Hey mac fellows,
I was wondering if someone could give me a few numbers to "crunch" 😉
OpenGL Extension Viewer (you could have it run in windows mode just make sure full screen mode of the application, not the benchmark, is enabled)
numbers for OpenGL 2.0/2.1 and 3.1/3.2 are interesting. all stock settings (should end up running at a 1280x800 resolution in a little windows at the left bottom corner)
then next interesting test would be:
UNIGINE 3.0 with 1920x1080 resolution and maximum settings (8xAA and 16xAF) with high shaders.
and if you guys feel like it: cinebench 😉 opengl test.
you'd really be of great help if you could do that.
preferably with 2.7ghz i7 and the 1024mb card!
Sincerely yours 😉
Florian
I was wondering if someone could give me a few numbers to "crunch" 😉
OpenGL Extension Viewer (you could have it run in windows mode just make sure full screen mode of the application, not the benchmark, is enabled)
numbers for OpenGL 2.0/2.1 and 3.1/3.2 are interesting. all stock settings (should end up running at a 1280x800 resolution in a little windows at the left bottom corner)
then next interesting test would be:
UNIGINE 3.0 with 1920x1080 resolution and maximum settings (8xAA and 16xAF) with high shaders.
and if you guys feel like it: cinebench 😉 opengl test.
you'd really be of great help if you could do that.
preferably with 2.7ghz i7 and the 1024mb card!
Sincerely yours 😉
Florian