twice as many pixels
The real story here is that Intel's CPU/GPU lineup is a complete mess.
Thank you for your cogent response. I understand your logic.
I personally do not think pricing is a priority for Apple. We're talking about a company that charges about a thousand dollars for a phone. A PHONE. Their market shares (computing and phones) are small, and they remain a boutique technology company pandering to the pseudo-creatives. I think they discovered the largest part of their market was not actual creative professionals, but people with money who like pretty things. And in the interest of sustaining competitiveness, aimed themselves squarely at that market. Truth be told, I don't think anyone else can compete with them in that space. They own it, from hardware to OS to iOS.
They just got stuck introducing the platform at a crappy time in personal computing where the technology is disjointed in that "smooth, clean lines" space they are aiming for.
You're overthinking this. They could have gone the same route as last year, which would have been a 580. Those are more expensive, which means this was most likely a cost cutting measure. Notice how the non-touch 13" is still using a 128GB and even at $2400, the lowest touchbar 15" is still at 256? These are obvious cost controls. 256 fills up fast even for a normal user. Normal users are the ones who don't like to migrate things or clean up their drives.
Not picking on you specifically -- I don't get the hyper-vigilant "money grab" anger prevalent on the forums. Apple has always charged too much for low-spec. The iPhone 7 spec sheet does not compete with Samsung, and neither do Apple's laptop spec sheets compare with Dell or HP. Like, ever. Lately, there seems to be particular hostility toward the capitalistic element within Apple's decision-making algorithms. But they've always been there. In the most vocal cases, I think people just aren't getting their dream gaming laptop. As if Apple owes them something.
Was it really cheaper and more profitable to design a 2-gpu system? That doesn't make any sense, especially since the dGPU upgrades are relatively cheap. I mean, people need to make up their minds -- if Apple was out to gouge them with cheap, aging, underperforming tech, why have a dGPU at all? I have to believe this setup foresaw an MBP life cycle that includes progressively powerful partnerships between the iGPU and dGPU. "Anyone who needs the latest and greatest already has a 2015 MacBook Pro. The best pieces will be cheaper and more available in 2017, but we have to release something before Christmas 2016." I think this configuration (unpalatable to pros) is a subtle communication of exactly this.
I bet 2017 will see a stronger spec sheet. 2016 is an off-year release for the new-and-pretty crowd. Not saying I agree entirely, just saying this makes more sense, and is more consistent for Apple, than "They just want to squeeze another $50 profit out of each laptop. They don't care about performance." They do. It's just 12 months too early to see the potential realized.
I'm buying anyway -- because I'm not really a Pro. Just need something that runs Logic and synth emulators smoothly.
Yes, but Apple could have used a different Skylake Core i7 with an Iris Pro 580 instead of the HD 530.
The Iris Pro 580 has about double the performance of the HD 530.
It's ironic that the Macbook Pro doesn't have an Iris Pro, isn't it?
As we all know the new 15" MacBooks Pro has dual graphics which are:
Integrated Intel HD 530
And dedicated Radeon Pro 450-560.
We all know that dedicated GPU will only kick-in in GPU intensive applications such as Final Cut, Premier and etc. For everything else, which is 99% of the time, we will be using the integrated HD 530 graphics.
In other words dedicated GPU will never kick in when you are doing regular tasks, like resizing windows, browsing the web and etc.
Now here is the performance comparison between 2015 Macbook Pro integrated graphics and 2016 Macbook Pro graphics:
New 2016 MBP 15" model uses Intel HD 530 which has performance of 441.6 GFLOPS
2015 MBP 15" model uses Iris Pro Graphics 5200 which has performance of 832 GFLOPS.
So, it looks like the new model is twice as slow as 2015 model. And 2015 model barely passes as a fluid experience in Parallels. Which means that 2016 model will be a major lagfest in Parallels.
Now let's compare 2012 MBP 15" performance to 2016 performance:
Intel HD 530 inside 2016 Macbook Pro 15" has performance of 441.6 GFLOPS
Intel HD 4000 inside 2012 Retina Macbook Pro 15" has performance of 332.8 GFLOPS
Looks like performance of 2012 Macbook pro is very close to that of 2016 model and we all know how 2012 Macbook pro ended up being a lagfest when scrolling in Safari with heavy websites with a lot of images and stuff (aka Facebook and etc).
Really this 2016 model is a huge downgrade from 2015 model. There's barely any CPU performance difference and 2016 Integrated GPU is twice as slow as 2015 model.
Windows 10 Pro flies in VMWare fusion on my 2012 MacBook Pro non-retina so I don't see any reason why a vm would be slower on the 2016 models.
As we all know the new 15" MacBooks Pro has dual graphics which are:
Integrated Intel HD 530
And dedicated Radeon Pro 450-560.
We all know that dedicated GPU will only kick-in in GPU intensive applications such as Final Cut, Premier and etc. For everything else, which is 99% of the time, we will be using the integrated HD 530 graphics.
In other words dedicated GPU will never kick in when you are doing regular tasks, like resizing windows, browsing the web and etc.
Now here is the performance comparison between 2015 Macbook Pro integrated graphics and 2016 Macbook Pro graphics:
New 2016 MBP 15" model uses Intel HD 530 which has performance of 441.6 GFLOPS
2015 MBP 15" model uses Iris Pro Graphics 5200 which has performance of 832 GFLOPS.
So, it looks like the new model is twice as slow as 2015 model. And 2015 model barely passes as a fluid experience in Parallels. Which means that 2016 model will be a major lagfest in Parallels.
