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It also exists with Open-GL (I tested the Unigine Heaven + Valley Benchmarks) and Open-CL applications (LuxMark and the Geekbench Compute Benchmark).
 
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So, from the evidence posted by people in this thread it appears to be an issue with being stuck in a low power state, rather than the dgpu not being turned on at all.
Now I'm wondering:
- Is this a problem with the M370x in the 2015, or the GT 650m/750m in older models? Maybe it's an issue with Polaris GPU's only?
- Do users with intel GPUs see this problem? (Iris Pro, Iris Plus, HD 6000, HD 615, etc)
 
At this rate I wouldn't be surprised if this was still an issue in the 13.1 release, possibly 13.2...
 
Today I was working on something when suddenly the whole screen froze. After about 10 seconds everything went pure green (as in, there was nothing on the screen, just the green colour) and then the laptop restarted. So not only this bug hasn't been resolved but also new things come up..
 
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Thanks for reporting on the beta releases. It's sucks that it's not gonna be fixed for 10.13.1 though. Maybe 10.13.2 then...
 
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I can report that after upgrading to the official 10.13.1 release that this bug has NOT been fixed... :(
Wish I never upgraded from 10.12.6 which worked perfectly.
 
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Just adding another data point - I'm experiencing the same issue and it's definitely not fixed in 10.13.1. Late 2016 15" MacBook Pro w/TB, Radeon Pro 460.
 
Polaris dGPU stuck in low power mode bug is STILL present in 10.13.2 beta 1 (17C60c). This is ridiculous.
 
Looks like there's another thread about this issue here:

https://forums.macrumors.com/threads/radeon-gpu-issue-in-2017-15-mbp.2082931/

Coincidentally, last night I decided to try to quantify the performance drop so I could include some numbers in my radar rather than just "performance is terrible", so I used GFXBench Metal and the 1400p Manhattan 3.1.1 Offscreen test. After a fresh restart with normal performance: 80 FPS. After allowing a standby sleep: 23 FPS. So a 70% performance hit on this particular benchmark, which feels about right to me based on the impact I see when using Photoshop and other apps using GPU acceleration/compute, or testing with a game like Firewatch.

I also went through the time consuming process (again) of uploading another set of before/after sysdiagnose dumps. I really hope someone at Apple is investigating this issue and I'm very surprised that more people haven't noticed it, because it seems to be widespread. Maybe the majority of people are using MacBook Pros for light tasks, but anyone using an app that makes heavy use of GPU acceleration (whether Metal, OpenGL, OpenCL, etc) is going to be impacted by this immediately.

I wish I hadn't upgraded from Sierra.
 
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With you on your “wishing I hadn’t upgraded” point. I’ve been a day-1 upgrader since I drove to CompUSA to get my free OS X 10.1 upgrade disc on release day. High Sierra is the first time I’ve felt seriously burned by doing this.
 
I submitted my report via the link provided above (thank you), I also included a link to this thread with my submission.
 
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It feels like wishful thinking at this point, but has anyone tested this with macOS 10.13.2 beta 2?
I'll let you guys know a little while after I get it installed, but it hasn't shown up in my app store yet.
 
Ok, this morning I was able to install 10.13.2 beta 2 (17C67b). I put my laptop to sleep at 3:30 when I left work, and I just woke it up now (almost 7) and performance is normal. The real test will be sleeping overnight - either way it goes I will post here in the morning.
 
Oh my goodness, I hope it keeps working! And yes, thanks for being willing to go through the hassles of trying the betas. If it turns out that it is indeed fixed, I guess I’m going to have to install it too (though to be honest it already feels like I’m running a beta...).
 
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