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GradientMac

macrumors regular
Original poster
Dec 5, 2007
206
0
Canada
The programs are for a game available on OS X called 'No Limits Coaster.'

I am wondering- if I could get the source code for the program - is there any way to change it to an OS X program? Crossover did not work. :(

http://www.coastersims.com/nltools.asp

Titled "Elementary"

http://www.coastersims.com/pavilions.asp?BoardID=50&ThreadID=25885&action=ViewTopic

Titled "Automatic Heartline Generator"


FYI- I know absolutely NOTHING about programming, and if I sound like a bumbling idiot, which is likely ;) then please forgive me!

And if this is in the wrong thread, I'm sorry!

These programs are quite simple though!

Help?
 
Forget coding/programming/recompiling. Even an experienced coder wouldn't take that route with someone elses code and I doubt you would be able to easily get the source.

If Crossover didn't work, then I might assume that Darwine will fail too. So long as you are on an Intel Mac, you could invest in VMware Fusion and run those tools in a window on the OS X desktop (or fullscreen ).

Alternatively, if you don't mind rebooting, run Windows on Boot Camp.
 
Forget coding/programming/recompiling. Even an experienced coder wouldn't take that route with someone elses code and I doubt you would be able to easily get the source.

If Crossover didn't work, then I might assume that Darwine will fail too. So long as you are on an Intel Mac, you could invest in VMware Fusion and run those tools in a window on the OS X desktop (or fullscreen ).

Alternatively, if you don't mind rebooting, run Windows on Boot Camp.

VMware/Parallels and a Windows disk would just cost me stupid amounts of money. I was hoping I wouldn't have to do so.

Thanks anyways.
 
What's wrong with http://www.nolimitscoaster.com/ ?



And Windows is less than $100 for an OEM version...

I own No Limits coaster- but Elementary and AHG are user created. Elementary uses eformulas which contain calculus and math to make geometric shapes based on force vector design [Force Vector Design is the eformula I use] so I can import them into the NoLimits editor, and the Automatic Heartline Generator creates banking toward the highest positive forces, meaning there is as little lateral force as possible, and it also means the banking rotates around the 'heart line' [center of the body] rather then the person's body rotating around the banking.

I hope that didn't sound like gibberish, but the programs are user created tools to help make tracks as perfect as possible.
 
I see, its just that some people don't realise how much software does actually exist for the Mac already ;).

To be honest it'd probably be more productive to send the makers of these mods an email to see if they can port them to the Mac then.
 
I see, its just that some people don't realise how much software does actually exist for the Mac already ;).

To be honest it'd probably be more productive to send the makers of these mods an email to see if they can port them to the Mac then.

I tried that, the response I got was nearly rude stating that "We don't support the Mac platform, and we have no intentions to do so in the future."
 
I tried that, the response I got was nearly rude stating that "We don't support the Mac platform, and we have no intentions to do so in the future."

Unfortunately if they aren't open source projects, the authors have every right to say "These are my toys, you can only play with them on the playground of my choice". In this case, the playground is Windows. If it is open source, someone else can work on a port, but the developer doesn't have to help them.

We mac users are still on a minority platform. I have no idea what the real breakdown is, but the number of developers working on Windows and Linux is probably about equal, with OS X developers (while they're great) being in the minority. The linux devs are going to be friendlier to OS X than Windows due to the similarities of the systems. Windows devs, on the other hand, have a very high cost of entry for Mac development (need a Mac, need to rewrite the whole GUI, if they use a lot of Win32 or .NET API calls rather than straight C/C++ they have to redo that, etc.).

Don't mean to rain on your parade, but these are some of the hard realities we have to deal with. I personally game on consoles, and never expected my Mac to game well. Blizzard is nice to Mac users, but other game developers, and apparently mod/tool developers aren't so friendly.

-Lee
 
I have no idea what the real breakdown is, but the number of developers working on Windows and Linux is probably about equal, with OS X developers (while they're great) being in the minority.

Linux may have a lot of developers per user, but it does only have a very small market share even compared to the Mac. In total the number of developers is probably Windows>>Linux/Unix>Mac.

However the vast majority of Windows developers are writing boring business applications and quite a lot of Linux/Unix developers will be the same. So in terms of applications you might want to run its probably fairly equal between the three platforms.
 
Linux may have a lot of developers per user, but it does only have a very small market share even compared to the Mac. In total the number of developers is probably Windows>>Linux/Unix>Mac.

However the vast majority of Windows developers are writing boring business applications and quite a lot of Linux/Unix developers will be the same. So in terms of applications you might want to run its probably fairly equal between the three platforms.

True. Although you are forgetting that the vast majority of Unix software will run unmodified on Mac OS X as it is a Unix system itself. So Mac OS X developers = Unix developers and vice versa.
 
VirtualBox is a free virtualization program.
But I wouldn't recommend any virtualization program for playing games, just use bootcamp.

They aren't games, and they're not graphic intensive, they're just add on external programs that work WITH NoLimits coaster but aren't a part of it.
 
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