Now let's compare 2012 MBP 15" performance to 2016 performance:
Intel HD 530 inside 2016 Macbook Pro 15" has performance of 441.6 GFLOPS
Intel HD 4000 inside 2012 Retina Macbook Pro 15" has performance of 332.8 GFLOPS
Looks like performance of 2012 Macbook pro is very close to that of 2016 model and we all know how 2012 Macbook pro ended up being a lagfest when scrolling in Safari with heavy websites with a lot of images and stuff (aka Facebook and etc).
Really this 2016 model is a huge downgrade from 2015 model. There's barely any CPU performance difference and 2016 Integrated GPU is twice as slow as 2015 model.
No, English is my third languageAre you a native English speaker?
Ahh, ok! I was about to give you crap for something, but now I'm jealous.No, English is my third language
As we all know the new 15" MacBooks Pro has dual graphics which are:
Integrated Intel HD 530
And dedicated Radeon Pro 450-560.
We all know that dedicated GPU will only kick-in in GPU intensive applications such as Final Cut, Premier and etc. For everything else, which is 99% of the time, we will be using the integrated HD 530 graphics.
In other words dedicated GPU will never kick in when you are doing regular tasks, like resizing windows, browsing the web and etc.
Now here is the performance comparison between 2015 Macbook Pro integrated graphics and 2016 Macbook Pro graphics:
New 2016 MBP 15" model uses Intel HD 530 which has performance of 441.6 GFLOPS
2015 MBP 15" model uses Iris Pro Graphics 5200 which has performance of 832 GFLOPS.
So, it looks like the new model is twice as slow as 2015 model. And 2015 model barely passes as a fluid experience in Parallels. Which means that 2016 model will be a major lagfest in Parallels.
Now let's compare 2012 MBP 15" performance to 2016 performance:
Intel HD 530 inside 2016 Macbook Pro 15" has performance of 441.6 GFLOPS
Intel HD 4000 inside 2012 Retina Macbook Pro 15" has performance of 332.8 GFLOPS
Looks like performance of 2012 Macbook pro is very close to that of 2016 model and we all know how 2012 Macbook pro ended up being a lagfest when scrolling in Safari with heavy websites with a lot of images and stuff (aka Facebook and etc).
Really this 2016 model is a huge downgrade from 2015 model. There's barely any CPU performance difference and 2016 Integrated GPU is twice as slow as 2015 model.
I'm worried we're gonna see bad performance on the iGPU for Parallels or compromise battery life if it was running on dGPU only.
Can we at least get the machine in our hands and do real world tests before declaring the sky is falling?
Why? We already know the performance of HD 530, since it's been widely available in a number of laptops for a while now. Same for Iris Pro 5200Now there is a thought...
I am completely confused by this post. First of all, Parallels uses OpenGL to emulate DirectX
From Parallels website:
"Guest OSes in Parallels Desktop have no access to physical graphics cards present in a Mac. Instead, Parallels Display Adapter driver (which is part of Parallels Tools installation) interfaces with virtual hardware and provides 3D acceleration features. The actual acceleration is achieved by translating DirectX commands from the guest to OpenGL API on OS X side."
This means, basically, the performance is not what you'd call "optimized" for the hardware. So, any number of factors can cause Parallels to lag. Now, when you run Parallels on a MacBook Pro with a dedicated GPU, the dGPU takes over. I am not sure why OP is talking about the integrated GPU. Parallels will use thos Radeons, and they will work the same or better than the previous MBP GPUs, depending on the model.
Second, GFLOPS is not everything. Floating point performance is only one aspect of GPU performance. The Iris Pro 5200, for example, has more GFLOPS (832) than the GeForce 750M (722.7), which is the external GPU in 2013 and 2014 15" MacBook Pros. And yet, the GeForce is used in demanding apps, not the Iris Pro.
But it doesn't even matter, because in Parallels, the Radeon will be used. And if, for some crazy reason, it is not - you can always force the system to use only the dedicated GPU with a simple click/tap in the Energy Saver setting in System Preferences. The dGPU is also used exclusively in Bootcamp.
So, again, I don't understand this issue. The only time that HD 530 will be used is while browsing, using email, etc. In fact, based on my experience with the 2013 MacBook Pro, the dedicated GPU is the "default" for apps, unless the developer specifically says the system to use the low-power one. Almost anything I use that is not the most basic of tasks on my MPB activates the dGPU.
So performance in Parallels shouldn't be a problem I guess. What do you think of the performance for animations within MacOS like minimising, opening mission control...will the HD530 hold up?
I think we also have to consider that it is the first time the new dGPUs have less TDP than the CPU. 35W is a big improvement compared to the 50W from last year. Now that the dGPU uses a similar process node to the CPU, I think that the performance per watt is also similar or better than the iGPU at more heavy tasks. Maybe the Iris Pro performance per watt was less than the Radeon Pros and Apple decided to not include it?
Parallels typically triggers a switch to the discrete chip if one is available. Booting parallels triggers a switch. See allowing OpenGL applications to utilize the integrated gpu.
Apple used these to release integrated only 15" models. I expect them to do the same thing again. They're less problematic than the heat generated by another chip.