation)

The good news is he can take half the S-E tax off his original gross income for calculating the original tax.


Please reference the difference between "average tax rate" and "marginal tax rate".

You sound like Joe the Plumber.
 

jbolls

macrumors newbie
Aug 5, 2008
6
0
This is what the free market is all about. If people are going to spend $0.99 on a fart app, then people should be producing fart apps. Does it reflect poorly on today's society, maybe, maybe not. How much can you get for a buck these days? Not much. Why not have something sophomoric? Do we really need to be THAT serious ALL the time?

I have been doing software development for almost 10 years now and have worked on some small, several thousand dollar projects and some large, several million dollar projects. If you can pump out some code that farts and make 30K in 8 days, do it. That is a pretty good ROI. Do 3 of those a year and you are making 90k, not a bad salary.
 

kas23

macrumors 603
Oct 28, 2007
5,629
288
This is what the free market is all about. If people are going to spend $0.99 on a fart app, then people should be producing fart apps. Does it reflect poorly on today's society, maybe, maybe not. How much can you get for a buck these days? Not much. Why not have something sophomoric? Do we really need to be THAT serious ALL the time?

I have been doing software development for almost 10 years now and have worked on some small, several thousand dollar projects and some large, several million dollar projects. If you can pump out some code that farts and make 30K in 8 days, do it. That is a pretty good ROI. Do 3 of those a year and you are making 90k, not a bad salary.

Not to mention how stellar your resume will look!
 

Bevz

macrumors 6502a
Oct 23, 2007
816
137
UK
Well done!

Well done to the person/people who developed it!
The app may not be my cup-of-tea, but who cares, that's what the app store is for... custom apps for everyone! If people want to buy a fart app; good on the developers for giving them one! They clearly know their market, and a big thanks to apple for doing all their advertising for them! ;) LOL

Great to see someone publish their sales figures too, very interesting!
:D
 
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